RogueCommander 236 Posted February 2, 2016 I'm trying to find that combination fleet that can adapt to a variety of situations, rather than a role specific build eg. Straight carrier fleet, or a heavy squadron build... I feel pretty good with the objectives and how they match, but would love to hear other options. Thanks in advance! Fleet 4 Faction: Rebel Alliance Points: 391/400 Commander: General Dodonna Assault Objective: Most Wanted Defense Objective: Hyperspace Assault Navigation Objective: Minefields [ flagship ] CR90 Corvette A (44 points) - General Dodonna ( 20 points) - Jainas Light ( 2 points) - Turbolaser Reroute Circuits ( 7 points) Nebulon-B Support Refit (51 points) - Salvation ( 7 points) - Intel Officer ( 7 points) - Slaved Turrets ( 6 points) Assault Frigate Mark II B (72 points) - Raymus Antilles ( 7 points) - Flight Controllers ( 6 points) - Expanded Hangar Bay ( 5 points) - Electronic Countermeasures ( 7 points) MC30c Scout Frigate (69 points) - Foresight ( 8 points) - Ordnance Experts ( 4 points) - Assault Proton Torpedoes ( 5 points) 4 X-Wing Squadrons ( 52 points) 1 HWK-290 ( 12 points) Fleet created with Armada Warlords Quote Share this post Link to post Share on other sites
stev 98 Posted February 3, 2016 (edited) Personally i would upgrade the HWK to Jan makes your x-wings last so much longer this fleet is very similar to the one i just made with the exception of i used a torpedo ship and yarvanis instead of salvation. try looking at my post just a bit down about my dodanna fleet. Edited February 3, 2016 by stev Quote Share this post Link to post Share on other sites
RogueCommander 236 Posted February 3, 2016 I totally get you on Jan, but part of the adaptability is to be able to take initiative when advantageous. So, I've got a decent bid, but I can't see where else to cut to add Jan. Quote Share this post Link to post Share on other sites
stev 98 Posted February 3, 2016 Lower your mc30 to torpedo variant switch to adomotion and use those points sense it wants to up close anyway Quote Share this post Link to post Share on other sites
RogueCommander 236 Posted February 3, 2016 Yeah- it'd have to be there. Thanks! Quote Share this post Link to post Share on other sites
Ginkapo 8,527 Posted February 3, 2016 Or cut Raymus/expanded hanger, do you really need so many squadron activations when one squadron will blatantly die before the end of turn 3 anyway? The Cr90 can give you a squadron activation if you really need it Quote Share this post Link to post Share on other sites
RogueCommander 236 Posted February 3, 2016 Nice. I'll drop expanded hangers, but will probably keep Antilles to keep that AF2 a bit more potent. Thanks! Quote Share this post Link to post Share on other sites
RogueCommander 236 Posted February 3, 2016 Hmm. Nice bid...room for XI7s on that AF2. Fleet 6 Faction: Rebel Alliance Points: 387/400 Commander: General Dodonna Assault Objective: Most Wanted Defense Objective: Hyperspace Assault Navigation Objective: Minefields [ flagship ] CR90 Corvette A (44 points) - General Dodonna ( 20 points) - Jainas Light ( 2 points) - Turbolaser Reroute Circuits ( 7 points) Assault Frigate Mark II B (72 points) - Raymus Antilles ( 7 points) - Flight Controllers ( 6 points) - Electronic Countermeasures ( 7 points) Nebulon-B Support Refit (51 points) - Salvation ( 7 points) - Intel Officer ( 7 points) - Slaved Turrets ( 6 points) MC30c Torpedo Frigate (63 points) - Admonition ( 8 points) - Ordnance Experts ( 4 points) - Assault Proton Torpedoes ( 5 points) 4 X-Wing Squadrons ( 52 points) 1 Jan Ors ( 19 points) Fleet created with Armada Warlords Quote Share this post Link to post Share on other sites
stev 98 Posted February 3, 2016 (edited) I would also put boosted comms on the Assault frigate Edited February 3, 2016 by stev Quote Share this post Link to post Share on other sites
RogueCommander 236 Posted February 4, 2016 Whoops. Yes. Quote Share this post Link to post Share on other sites