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ninjahX

2 automatic advantages and 2 boost dice or 4 automatic advantages?

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So just curious on other people's take on lightsaber customization which do you guys think is better: 

- two shoto lightsabers with superior hit customization (2 auto adv and 2 boost dice)

- two lightsabers with curved hilt and superior customization (4 auto adv)

- or  a mix of the two

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So just curious on other people's take on lightsaber customization which do you guys think is better: 

- two shoto lightsabers with superior hit customization (2 auto adv and 2 boost dice)

- two lightsabers with curved hilt and superior customization (4 auto adv)

- or  a mix of the two

I'm away from books so assuming this is correct and legal, it depends on what kind of build you're going with. If you're going for damage dealing, with little or no parry/reflect, then the shoto are the way to go for the extra ability to hit and deal damage. If you're relying on a lot of parry/reflect, the curved hilt/superior build is better since you'll have a lot more advantage to spend on regaining strain which will allow you to use parry/reflect more often.

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Curved Hilt grants an Advantage only when engaged with a single opponent, whereas Shoto Hilt grants a Boost Die always (which can produce Advantages as well as Successes). So I would say blue FTW.

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Curved Hilt grants an Advantage only when engaged with a single opponent, whereas Shoto Hilt grants a Boost Die always (which can produce Advantages as well as Successes). So I would say blue FTW.

Well to be fair it's not hard to engage with only one opponent and make a combat check

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But others may engage with you, like say ... the rest of that minion group or those two rivals wanting gang three up on very-effective-against-single-opponents you... :ph34r:

 

I think 2 auto-advantages on the secondary weapon - if the idea here is two-weapon combat and why wouldn't be? - would be the best combo, as these advantages will only come into play if you activate the second weapon with 2 advantages from the check, which pool is based on the primary weapon. If the secondary weapon is a shoto, you won't get the boost die from accurate. So I'd perhaps think shoto with superior is a good primary weapon, as it increases chance for success as well as producing more advantages. Sure, it's no guarantee, but there never is one in this game.

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But others may engage with you, like say ... the rest of that minion group or those two rivals wanting gang three up on very-effective-against-single-opponents you... :ph34r:

 

I think 2 auto-advantages on the secondary weapon - if the idea here is two-weapon combat and why wouldn't be? - would be the best combo, as these advantages will only come into play if you activate the second weapon with 2 advantages from the check, which pool is based on the primary weapon. If the secondary weapon is a shoto, you won't get the boost die from accurate. So I'd perhaps think shoto with superior is a good primary weapon, as it increases chance for success as well as producing more advantages. Sure, it's no guarantee, but there never is one in this game.

not sure about two weapon combat it's a little iffy how they explain it, but it does mention you make a combined check which i think means you make the check using both weapons and accurate states you get the boost die when you use the weapon so it doesnt matter which hand you hold it in I know you have to hit with both to activate nonpasive qualities such as sunder

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You won't get both accurate qualities for the roll, this has been answered by the developers. You'll only get one from your primary weapon (or more if the primary weapon's accurate rating is higher than 1).

 

A combined check is simply: lowest characteristic of involved skills (identical weapons means same characteristic of course), lowest skill rank of involved skills (in this case it's the same skill), the highest difficulty of the two skills involved for the task (same in this case) and then increase it by +1 purple die. If the skills involved were different, you'd increase it twice, adding two purple dice. Then you add potential other modifications and dice.

 

As it says in the CRB: you create the pool based on your primary weapon, that would mean that an accurate off-hand or secondary weapon won't affect the pool you roll. However, you are correct that qualities like Sunder and in your examples above the auto-advantage stuff, would be available after you've produced enough advantages to activate and hit with the secondary weapon. Since accurate is a die, you won't roll it if you activate the secondary weapon as the check is done, but you'd get to add those advantages as those modify the result after the check.

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You won't get both accurate qualities for the roll, this has been answered by the developers. You'll only get one from your primary weapon (or more if the primary weapon's accurate rating is higher than 1).

 

A combined check is simply: lowest characteristic of involved skills (identical weapons means same characteristic of course), lowest skill rank of involved skills (in this case it's the same skill), the highest difficulty of the two skills involved for the task (same in this case) and then increase it by +1 purple die. If the skills involved were different, you'd increase it twice, adding two purple dice. Then you add potential other modifications and dice.

 

As it says in the CRB: you create the pool based on your primary weapon, that would mean that an accurate off-hand or secondary weapon won't affect the pool you roll. However, you are correct that qualities like Sunder and in your examples above the auto-advantage stuff, would be available after you've produced enough advantages to activate and hit with the secondary weapon. Since accurate is a die, you won't roll it if you activate the secondary weapon as the check is done, but you'd get to add those advantages as those modify the result after the check.

well I'm not sure about the developers thing but it does say you assemble the dice pool using both weapons based on characteristics and skill then taking the lowest, unfortunately it doesn't mention anything about item qualities. As for the combat steps it just says assemble the dice pool based on skill, characteristics, and any talents/abilities. also for the accurate trait it onlys say you have to use it which you are if you opt for two weapon fighting.  I think of it as you attack with both weapons which innately makes it harder however you may or may not hit them with both, but none the less you're still using both weapons. 

