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Velvetelvis

Ridiculous geekery debate. Vol.1 Tie Interceptor vs. Colonial viper mk 2.

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Wich is greater than?

Side note...has anyone statted out x wing minis style cards and whatnot for b.s.g. stuff? I've seen conpatable minis at least.

But yeah....in a fight...I would guess vipers are like slow A-wings maybe? And therefore are ..

LESS THAN tie interceptors.

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Not necessarily.

 

Are we talking new Galactica, or the on par with Star Wars old Galactica?

 

Accepting, as per vader in SW rebels, ships can turn inertial dampening on and off to allow full newtonian.

 

If old galactica, the rate of fire + speed of ships means that pretty much the interceptor has it in the bag. New galactica is more complex... I think the lasers would be more accurate and damaging, but the rapid fire machineguns on a viper if piercing the cockpit could be lethal to an interceptor pilot.

Edited by DariusAPB

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TIE Interceptors got this.  The Pilots are better trained, fight more than one type of dissimilar craft, they fight enemies that have great training, some were imps themselves.  The vipers have fought nothing but stupid enemies except that one time they fought a cylon fighter that was racking up tons of experience and started to wise up on human tactics in dog fights.

 

The tactic BSG are best known  for wouldn't work as well against IMPs or REBs, we see from the cylon raiders point of view many times when the viper in front of them does a 180, they just stop firing at the Viper and watch them do their flip before getting splashed by said viper.  Also during said flip theirs a point in time the craft will become a much larger target to the pursuing craft. 

 

Also the scanning equipment used by BSG is low tech in comparison to SW fighters, theirs a very good chance they may never be able to detect not lock-on to SW craft, and in turn since they clearly don use the right kind of jamming equipment to interfere with SW targeting / scanning equipment, the SW fighters will never miss and they will have instant true lock-ons.

 

Also Interceptors have super powerful laser canons that vaporize A-Wings and X-wings with a single beam, they can alos one shot kill y-wings and b-wings under the right conditions.

 

Laser cannon and scanner references.

 

Here is information on the type of equipment you see on TIEs and also specialty jamming equipment SW ships use. JFYI Some REB ships in their composite systems use LASER targeting and or Radar and they are effected by the ECM of IMP craft as do Black Suns ships. They use doppler radar.

In starwars in the Civil war era and up, they are in tandom using mulitiple sensors at the same time. For an example this is on average what all the star fighters can do.

Sensors are devices whose purpose is to detect and analyze environmental phenomena. These may include light, sound, electromganetic disturbances, motion and vibration, gravitational fluctionaitons, heat, pressure, trace chemicals, nuclear and magnetic fields, and even other sensors. Technically, anything that allows you to preceive more of what's going on around you could be considered a sensor--even a pari of field glasses! Howeever, when we refer to sensor in starfighers, we are referring to specific, complex arrays of highly sophistacated data-gatherering and analysis devices that workin in conjunction with your onboard computer systems. The most powerful sensors are too large to be carried aboard a starfigher, but a highly compact array of complex equipment is provided on many Imperial starfighters, primarily to detect and analyze a vaerity of transmissions and fluctiouations in the space around the craft. Fortunately, this information is analyzed and interpreted by your onboard computer or cockpit threat display. Starfighter sensors fall into two general catergories:

1.Long-range Sensors are grouped into a single unite called the Phased Tachyon Detection Array.
*Monitors craft/obejects locations.
*Monitors craft/objects type or identification (limited at long range).
*Normal commercial traffic tranmists ID codes on normal comm channels. Military craft suppress this transmission, but friendly craft transmit special codes on secure channels. Our sensors can usually identify friendly craft as well as enemy military cehicles ans ordinary commercial speacecraft. Some readout feature a color-coding sysetem to identify friendly, enemy, neutral, or unidentified craft.
*Monitors craft flight characteristics and telemetry information used by the weapon tracking computer for laser targeting and missile locking. The senosrs work together with the targeting computer to calculate trajectories of warhead flight paths.
*Monitors enemy craft threat status, providing warning if an enemy is using targeting computers to track and/or lock onto your craft. Our threat display sensors are very sophisticated and can provide information about anouther craft's current orders or behavior, even what that craft is currently targetting. This sensor information also feeds directly into the In-Flight Map.

