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jonboyjon1990

4 ship Imps - Omega Leader, Palp, Wampa, Vader

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So far so good.

 

It's a shame Vader lacks engine upgrade, but he's still far from a weak pilot, and Omega Leader is a very efficient ace-killer, especially with Darth Psoriasis doing his evil dice ju-ju in the backfield.

 

and Wampa+Palpatine is a terrifying combination that suddenly elevates a 14 point TIE fighter that's going to do nothing but evade to a genuine threat to even expensive aces....

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i see what youre trying to do there. Vader is far too easily killed in Palp builds...especially without EU.

 

Ive been rolling with the list below and its been really fun and effective:

 

35 point Fel

omega+juke+Comms+twin ion

OMG+palp+SJ+APL

=97

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I ran that exact build a couple nights ago against Omega Leader, Fel, Dark Curse, and Omega Ace. It performed really well. I used Vader as bait to get Fel to commit into the scrum. Once Fel was committed, I brought the shuttle in and quickly finished him off thanks to an action losing bump by Fel. I was only able to use Palp to trigger Wampa's ability once, but that was because of the dice modifying denial of my opponent's ship and amazing green dice. Against ships that don't deny dice modifications, it works very well.

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I ran that exact build a couple nights ago against Omega Leader, Fel, Dark Curse, and Omega Ace. It performed really well. I used Vader as bait to get Fel to commit into the scrum. Once Fel was committed, I brought the shuttle in and quickly finished him off thanks to an action losing bump by Fel. I was only able to use Palp to trigger Wampa's ability once, but that was because of the dice modifying denial of my opponent's ship and amazing green dice. Against ships that don't deny dice modifications, it works very well.

 

What do you mean here? Can you elaborate?

 

It's my understanding that evade dice don't matter and 'cancelling' dice doesn't count as modifying them. 

Edited by jonboyjon1990

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I ran that exact build a couple nights ago against Omega Leader, Fel, Dark Curse, and Omega Ace. It performed really well. I used Vader as bait to get Fel to commit into the scrum. Once Fel was committed, I brought the shuttle in and quickly finished him off thanks to an action losing bump by Fel. I was only able to use Palp to trigger Wampa's ability once, but that was because of the dice modifying denial of my opponent's ship and amazing green dice. Against ships that don't deny dice modifications, it works very well.

 

What do you mean here? Can you elaborate?

 

It's my understanding that evade dice don't matter and 'cancelling' dice doesn't count as modifying them. 

 

Well, basically you are right in that Wampa's dice cancellation cannot be stopped by Omega Leader or Dark Curse's abilities.  However, I believe Omega Leader stops palpatine from changing a die into a crit in the first place, so the only way Wampa's ability works on these guys is if you get a crit the old fashioned way...

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Palpatine still works, unless it's the ship he's on that's been target locked. If Omega Leader is locked onto Wampa, Palpatine can still modify the dice. Omega Leader's ability says that the ship he has locked cannot modify dice - in this case it is not Wampa modifying the dice, it is coming from a different source. I believe Frank from FFG cleared this up in the last couple of days.

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Palpatine still works, unless it's the ship he's on that's been target locked. If Omega Leader is locked onto Wampa, Palpatine can still modify the dice. Omega Leader's ability says that the ship he has locked cannot modify dice - in this case it is not Wampa modifying the dice, it is coming from a different source. I believe Frank from FFG cleared this up in the last couple of days.

Huh.  I thought 'it was cleared up' saying the exact opposite (that palpatine's ability counts as a modification and therefore Omega Leader's ability stops it).  Guess I better do some more reading...

 

And yes, it appears you are right, although no official FAQ yet...

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Palpatine still works, unless it's the ship he's on that's been target locked. If Omega Leader is locked onto Wampa, Palpatine can still modify the dice. Omega Leader's ability says that the ship he has locked cannot modify dice - in this case it is not Wampa modifying the dice, it is coming from a different source. I believe Frank from FFG cleared this up in the last couple of days.

Huh.  I thought 'it was cleared up' saying the exact opposite (that palpatine's ability counts as a modification and therefore Omega Leader's ability stops it).  Guess I better do some more reading...

 

And yes, it appears you are right, although no official FAQ yet...

 

because it isnt THAT SHIP that is doing the modification but Palpatine (on a third ship) doing the modification it goes through.

 

i believe if you TL the Palp Shuttle, but fire at a third ship, palpatine cannot be used to modify (however the defending ship can still modify.)

 

so say you (know you will) block soontir fel (some how, you cheater) and you want him to have unmodified attacks TL on to Palp and get into range 2 and there isnt a thing that can cause a modification to Fels dice.

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Palpatine still works, unless it's the ship he's on that's been target locked. If Omega Leader is locked onto Wampa, Palpatine can still modify the dice. Omega Leader's ability says that the ship he has locked cannot modify dice - in this case it is not Wampa modifying the dice, it is coming from a different source. I believe Frank from FFG cleared this up in the last couple of days.

