tgall 796 Posted January 31, 2016 So 3 question from the game last night.... "After you move, each squadron you are engaged with suffers 1 damage" Does that mean that if Mauler receives a squadrons command, he is able to move, cause 1 damage on those in range and THEN roll to attack a target? Does that mean that during the squadrons phase, if Mauler decides to shoot, he rolls to attack but no enemy squadrons suffer the 1 damage to all those engaged with him? On the subject of Ackbar : "Before a friendly ships attack phase, it may choose to attack from only it's left and right hull zones this round. If it does, it may add 2 red dice to the attack pool while attacking a ship." Seems very straight forward, but for the purposes of attacking squadrons, could you get the Ackbar benefit and attack squadrons out of your front or rear zone? Thanks! Quote Share this post Link to post Share on other sites
reegsk 742 Posted January 31, 2016 (edited) Question One - Yes. His ability is not an attack, and is triggered by his movement. So he flies in, plinks everyone for one, and then attacks. Two - Also yes. He has to move for his ability to trigger. So if he can't or chooses not to, no free damage. Three - No. You have to chose to fire ONLY from your left and right hull zones. Using AF dice fore or aft counts as attacking out of one of those hull zones. Just like you can't fire your anti-ship batteries from, say, your left hull zone, and then fire your anti-fighter dice out of the same hull zone. Edited January 31, 2016 by reegsk Quote Share this post Link to post Share on other sites
reegsk 742 Posted January 31, 2016 Also fun to note is that Mauler's ability is not an attack, and so cannot be negated by Defense Tokens or Gallant Haven. He damages everyone equally. Pretty handy for trying to break up a bomber formation with Escorts and an Intel ship. Quote Share this post Link to post Share on other sites
Vogons 195 Posted January 31, 2016 It also means keeping mauler engaged is that much more important. I'm not looking forward to playing against a mauler plus intell combo, even if he only moves 1/4" he has moved and the damage activates Quote Share this post Link to post Share on other sites
reegsk 742 Posted January 31, 2016 You can technically move him 1mm. Just a tiny nudge, and he's "moved." Combine that with Boba Fett, maybe a Dengar counter and Soontir Fell with Escorts, and you have a LOT of free damage. Quote Share this post Link to post Share on other sites
DWRR 898 Posted January 31, 2016 If able to move, a squadron can move zero and then still count as moving. 3 Madaghmire, Smuggler and DerErlkoenig reacted to this Quote Share this post Link to post Share on other sites
DerErlkoenig 975 Posted February 1, 2016 If able to move, a squadron can move zero and then still count as moving. Yep - just make sure you declare that you are performing a 0 distance move to avoid any confusion. Most people seem to know it's coming, and I've never had anyone question me when I say that, but I figure it'll happen sooner or later, so it's worth being explicit about. 1 Green Knight reacted to this Quote Share this post Link to post Share on other sites
Green Knight 9,746 Posted February 1, 2016 Just make sure you can actually move him - i.e. Chirry and/or Intel is Mauler's best friends. 1 DerErlkoenig reacted to this Quote Share this post Link to post Share on other sites
DerErlkoenig 975 Posted February 1, 2016 Just make sure you can actually move him - i.e. Chirry and/or Intel is Mauler's best friends. Important. He's not better enough than a regular TIE Fighter for his points if he's not spreading that sweet damage. 1 Green Knight reacted to this Quote Share this post Link to post Share on other sites