2. Short-Range Sensors are grouped into the Primary Threat Analysis Grid.
*Limited analysis of cargo and/or life forms aboard another craft.

You sensor readouts are your eyes in space. You must check your sensor readouts frequently. Don't ever forget this. Thej pilot who sees his enemy first is usually the pilot who survives. Most starfighters carry standard all-directional long-range and short-range sensor units. forward and aft readouts show all neraby activity unless anotuher ship is jamming the sensors. You mus memorize the color chart. Always know your postion and that of your flight leader and squadron. Know your enemy's postion. Be read to follow your leader's orders instantly and without question.

Star Wars the continuation of the Stele Chronicles

I will point out that the above says that the sensors are tied into the targeting computers of the star fighters use electro scopes which use light data from every spectrum, radiation, and a few others to get targeting data.

Also they show in Star Wars Rogue Squadron In the Empires Service. Baron Fels TIE Interceptor after Endor has in even more immensely advanced and detailed CMD... (all the above)

Oh and here is the best part it is stated in the Star Wars Tech Manual that Star Destroyers with comscan has a detection range of 100 light years.

 

Yes actully in refence to what the Death Star/s I and II are packing. They are prefect, no amount of ECCM will break through there signals. They are so prefect that ships being jammed get no indications that they are even being jammed. (Return of the Jedi) Here this is from the tech book.

THE KUAT DRIVE YARD 220-SIG TACTICAL COMBAT JAMMER.

warring the article also talks about normal jammers.

THE ABILITY TO PREVENT THE ENEMY FROM GATHERING INTELLIGENCE ABOUT ONE'S FORCES CAN BE A SIGNIFICANT FACTOR IN ACHIEVING VICTORY. SENSOR JAMMERS ACCOMPLISH THIS BY PRODUCING BROAD-SPECTRUM BURST THAT BLOCK SENSOR READINGS. WHILE JAMMERS AFFECT ALL SHIPS IN THE AREA--FRIENDLY AND ENEMY VESSELS--THEY CAN PROVIDE A MAJOR OBSTACLE FOR ATTACKING ENEMY PILOTS, WHO OFTEN KNOW LITTLE OF THE BATTLE ZONE OR THE STRENGTH AND COMPOSITION OF ENEMY FORCES.
MOST STARFIGHTERS CARRY SMALL, SHORT-RANGE JAMMERS DESIGNED TO THROW OFF CONCUSSION MISSILES, PROTON TORPEDOES AND LASER CANNONS, AND THE A-WING IS ONE OF THE FEW FIGHTERS TO CARRY A FULL-FLEDGED JAMMING UNIT, A HIGH-OUTPUT MIRADYNE 4X-PHANTOM. THE 4X-PHANTOMS MAIN JAMMER IS A DEDICATED ENERGY RECEPTOR (DER) PROJECTOR THAT ABSORBS AND BLOCKS LONG-RANGE SENSOR PULSES, HIDING THE FIGHTER AS IT CLOSES IN ON ITS TARGET. ONCE THE ENEMY IS ENGAGED, THE JAMMER'S FULL-SPECTRUM DISTORTION PROJECTOR USES BROADBAND EMISSIONS TO BLACK ALL SCANNER AND TARGETING COMPUTERS.
ROUNDING OUT THE 4X-PHANTOM'S SENSOR SUIT IS A ROW OF STATIC DISCHARGE PANELS THAT SCRAMBLE COMM AND SUBSPACE FREQUENCIES, CUTTING OFF COMMUNICATIONS FOR ALL SHIPS IN THE AREA. (A-WING SQUADRONS NORMALLY PRE PLAN BREAKS IN COMM JAMMING TO ALLOW FOR THEIR OWN PERIODIC COMMUNICATIONS.)
THE 4X-PHANTOM IS PERFECTLY SUITED FOR THE A-WING'S PRIMARY MISSION PROFILE: SUDDEN INTERCEPTOR STRIKES AGIANIST CARGO FREIGHTERS AND OTHER LIGHT CRAFT. BY OVERLAPPING JAMMING FIELDS, A-WING CAN COMPLETELY BLOCK A TARGET'S DISTRESS SIGNALS.

