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Zaltyre

Shards of Everdark H&M Pack announced!

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Tatianna and Arvel are the same scale for sure. Kel seems to be that scale as well.  It's almost a 32mm scale.

 

Looking at the models and it seems we've had a scale creep that's gotten out of hand.

 

1st Edition - Board Game pieces, sub 28mm

2nd Edition - 28mm "realistic" scale

Mists of Bilehall and their Lieutenants - 28mm Heroic

Last two H&M Packs - 32mm

 

The big part of the change seems to be a switch to digital sculptors and 3D printing, both of which necessitate a larger sized model (otherwise you get a loss of detail).

 

Whole game should have been 32mm from the start to be honest, but switching up scales as time passes is very disappointing.

Edited by Styfen

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Tatianna and Arvel are the same scale for sure. Kel seems to be that scale as well.  It's almost a 32mm scale.

 

Looking at the models and it seems we've had a scale creep that's gotten out of hand.

 

1st Edition - Board Game pieces, sub 28mm

2nd Edition - 28mm "realistic" scale

Mists of Bilehall and their Lieutenants - 28mm Heroic

Last two H&M Packs - 32mm

 

The big part of the change seems to be a switch to digital sculptors and 3D printing, both of which necessitate a larger sized model (otherwise you get a loss of detail).

 

Whole game should have been 32mm from the start to be honest, but switching up scales as time passes is very disappointing.

3d printing? Injection moulds will always be the king of production. Maybe in the medical/aerospace industry we might see some 3d printing if that becomes a reliable way of manufacturing.

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I hope they add news products in the production line. Now its only Chains that Rust  until the end of the year and nothing more :(

 

The end is near, brace yourselfs for Descent 3.0  :ph34r: 

 

Well, I think atm, I'm fine with Descent news. Maybe in a couple months (FFG terms = at the end of the year)  I would like to see the next Campaign for RtL but also what monsters are they going to put in the next H&M or how are they going to solve the problem of releasing the last heroes from Descent 1.

 

 

I love the way Mists of Bilehall/The Chains that Rust was done, so I'm personally hoping for more two-small-expansions-that-go-together-and-you-can-use-to-make-a-full-campaign deals.

We could really use some more classes, though, especially since the total numbers aren't equal between the archetypes (or vice-versa, I don't remember the terminology on hand).

Instead we get some hybrid class system and I'm not sure I like that. I think I would've preferred hybrid-y classes. Someone mentioned a Druid that could've performed warrior roles, perhaps by shapeshifting/spiritshifting/shifting body parts, and I think that'd be pretty neat. Multiple-archetype classes would also have been cool. I always felt Bard should've been available to both Scouts and Healers.

Now, with the hybrid system, if you're a Scout and you want to be a Bard, you're instead going to be a Monk. Which is just weird.

Edited by Luckmann

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More weird thing, Monk will never be the same : could be a "bardish monk" or a "discplish monk" or a "prophetish monk"; So, Monk is a not a class.

 

furthermore, Monk should be played weaponless as a fighter who heals (?!?)

 

Let's hope this idea will never show up again, but I'm only dreaming here alas ...

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