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You won't get both accurate qualities for the roll, this has been answered by the developers. You'll only get one from your primary weapon (or more if the primary weapon's accurate rating is higher than 1).

Yep, that is it.

 

You will find the answer from the developers in the Edge of the Empire forums.

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You won't get both accurate qualities for the roll, this has been answered by the developers. You'll only get one from your primary weapon (or more if the primary weapon's accurate rating is higher than 1).

Yep, that is it.

 

You will find the answer from the developers in the Edge of the Empire forums.

 

 

You're right, I forgot it was due to Accurate and not other that that the blue were granted. Basically Accurate 1 twice is not the same as Accurate +1 twice, so yeah.

Then one shoto and another thing, unless you want both weapons the same (for flavour reasons or something).

Also the crystals might be important, idk (if you need too many Advantages or one is a Lorrdian crystal, for example).

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You won't get both accurate qualities for the roll, this has been answered by the developers. You'll only get one from your primary weapon (or more if the primary weapon's accurate rating is higher than 1).

 

A combined check is simply: lowest characteristic of involved skills (identical weapons means same characteristic of course), lowest skill rank of involved skills (in this case it's the same skill), the highest difficulty of the two skills involved for the task (same in this case) and then increase it by +1 purple die. If the skills involved were different, you'd increase it twice, adding two purple dice. Then you add potential other modifications and dice.

 

As it says in the CRB: you create the pool based on your primary weapon, that would mean that an accurate off-hand or secondary weapon won't affect the pool you roll. However, you are correct that qualities like Sunder and in your examples above the auto-advantage stuff, would be available after you've produced enough advantages to activate and hit with the secondary weapon. Since accurate is a die, you won't roll it if you activate the secondary weapon as the check is done, but you'd get to add those advantages as those modify the result after the check.

well I'm not sure about the developers thing but it does say you assemble the dice pool using both weapons based on characteristics and skill then taking the lowest, unfortunately it doesn't mention anything about item qualities. As for the combat steps it just says assemble the dice pool based on skill, characteristics, and any talents/abilities. also for the accurate trait it onlys say you have to use it which you are if you opt for two weapon fighting.  I think of it as you attack with both weapons which innately makes it harder however you may or may not hit them with both, but none the less you're still using both weapons. 

 

The developer answer is (as mentioned above) on the Edge of the Empire boards, there's a stickied thread over there (check this out, look under Personal scale combat).

 

The CRB says: "To make the attack ... First, the player designates one weapon as the primary weapon. When making the combined check, the character attacks with this weapon." (page 217 F&D) This is what I (based on dev answers) mean. You pick a primary weapon, that weapon is the weapon you make your check with, it is that weapon which qualities automatically apply to the dice pool, for instance accurate rating. You won't add any accurate rating from your secondary weapon (as basically these don't stack). Furthermore: "The player then determines what skills and characteristics the character uses when making attacks with the primary weapon and which are used with the secondary weapon (the other weapon wielded). Finally he determines the target." So you look up both weapons' pools, but as page 218 in the F&D CRB will tell you, you pick not the worst of the two weapon pools, you pick the worst pool possible to construct based on the two weapons. Of course this could easily be one of the weapons, but it could also not be, for instance attacking with a blaster pistol and a vibrosword: weapon1: Agility 4 and ranged (light) 1; weapon 2: Brawn 2 and Melee 3 ... your pool to attack with both would be 1 yellow and 1 green (2 from brawn being worst characteristic, and 1 from ranks in ranged (light)), and the difficulty would be increased twice. Then you attack with one of them first, so on a normal hit without enough advantages the weapon is determined before you roll the dice. No choosy choosy of best weapon if not enough advantages ;):ph34r:

 

There's a related question about dual wielding and the Defensive (and Deflection) qualities, that I'm not entirely sure about, but considering we now have shields, I assume you get the defensive and deflection bonus from these without having to go dual wielding, we already know those qualities don't stack.

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There's a related question about dual wielding and the Defensive (and Deflection) qualities, that I'm not entirely sure about, but considering we now have shields, I assume you get the defensive and deflection bonus from these without having to go dual wielding, we already know those qualities don't stack.

You do get Defensive qualities of the second weapon as long as you are holding it even if you choose not to attack with it. I can't give you the citation but I believe it was a Dev clarification.

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You do get Defensive qualities of the second weapon as long as you are holding it even if you choose not to attack with it. I can't give you the citation but I believe it was a Dev clarification.

Yep, that is also true, but does not contradict the previous, since the previous is only related to attacking.

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