PERHAPS THE MOST POWERFUL JAMMING SYSTEM EVER BUILT WERE THE HUNDREDS OF KUAT DRIVE YARDS 220-SIG TACTICAL JAMMERS ABOARD THE DEATH STAR SPACE STATIONS. EACH JAMMING EMPLACEMENT'S DIRECTIONAL DISH ALLOWED CONCENTRATED JAMMING ALONG SPECIFIC VECTORS, CREATING NARROW ZONES OF INTERFERENCE WHILE LEAVING MOST OF THE DEATH STAR'S SENSOR ARRAYS CLEAR TO GATHER DATA.

DURING THE BATTLE OF YAVIN, THE DEATH STAR'S 22-SIG UNITS INTERFERED WITH THE SENSORS AND TARGETING COMPUTERS ABOARD THE REBEL ALLIANCE'S FIGHTERS, ALTHOUGH THEY COULDN'T BLOCK LUKE SKYWALKER, WHO USED ONLY VISUAL TARGETING AND SCORED THE VITAL HIT THAT DESTROYED THE DEATH STAR.

AT THE BATTLE OF ENDOR THE SECOND DEATH STAR'S JAMMING UNITS BLINDED ALLIANCE SENSORS, AND ONLY LANDO CALRISSIAN'S LAST-SECOND COMMAND TO BREAK OFF THE ATTACK PREVENTED THE REBEL FIGHTER FLEET FROM COLLIDING WITH THE BATTLE STATION'S INVISIBLE ENERGY SHIELD. THE DEATHSTAR'S JAMMING ALSO PREVENTED THE ALLIANCE'S CAPITAL SHIPS FROM DETECTING THE IMPERIAL FLEET, WHICH WAS ORBITING ON THE FAR SIDE OF THE FOREST MOON. THIS ALLOWED STAR DESTROYERS TO OUTFLANK THE REBELS IN A PINCER MOVEMENT THAT CUT OFF THEIR ESCAPE ROUTE DURING THE LAST GREAT BATTLE OF THE GALACTIC CIVIL WAR.

 

Anyway here are my references for TIE Interceptors with the 9.3 one shot killing REB fighters and or causing massive damage too REB cap ships.
Blade Squadron, Part Two | StarWars.com

"Commander Gradd couldn’t help but grin as he zeroed in on another B-wing. As if panicked, the rebel pilot attempted erratic evasive maneuvers. Gradd’s smile intensified as he fell in behind him and blew out the starfighter’s quad engine system with a single shot. He didn’t even bother looking at the snub fighter disintegrate as he sped past."

This one could must have had its shields boosted or the IMP ace was using low power shots. But it still died fast. Star Wars Guide to warfare says B-Wings has shields as strong as the Reb frigates shields.

"Gradd smiled as his targeting computer locked onto the B-wing. The board lit up green as Gradd unleashed a barrage of fire from the interceptor’s laser cannons–at first cascading off the B-wing’s heavy shielding, but quickly punching through. Parts of the rebel ship began to burn. Gradd was astonished at the amount of damage his quarry was taking while still remaining operational–and even now it took all of Gradd’s concentration to keep up with the rebel pilot’s evasive maneuvering. Back in the early days of the Rebellion, Gradd had once been impressed by these intuitive upstart fighter pilots, making up for skill with sheer audacity and will. Now he’d killed far too many of them to give any credit to their unorthodox piloting."

