lastthai 2 Posted November 5, 2009 1.Spawn Brooding / Irridiate I wonder why it doesn't effect Dark Templar (Ok may be let make them effect non cloaking dark templar) 2.Stimpack Firebat with out Splash damage and same attack as Marine ? T-T 3.Singularity Charge Have you ever research this card ? i think it waste reinforcement card slot for your skirmish / waste your hand limit why don't they make them a new combat card like Chitinous plate (Ultralisk) ? 4.Rechage Renforcement ability so this mean that my kerrigan or high templar can constant Psionic storm ?(OK once per action phrase) Please share your idea thx Quote Share this post Link to post Share on other sites
lastthai 2 Posted November 5, 2009 ok i just see how good singularity charge is it can use even for supporting dragoon Quote Share this post Link to post Share on other sites
lastthai 2 Posted November 5, 2009 Additional question Thx for answerme use combat card that doesn't match unit in rule it said that if it does notmatch then ignore all text in that card and use minor value so my question is Nuke technologycard can you use them to make marine attack with 7/4 with out return them to technology deck ? thx Quote Share this post Link to post Share on other sites
Lokeus 0 Posted November 5, 2009 No. After using nuke the card will be returned either if a ghost uses it and it works / don`t works (doesn`t matter) or another unit. Therefore you gain 7 attack for a marine with this card without researching stimpacks. this can be a very nice suprise to your enemies Quote Share this post Link to post Share on other sites
blarknob 0 Posted November 5, 2009 That is actually wrong. Nuke does not return to the tech deck if the front line unit isn't a ghost. Quote Share this post Link to post Share on other sites
lastthai 2 Posted November 6, 2009 anyone want to confirm blarknob/Lokeus ? Quote Share this post Link to post Share on other sites
RESHETO. 0 Posted November 6, 2009 blarknob is right, if your FLU doesnt match the icon on a card all text is ignored Quote Share this post Link to post Share on other sites
Lokeus 0 Posted November 6, 2009 That is quite interesting and new for me as i am german player and so i am playing the german version with german text. The excact word by word translation on the german card says: "To the end of step "Eleminating Units: If your FLU was not killed, your enemy has to remove two more of his units in the step "Splash Damage resolving". After that you return this card to your technology card deck." I`m interested now: What is the exact text of the english card? Quote Share this post Link to post Share on other sites
Lokeus 0 Posted November 6, 2009 oh sorry, i just remembered.... the english card won`t differ anyway as there is the passage in the rulebook: "if the shown unit is not the FLU fight with small combat values and ignore all abilities of this card" but i am happy to have this fact now in mind, thx for the noticing about this so sorry lastthai Quote Share this post Link to post Share on other sites
lastthai 2 Posted November 6, 2009 NP ^-^ It's ok we are here to share our Idea isn't it ? Thank everyone Quote Share this post Link to post Share on other sites
cyb3k 0 Posted November 26, 2009 1, 2 - It could have been changed in BW, but it looks that game designers haven't altered it not to overpower those cards / units. 4 - Not quite... If you have X cards (per Regrouping Phase), you will be able to use their abilities up to X+1 times with Recharge. Quote Share this post Link to post Share on other sites
Turric4n 0 Posted November 27, 2009 one question occurred to me... for what purpose can i play a cloak card on a supporting ghost/wraith? besides some abstract scenario in which there is a enemy FLU which cant attack my FLU but would kill the support unit. in example a enemy corsair engaging my firebat with supporting wraith. he has better chances vs the armor (unless there is some crazy bunkering going on) of the firebat and kills the wraith (which could retreat then). Quote Share this post Link to post Share on other sites
cyb3k 0 Posted November 27, 2009 Well, that is not so abstract as you think, such situtions can happen quite often. Cloaking can also protect unit against abilities like "Spawn Broodling" (destroying units during resolving skirmishes). Quote Share this post Link to post Share on other sites