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oddeye

You don't know the power of the dark side..

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*Post your vader lists here*

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Vader is awesome, i too had my doubts at first. If you haven't thrown yourself to the dark side it's not too late. Crush ackbar with your hatred!

I've been meaning to try out vader and i was pleasantly surprised by his true power. It's actually funny how power hungry you get while using him, my hats off to FFG.

399 points

ISD I (123)

-gunnery team

-X17s

ISD I (123)

-gunnery team

-X17s

VSD I (109pts)

-Darth Vader

Squadrons (44 pts)

-Tie Interceptors x4

VSD works great in this list. Pushes the interceptors early on with squadron commands, adds a juicy target to possibly take heat off the ISDs and if it goes down you will have already have gotten some good use out of vader. The ISDs go straight for kills flanking or not. My original list i ran had howl with two interceptors and a flight controller on the VSD. Haven't faced a really heavy squadron build yet so we shall see how that goes.

Edited by oddeye

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I can see not having ECM on your ISD's being a problem. With wave 2 you're pretty much guaranteed to have your brace take out by accuracy and your redirects made worthless by XI7. Also, I would recommend swapping out the VSD 1 with a GSD 1 with Demolisher and ACM or APT. That would save you some points and if you drop Vader down to Screed or Motti you could improve your fighter screen with Howlrunner and make the interceptors REALLY deadly.

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I can see not having ECM on your ISD's being a problem. With wave 2 you're pretty much guaranteed to have your brace take out by accuracy and your redirects made worthless by XI7. Also, I would recommend swapping out the VSD 1 with a GSD 1 with Demolisher and ACM or APT. That would save you some points and if you drop Vader down to Screed or Motti you could improve your fighter screen with Howlrunner and make the interceptors REALLY deadly.

He would need to find 34 points for ECM. ECM can only be taken to n the ISD-II. That is why I think the II version is so much better.

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I can see not having ECM on your ISD's being a problem. With wave 2 you're pretty much guaranteed to have your brace take out by accuracy and your redirects made worthless by XI7. Also, I would recommend swapping out the VSD 1 with a GSD 1 with Demolisher and ACM or APT. That would save you some points and if you drop Vader down to Screed or Motti you could improve your fighter screen with Howlrunner and make the interceptors REALLY deadly.

He would need to find 34 points for ECM. ECM can only be taken to n the ISD-II. That is why I think the II version is so much better.

Well it's a vader themed list.. no screed!

Normally i'd tend to agree with the both of you on ISD IIs. However, i'm telling ya this list can layout some pain! Playing ISDs defensively just doesn't work well (at least for me). I've ran double ISD IIs with ECMs 4 times (all vs various ackbar lists) and wasn't overally impressed with performance even though i did well. Plus i just can't squeeze a vsd in with two ISDIIs. (I just cant put vader on a gladiator, it isnt right)!

Everything you said is true about the brace and redirects, though these ISDs have x17s, guaranteed to have at least one accuracy and can put out alot more damage consistently with vaders rerolls. Spending a token never seemed to be a issue. Contain is worthless most of the game anyways.

I'm still slightly worried about heavy squadron builds...not sure where to trim points.

Anyways i greatly appreciate your input, thanks!

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I've run double ISD 2 with VSD 2 with motti, but I had upgrades.  You could drop some upgrades and run vader, but you would lose your fighter screen.  

 

Couple of notes:

 

1)  No, you are not guaranteed to roll an accuracy.  I've had my VSD-2 score 12 damage against a gladiator with XI-7 turbolasers.  Sounds nice until he braces it down to 6 and redirects and only 1 damage gets through his front hull.  It can be quite frustrating.

 

2) I do echo the statements of the others, though.  ISD-1 is really risky.  It's fun to mess around with but it can be demolished fairly quickly in the wave 2 meta.  ISD-2 is superior.

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I've run double ISD 2 with VSD 2 with motti, but I had upgrades. You could drop some upgrades and run vader, but you would lose your fighter screen.

Couple of notes:

1) No, you are not guaranteed to roll an accuracy. I've had my VSD-2 score 12 damage against a gladiator with XI-7 turbolasers. Sounds nice until he braces it down to 6 and redirects and only 1 damage gets through his front hull. It can be quite frustrating.

2) I do echo the statements of the others, though. ISD-1 is really risky. It's fun to mess around with but it can be demolished fairly quickly in the wave 2 meta. ISD-2 is superior.

No argument that isd ii with ecms are probably better.. I'm just making vader, ISD I and a VSD work. ISD II, ECM and motti is a defensive build. Probably spam engineering commands after round three too. ISD I, vader and x17s is an offensive build, i spammed concentrate fires every round after 2nd.

The accuracy thing was taking into account vaders rerolls. Out of all my attacks last game i had at least one accuracy (with re-rolls). If i had to many accuracies i re-rolled those for more damage. "Guaranteed" might be a stretch, very likely at least.

Im set with the basic ships and vader. Im really just interested in optimizing upgrades (or dumping them) for more fighter/bomber support.

Edited by oddeye

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I tried a Vader build for fun with the ISD-1, and as the OP notes it is surprisingly effective. You have to shrug off the Jedi mindset and embrace the Dark Side of the Force (attack, attack, attack). If your opponent's ships are dead, that is the best defence!

I find the ISD-2 firepower a bit anemic now I am used to Vader enhanced ISD-1 volleys. I have had a reasonable amount of success with this list below. People tend to focus on the ISD (which keeps repairing with a bonus token from Wulfy) while the Glads do most of the killing.

Imperial Class-1 Star Destroyer

- Vader

- Wulff Yularen

- Avenger

- Quad laser turrets

Gladiator-1 Star Destroyer

- Demolisher

- Assault Proton Torpedoes

Gladiator-1 Star Destroyer

Raider-1

- Ordnance Experts

5 x TIE fighter

IG88

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I really need to try vader with a demolisher too, i know that'll hurt.

Your list looks solid. Do the quad laser turrets help? I haven't had a chance to try them out.

Emporer Palpatine approves

1c96ccf55226534971186d9f7b7ec718f6220b1e

Edited by oddeye

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Yeah, the Demolisher works very nicely. With the activation advantage you can setup some really nasty strikes, especially as first player.

The quad laser turrets are a more recent addition. I find it just adds a bit more anti-squadron firepower to the biggest target of the enemy squadrons. This would be especially useful against a TIE swarm. Combine with the Raider (plus ordnance experts) and the TIE screen to pin them in place, and this should add up to decent damage against enemy bombers and aces.

My alternative list I want to trial ahead of my next FLGS tournament is swapping out my TIEs for a small bomber force with Dengar. This would really amp everything to being about attack, which could be very risky and extremely fun to play! The only way to win becomes annihilation of the enemy fleet. Very Sith. B-)

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