"Part 7 BattleFive BATTLE FOR HONOR MISSION ONE CLEAR MINEFIELD

page 187 paragraph 33

STELE'S AFTER-ACTION REPORT

I flew out toward the minefield, wary and shaking. I had to steady my hand to target and destroy mines. I knew there was going to be trouble. I switched to quad fire mode and began firing at mines, keeping my heading moving almost constantly, just pausing long enough to blast a mine. I headed for the container groups Chi and Psi to inspect them, but Harkov came on the comlink and began acussing me of being the Emperor's stoolpigeon. Well the charade is over. Hitting E key, I descovered that my "observers where targeting me!

I called for reinforcements without waiting a heartbeat, then pumped all the juice into the engines to get as much speed as possible. I began weaving and jinking. Then the FRG Osprey jumped in. Help had arrived! I put the Osprey in a memory location.

I headed toward the Osprey at full speed, corkscrewing to throw my pursuers off. By this time, there were three TIE Avengers and a pair of TIE Interceptors after me. Meanwhile, the Osprey was launching some TIE Interceptors and TIE Bombers. I hoped the TIE Interceptors were somehow modified, or they wouldn't stand a chance agianst the TIE Avengers of Harkov's fleet.

I was 2 km from the Osprey when a Rebel Calamari cruiser jumped in. I quickly assigned it to memory so I could keep tabs on it. Almost immediately a shuttle launched and headed for the cruiser. I put the shuttle in a memory location, too. The commander of the Osprey directed me to inspect it! Well, with a full raging dogfight going on around me, it was just possible to do so. Amazing how quiet things can get in the middle of a maelstrom. I found an officer aboard. Well, if I could survive this treachery, I figured I'd live to see Harkov fry. It give me something to live for.

I checked the map screen and saw that the cruiser had launched some X-Wings and Y-Wings. The battle was heating up because the Osprey had also launched its forces. Though all this, I had to cover six kilometers with no shields and half the Empire and Alliance after me! Or it seemed.

Now I thought about hiding in the protection of the Osprey and taking out some of my pursurers. The fire from the Frigate would help me, and if I kept moving, I might take a few of them out. This was extremely risky, of course, but I had discovered that while I corkscrewed, my pursuers got in each others way, often shooting each other instead of me! It was too good to pass up the opporrunity to watch them destroy themselves. I had to keep checking my upward view to make sure I didn't collide with the Osprey, however. Finally, when I tired of the fun, I entered the hanger and cursed Harkov roundly as I debarked and looked for someone to throttle."

"STAR WARS TIE FIGHTER THE COMPLETE STELE CHRONICLES page 45 5th paragraph

COMBAT TRAINING MISSIONS TIE INTERCEPTOR MISSION 2: AMBUSH!

To get the bonus goal killing the Corellian transport, target the Neenoc and shoot rapidly with your wingmen to take him out. That is the only way to get him before he escapes to hyperspace.
(Take in mind this book complments the game and what it doesnt say is that ship is alot faster than the TIE INTERCEPTORS and it gets a head start to its jump point.

Page 65 2nd paragraph


TIE AVENGER MISSION 4 HYPERDRIVE Upgrade

Basically, go after B-Wing Blue first, since they're going after the Frigate. Use your advanced missiles to take them out with two missiles each.

(Take in mind that the reason they used missile over cannons is because they are fire and forget weapons. And their alot of enemy ships trying to kill the frigate and Stele.

page 68 and 69
TIE DEFENDER MISSION 3: INSPECT AND DISSABLE 2nd paragraph

When A-Wing Red 1 arrives, switch to missiles and fire one at the A-Wing. Then switch to quad-fire lasers and use your beam weapon to control A-W Red 1 while you destroy it. (Take in mind this is a training mission on how to use the tracktor beam/ any beam weapon. Beam weapons even if you have power set to max for them run out of power they are power hogs.)

page 92
PART THREE BATTLE ONE THE AFTERMATH OF HOTH MISSION FOUR OUTPOST D-34 HAS FALLEN.