Huh.  I thought 'it was cleared up' saying the exact opposite (that palpatine's ability counts as a modification and therefore Omega Leader's ability stops it).  Guess I better do some more reading...

 

And yes, it appears you are right, although no official FAQ yet...

 

because it isnt THAT SHIP that is doing the modification but Palpatine (on a third ship) doing the modification it goes through.

 

i believe if you TL the Palp Shuttle, but fire at a third ship, palpatine cannot be used to modify (however the defending ship can still modify.)

 

so say you (know you will) block soontir fel (some how, you cheater) and you want him to have unmodified attacks TL on to Palp and get into range 2 and there isnt a thing that can cause a modification to Fels dice.

 

Yes, yes, I get all that.  Its just getting a bit silly.  There was a post in the Rules forum where someone says "I got an email from Frank saying Palp can't be used against omega leader.  at all!"

 

Then someone else posts more recently: "I got an email from Frank saying Palp CAN be used to modify a die on another ship that Omega Leader has TL on".  I'll just feel better about it when its in the FAQ ;)

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Its definitely a solid list.. I played it just tonight.  There were a few times when i felt the sting of no engine upgrade on vader but otherwise the list performed really well.  Only using palpatine if the modify wasnt used on an evade already unless I knew i could drop a ship with that last hull shot.  I think Inquisitors Tie will fill vaders spot better when he comes out though.. for the same 31 pts already has boost and u can give him PTL and autothrusters with the title.  Ive also considered a Turr Phenir with vet instincts, title, autothruster and stealth device can be just as slippery as fel just have to hope for no blocks when it comes to ur barrel roll or boost after the attack, but he also fits the 31 point slot.

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Been running this exact list to two tournaments recently, placed 8th/56 at the Swedish Championship (unofficial) last week and won a winter championship today. The original plan was to run something kind-of-like palp+aces, but not as action dependent (to counter stress lists) but with a strong anti ace element (vs all the Poe/Soontir lists).

 

My findings so far;

 

  • With everything being so threatening people are having trouble picking a target and sticking to it. OL/Vader/Wampa are all slippery and can bug out and token up if things get hot.
  • Wampa is a beast. He's literally a 14 point Biggs, creates a huge no-fly zone and doubles as a blocker against high-hull/high-PS ships. The biggest highlight during Swedes was him picking apart a 38 point Poe by himself (can't regen hull, poe).
  • OL is the weakest at the beginning of the game and gets stronger as your opponent loses ships. In a 1-1 situation he can go up against pretty much everything. The dial is amazing and with a TL+Evade token you can pull red manoeuvres all you want.
  • I don't really miss EU on Vader, I've lost a fair bit of games thinking he's Soontir with shields when I should've hunkered down behind focus/evade. ATC makes his damage output very reliable, and those range 1 barrages pushing through crits are nothing short of spectacular. Will probably switch VI to Adaptability and add Ion Engines when wave 8 hits. Or switch him to a 31pt PTL Inquisitor for the dial and autothrusters.
  • A direct counter to this list is swarms and shitloads of hull, not looking forward to playing TLT:s either but got lucky with my matchups. Oh, and I definitely think that you should kill OL first, if possible.

All in all a very fun-to-fly and competitive imperial 4-ship list.

Edited by Jomblr

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I think part of my problem with vader having no engine is like you said. So use to flying him and Soontir together that rather then an arc dodge ship i should be more focused on hunkering down with focus/evades.

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I took this list to a 53 person store championship and finished in Top 4. Here are the lists I played:

Round 1: Vader and Chiraneau (won 100-26)

Round 2: Dash and Corran (won 100-29)

Round 3: Poe, Miranda, Blue Novice (all regen) (Lost 0-100)

Round 4: Whisper and Chiraneau (won 100-14)

Round 5: Vader, Cozett, 2 Tempest (won 100-31)

Round 6: Whisper, Omega Leader, YorrPalp (won 100-28)

Top 8: Whisper, Oicunn (won 100-0)

Top 4: Whisper,Omega Leader, OGPpalp (lost 29-100)

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would an upgraded Turr Phennir be a better ace than Vader, i played 2 tournaments this past weekend and in 8 games i played against 4 Vaders 3 without EU and Predator and my Vader had EU and he was superior to all of them, Soontir was more troublesome than all the Vaders i faced because of the arc dodging, and you'll want to use Palpatine on Wampa so Vader becomes even more vulnerable.

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VI Vader is there to deal with Poe, Whisper, and Fel. At least in my meta, it's a high PS meta. Turr isn't a good choice because he's out PS'd by the other Acrs which makes his ability all but moot. Plus if you get stressed, then you can't use his ability at all.

Edited by Deltmi

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