gxpr 0 Posted January 22, 2016 What abilities on the targeted deployment card can be used when using close quarters? Under 'attack' with different dice pool is says surge abilities can be used but under 'close quarters' is says she doesn't gain access to surge abilities. Can someone smarter than me please clarify what she can and cannot use? Quote Share this post Link to post Share on other sites
DarkJodo 128 Posted January 22, 2016 You cannot use any abilities on the targeted deployment card using "Close Quarters". She only gains it's dice pool. She can, however, use her own surge abilities. Quote Share this post Link to post Share on other sites
Hatting 119 Posted January 22, 2016 You cannot use any abilities on the targeted deployment card using "Close Quarters". She only gains it's dice pool. She can, however, use her own surge abilities. Her own surge abilities as in the ones that specifically are meant for Close Quarters, not those on her own weapons Quote Share this post Link to post Share on other sites
JA_42 18 Posted March 12, 2016 So, can she use one surge for strain saving? Quote Share this post Link to post Share on other sites
a1bert 4,115 Posted March 12, 2016 (edited) surge: Recover 1 strain is a hero ability that is not tied to a certain weapon, it is available for all attacks. Edited March 12, 2016 by a1bert Quote Share this post Link to post Share on other sites
Sam Tomahawk 262 Posted March 12, 2016 You cannot use any abilities on the targeted deployment card using "Close Quarters". She only gains it's dice pool. She can, however, use her own surge abilities. Her own surge abilities as in the ones that specifically are meant for Close Quarters, not those on her own weapons Clarify. You can't use her own surge abilities with her weapons? Quote Share this post Link to post Share on other sites
Norgrath 382 Posted March 12, 2016 Verena using close quarters has access to s: +2 accuracy, +1 damage (from the ability itself) and s: recover 1 strain (because she's a hero). If she has student of battle she gains s: Pierce 2, s: Recover 2 damage and s:+5 accuracy in addition to those. She can't use surges printed on hers weapons or their attachments. She can use surge abilities that aren't associated with a weapon (like from MHD's adrenal vapor). I think that's every case. 1 Equity reacted to this Quote Share this post Link to post Share on other sites
Whitebubble 19 Posted August 28, 2018 What happens if Verena plays CQ after an adjacent a melee character like RGC was killed? She uses the dice pool and the attack type (melee). Can she use the CQ surge abilities (+2 Acc, +1 dmg)? I assume she can, but the +2 Acc doesn't count as a melee attack has to target an adjacent figure and needs no Acc, correct? So for the melee case of CQ it's basically a surge for one damage. Correct? Quote Share this post Link to post Share on other sites
a1bert 4,115 Posted August 28, 2018 Correct. Melee attacks do not require accuracy (unless the target has the class card Stealth). (Just like surge abilities from Student of Battle do not care about the attack type, only that it's a Close Quarters attack.) Quote Share this post Link to post Share on other sites
udat 342 Posted September 10, 2018 I get that she has no access to a figure's surge abilities, but does she benefit from fixed bonuses, like inherent accuracy? e.g. say there was a figure with a gun similar to the DXR-6, so rolling 2 red dice, but with +5 or whatever accuracy and Verena CQ'd it, would Verena be rolling 2 reds without any inherent accuracy? Quote Share this post Link to post Share on other sites
a1bert 4,115 Posted September 10, 2018 Close Quarters explicitly performs an attack with the attack type (melee or ranged) and the attack dice of the adjacent hostile figure, the deployment card of the hostile figure provides nothing else. Quote Share this post Link to post Share on other sites