Paragraph 3

The TIE Interceptor was powerful --- much better than the TIE Fighter. I felt the acceleration and couldn't wait to go up agianst an X-Wing one-on-one. It didn't hurt that the Interceptor carried 12 concussion missiles.

4th paragraph 2nd sentance

I increased the recharge rate on my lasers also, as I expected to be doing some serious firing.

6th paragraph
I quickly destroyed the X-Wings and Y-Wing group as well, then used my missiles on some A-Wings that entered the scene.
(Take in mind the A-Wing jumped in at a distance and it would be easyer using smart fire and forget missiles than to target them with the lasers. Take not it says he used the missiles on the A-Wings yet he killed alot of X-Wings and Y-Wings fast with the Laser cannons.

page 116-118

Part Four Battle two: THE SEPAN CIVIL WAR MISSION 3 Rescue War Refugees

paragraph 4

I realized that speed was essential. I could'nt leave the GLAS unprotected, so I cut the laser recharge to ZERO and headed out full throttle, targeting the attack Y-Wing group ABLE and instructing my wingmen to do the same. When I was about 1-2 kilometers away from Glas, I started re-energizing the lasers at one above normal maintenance level.

Then I pressed the targeting key and targeted the closest group of Y-Wings instructing my wingmen to attack one Y-Wing while I attacked another. A few quick shots in single-fire mode helped break up the Y-Wings formation, then it was a dog fight.

Once I was into the dog fight, I put my lasers on full recharge and adjusted speed as the situation warrneted. I would cut to 1/3 as I came on to a Y-Wing, then 2/3 throttle when I was on his tail. When I'd finished him, I went back full throttle until I had caught up with another target.

paragraph 11

I thought my mission was done but four escourt shuttles designated Typhon showed up and went up and after Glas, even though she was empty now, and on autopilot. I decided to take care of them. Since I had no missiles, I used my speed to stay away from them, coming in to attack and then getting away agian. My wing men where also attacking the escort shuttles. I considered heading back toward the Protector to use its guns to deter the escort shuttles, though I was worried I might hit the Protector by mistake. Star Destroyer gunners don't like you taking shots at their ship, even if you are on the sameside. Finally, when the escort shuttles were destroyed, I headed back to the Protector and back into the hanger. I recevived a promotion to lieutenant when this mission was completed.

page 174 paragraph 4
BATTLE FOUR CONFLICT AT MYLOK IV MISSION FOUR DIPLOMATIC MEETING

At 1:15 some enemy Y-Wings appeared. I immediately pressed the target key and assigned my wing man to attack Gold 1. ThenI pressed the retarget key and went after Gold 2 myself, switching to dual missiles. I knew it would take four missiles to destroy a Y-Wing. As sone as I got a red lock, I lauched two, then another more. Then I went after Gold 3 with my lasors. I increased my laser recharge rate, took on Gold 3, then went after more arrivals -- Y-Wing groups yelow and red. I told my wingmen to attack the corvette Phazer 1. I got close to the topside of corvette Phazer 1. I got close and blew his top gun turret off. Then I did the same to Phazer 2. I followed that with a pass on the bottom gun turrets, using missiles from bellow. Then as the CRV passed by the FRG Lendova, the Lendova opened opened up on them, wasting Panzer 1.

(Take note their two groups of two Corvettes.)"

"Sorry I am making two posts I was worried I would be counted as logged out when I hit post.

Star Wars The Essential Guide to Warefare page 146
A TIE Interceptor, by it self, is shown blasting verly large chunks of armor of the bow of a Rebel Nebula B. Take note that the Interceptor is really far away from that cap ship and yet 14 large, 4 are really big, pieces are burned off in one quadlinked volly. Those 4 pieces look to be almost the size of the TIE Interceptor sphereical cockpit.

Rogue Squadron IN THE EMPIRES SERVICE page 21 Wedge is attacked by a 181st Tie Interceptor from 3rd/charle he gets only one quad link shot off if missies by 6-8 feet doesnt even hit the shields but it still damages the hull.

Page 40 panel 3 & 4. Janson is ambushed by 181st TIE Interceptor cant tell how but in a sec he is shot down.

Page 42 panel 1-4 Baron Fel takes out two BLT S3 Y-Wings from Agreeser group. He kilss one with a tri link volly that passes by the hull and makes it explode. The 2nd Y-Wing has one twin linkes diagonal volly fired at it none hit the hull and it burns up.

page 81 panel 3-5 Keyis from Rogue squadron is attacked by two 181st TIE Interceptors one shot one tri linked volly the other shots a quad linked volly. They both miss by 5-8 feet and the X-Wings engines burst and burn the whole X-wing up killing Keyis

Page 83 panel 4 Baron Fel groupleader of 181st TIE Interceptors critical damages Colonial Salm Aggressor Y-Wing Wing Leaders Y-WIng. With one singel beam he makes a direct hit blowing off the left engine. If he had been on a planet he would have crashed.

Star Wars Complete Cross-sections page 120 BLT-A4 Y-WING. I know this is not the S3 but bare with me. The area that the 9.3 Laserbeam struck housed these following things. Wing repulsers, main power cells and lots of coolent lines all hosed in the Y-Wings super structure which is very durable.

Page 86 panel 1-4 Baron Fel has made 2 Quadlinked direct hits on Wedge leader of Rogue squadron. You might be thinking that I am now disproving my points HOWEVER I thought I should bring this up because I want to show you that Rogue Squadron X-Wings are hevily custmized to the point that they can not be considered the bases of all the X-Wings capabilities after all one of the mechanics in the same story enhanced Plourrs manuvering jets to the point that if it had not been done she would be dead. Also they could kill some TIEs with passing laser beams but it didn't happen anywhere near as many times % wise. Tycho from Rogue squadron fires a very tight volly of laser at Major Turr from 181st and the passing beams did nothing to him and they where at the most 2 feet away. Also Rogue squadron had all their X-Wings equiped with a Ion Cannons instead of a launcher when they went on a mission on Kessel to save Wedge

STAR WARS X-WING ROGUE SQUADRON BLOOD AND HONOR
page 39 panel 3-4 Battle of Endor Baron Fel In Saber squadron TIE Interceptor destroys a A4 or S3 Y-Wing with the 9.3 Laser Cannons by ether one shotting it through the bottom and out the top of the cockpit OR blows up the cockpit with two passing laserbeams that dont hit the shields. On the fourth panel Baron Fel obliterates a Y-Wing with a right wing panel only twinlink single laser volly.

Now I shold point out not one of the TIE Fighter nor TIE-Wings in this story kill fighters with laser that pass by enemy fighter they flat out miss.

STAR WARS TIE FIGHTER THE STELE CHRONICLES Page 74
first paragraph
QUOTE
There has been concern on the part of some of the leaders of our Imperial forces that our TIE starfighters were no longer distinguished as the most advanced starfighters in the galaxy. The rabble of alliance have managed, with the help of Incom traitors and other sympathizers, to create a highly versatile and dangerous series of starfighters, led most notably by X-Wing. THEREFORE, THE IMPERIAL LEADERS HAVE CONCEIVED A NEW STARFIGHTER, BASED ON THE TIE DESIGNS, BUT FASTER, MORE POWERFUL, AND EVEN MORE MANUVERABLE. THIS NEW CRAFT IS THE TIE INTERCEPTOR.

Page 31 paragraph 3
QUOTE
Just then, the nearer of the two Y-Wings broke off and began to veer away. He'd been spotted! Maarek pressed the stud and saw the momentary glare of laser fire, but only from two of his lasers. HE HADN'T QUAD-LINKED THE LASERS, AND HE WASN'T SURE HOW TO DO SO. MECHS GENERALLY WEREN'T ALLOWED TO TEST WEAPONS. Even so, the dual lasers fired straight and true, and there was a brief glow in the aft section of the Y-Wing ---a partial hit!
2nd paragraph first line.
But the enemy craft did not slow down and appeared undamaged.

Take in mind he prob didnt know this based off the quote above.

STAR WARS TIE FIGHTER THE COMPLETE STELE CHRONICLES. The Imperial Pilots Handbook Basic Pilots Manual. (Its a book within a book.)
page 14 paragraph two line 2

Laser Cannons are the most common starfighter weapons in the galaxy. Their highly focused bursts of energy can inflict great damage. They are fired at very high velocity on a straight path. Laser cannons may be fired ain rapid bursts, though a small delay is required to cool the laser beam focussing barrel. This weapon is powerd by the ship's main power generator. Continuous firing will drain the laser power cells and your weapons may take some time to recharge. Your laser cannon can be fired singly or firelinked for maxium spread and power. However, recharge times are greater when weapons are fire-linked. Adjusting more power to the weapon systems will reduce recharging time, but at the cost of either shields, engines, or both.

Page 20 first paragraph.

ENERGY MANAGEMENT AND LES DISPLAY

The primary consideration during any mission is what power configuration will optimize your chances for success. Depending on the craft you are in, there are certain systems that must be balanced for optimal performance and mission success. Among these systems are: Engines, Weapons, and Shields. Depending on mission goals and the needs of moments, energy levels may be optimized for maximum speed, firepower, or defense. There is always a trade-off and you may find it necessary to make frequent adjustments. There is no "perfect" configuration. Nevertheless, you should always strive to maintain fully charged cannons and full primary and secondary shields, if your craft is so equipped. This skill can not be overemphasized. It must become second nature, allowing you to rapidly and instinctively select the optimum configuration demanded by circumstances.

Page 29

KEEP CANNONS SUPERCHARGED

Supercharged cannons fire farther and hit harder. Watch your energy use and try and keep cannons supercharged.

The point here I am making is that at the time Stele first flew a TIE Interceptor he didnt know all the controlls nor had he learned the skills to manage the power supply."


"The 9.3 Laser Cannons where not massproducessed till right around the time the DS was destroyed all conflictes with Intercepotors before hand where prototypes a test models going by what the Holocron keeper has worked out with cannon.

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(BKL txt dump)

Yup, when in doubt dazzle em with BS. I believe the same tactic was used to a great degree in the Trek Wars.

I would say Squint vs Viper depends on the pilot. And plot armor. Or which fandom you think is kewler.

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What we need is a technical lowdown of each ships capabilities... a recent one.

I suspect the T/I would win it, but would like to see it done properly. Not: Well in TIE Fighter I could take down a mon calamari cruiser.....

 

In X-wing I could wipe out a fleet of Star Destroyers in my sleep. Doesn't mean it's realistic.

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(BKL txt dump)

Yup, when in doubt dazzle em with BS. I believe the same tactic was used to a great degree in the Trek Wars.

I would say Squint vs Viper depends on the pilot. And plot armor. Or which fandom you think is kewler.

 

 

It was almost like he had this all written up and was just waiting for a topic like this.

 

LIKE-A-BOSS.jpg

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It did provide a very touroug answer.

 

So now that the viper question is answered we can get back debateing if the USS Enterprise could beat the Executor :D

 

*runs*

No, but depending on the which one, D and E could face off an ISD. Remember that ST ships are significantly smaller then SW ships. The Defiant is the size of a CR-90 with the firepower to take on an ISD.

The largest canon Federation starship to my knowledge is the Sovereign Class (Enterprise-E), which is around ~680 meters I want to say. That's less then 3/4s the size of an ISD. Considering the Executor is roughly 8 ISDs in length, I doubt even a Borg ship could take on an SSD.

Why are we having this conversation again? :lol: :lol:

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It did provide a very touroug answer. So now that the viper question is answered we can get back debateing if the USS Enterprise could beat the Executor :D *runs*

No, but depending on the which one, D and E could face off an ISD. Remember that ST ships are significantly smaller then SW ships. The Defiant is the size of a CR-90 with the firepower to take on an ISD.The largest canon Federation starship to my knowledge is the Sovereign Class (Enterprise-E), which is around ~680 meters I want to say. That's less then 3/4s the size of an ISD. Considering the Executor is roughly 8 ISDs in length, I doubt even a Borg ship could take on an SSD.Why are we having this conversation again? :lol: :lol:

Disagree that a Borg ship couldn't take on a SSD and win. Once the Borg adapt their shields to the weapons of the SSD, it's just a matter of time before the Borg batter a shield on the SSD down and transport Drones onboard to assimilate the crew. It would take a bit of time but, in the end, Borg win.

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It did provide a very touroug answer. So now that the viper question is answered we can get back debateing if the USS Enterprise could beat the Executor :D *runs*

No, but depending on the which one, D and E could face off an ISD. Remember that ST ships are significantly smaller then SW ships. The Defiant is the size of a CR-90 with the firepower to take on an ISD.The largest canon Federation starship to my knowledge is the Sovereign Class (Enterprise-E), which is around ~680 meters I want to say. That's less then 3/4s the size of an ISD. Considering the Executor is roughly 8 ISDs in length, I doubt even a Borg ship could take on an SSD.Why are we having this conversation again? :lol: :lol:

Disagree that a Borg ship couldn't take on a SSD and win. Once the Borg adapt their shields to the weapons of the SSD, it's just a matter of time before the Borg batter a shield on the SSD down and transport Drones onboard to assimilate the crew. It would take a bit of time but, in the end, Borg win.

I guess it all depends the amount firepower the SSD can bring to bear on the Borg ship. We have to remember that ST doesn't really have an equivalent to Ion Cannons, and since the Borg are a cybernetic race, Ion cannons would be particularly destructive before the Borg adapted.

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It did provide a very touroug answer. So now that the viper question is answered we can get back debateing if the USS Enterprise could beat the Executor :D *runs*

No, but depending on the which one, D and E could face off an ISD. Remember that ST ships are significantly smaller then SW ships. The Defiant is the size of a CR-90 with the firepower to take on an ISD.The largest canon Federation starship to my knowledge is the Sovereign Class (Enterprise-E), which is around ~680 meters I want to say. That's less then 3/4s the size of an ISD. Considering the Executor is roughly 8 ISDs in length, I doubt even a Borg ship could take on an SSD.Why are we having this conversation again? :lol: :lol:

Executor is 11 ISDs in length. Get it right. Dr. Saxton's Technical Commentaries died for you.

(Actually the Technical Commentaries were born out of the rampant STvSW debates...so long ago)

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In DS9 the Klingons were able to make a minor modification to their ships that made them immune to the energy dampening weapons. I would expect, with the Borg's experience with tech, that they could implement the same sort of immunity.

However, since the Borg are cybernetic, Ion weaponry could completely destroy their links with the collective, not to mention short circuit drones themselves.

It did provide a very touroug answer. So now that the viper question is answered we can get back debateing if the USS Enterprise could beat the Executor :D *runs*

No, but depending on the which one, D and E could face off an ISD. Remember that ST ships are significantly smaller then SW ships. The Defiant is the size of a CR-90 with the firepower to take on an ISD.The largest canon Federation starship to my knowledge is the Sovereign Class (Enterprise-E), which is around ~680 meters I want to say. That's less then 3/4s the size of an ISD. Considering the Executor is roughly 8 ISDs in length, I doubt even a Borg ship could take on an SSD.Why are we having this conversation again? :lol: :lol:

Executor is 11 ISDs in length. Get it right. Dr. Saxton's Technical Commentaries died for you.

(Actually the Technical Commentaries were born out of the rampant STvSW debates...so long ago)

Eh, it depends on the source you go by. Either way, the point is, while most modern ST ships could go toe to toe with an ISD, no single ship could even compete with an SSD.

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