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Boba Rick

X-WING FOR KIDS

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When X-Wing came out my son was a few weeks shy of 4.  He knew Star Wars from books but had not seen the movies.  He wanted to play before I had it unboxed.  I started simple with no abilities, but we did the actions.  Two weeks later he tried rules lawyering that he could shoot his lasers around a star on the mat and the gravity would bend them back and hit Vader who was behind him.  Keep the games small, no matter how much they want to expand.  He has bigger game syndrome, he wants to lay out a 1,000 point Epic scenario on the board and then play a turn and a half and get bored .

 

We slowly built up the complexity, he is 7 now, but we don't play with a lot of pilot abilities and upgrades.  He does of course need to have Luke and R2-D2.  He played with Biggs and Luke in the beginning when we weren't using abilities and that was a bad idea.  He was heartbroken when he watched the movie and Biggs got blasted.   Should have had him fly Wedge.

 

One idea I had to do at times was make my move, and then work through planning his move with him.  I would ask him, where is my ship likely to move?  Then I would ask him, Where do you want to be if I am there?  It really helped him get the flying and strategy down.

 

Turrets are a big help for the little ones, as they don't have to be as wise in planning to get shots on target.

 

He isn't tourney ready yet, he needs some prompting and being kept on task.  But he has played group games with teams of adults.  He dominated a battle flying Xizor against an Imperial swarm group.  They kept trying random moves to get out of his firing arcs, but you can't out random a 1st Grader.  So no matter what they did, every turn he had a Tie fighter at range one with a target lock and was usually out of their firing arc. 

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We write the ships ID numbers down in order of pilot skill and follow the list up and down for who's turn it for movement or shooting. We tend to play high point total games. We give the job of calling out the initiative order to a kid. Letting them see the initiative order makes the game easier. Giving them a squadron of the same ship helps.

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I have had a lot of fun playing X-Wing with my 6 year old son.

We started out with a few ships each and the simplest rules. Just moving and shooting. Then we added +/- stress on red/green manuevers, then asteroids, then range dice modifiers. Next step is to add simple actions (focus, evade and target lock).

 

Just remember to let them win once in a while!  ;)

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I have an 8y old kid which wanted a playstation for Christmas. Instead I got him the Force Awakens core set and a bunch of expansions, and we both got hooked.

The amount of rules are overwhelming for him and adding all upgrades cards takes us into reading rules for half an hour before resolving a move or dice results. The sole decision for him what action to perform on a single ship takes for ages.

Now we stick to pilot skills only, no upgrades and of course his team is like 30% stronger.

Movements and actions are what we focus on, so he gets a better grip on which action would have better effect in a situation.

All in all I think he needs to first memorize the rules and pilot skills before adding extra modifiers, otherwhise he gets lost. 1 on 1 big ship fights work well for basics, while swarm battles are tedious and quite time-consuming.

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Had a fantastic game last night with my kids, here's the battle report:

 

IMPERIALS:

 

[8 year old daughter] TIE Defender: Delta Squadron Pilot (30)

[9 year old daughter] TIE Phantom: · "Whisper" (32)
Veteran Instincts (1)
Advanced Cloaking Device (4)

[4 year old son] Firespray-31: Bounty Hunter (33)

100 points

 

 

REBELS:

 

[Me, the dad] HWK-290: · Kyle Katarn (21)
Veteran Instincts (1)
Blaster Turret (4)
Shield Upgrade (4)
Recon Specialist (3)
· Moldy Crow (3)

[6 year old daughter] YT-1300: · Han Solo (46)
Predator (3)
Shield Upgrade (4)
· Chewbacca (4)
Gunner (5)
· Millennium Falcon (1)

99 points

 

 

Wow, this was a fun fight.  The Falcon and Crow stayed in a pretty close formation, with me (Crow) giving out focus tokens to her every turn.  The evil triad surprised me by converging on us very quickly and mercilessly focusing everything on the Falcon.  I managed to get off some shots with my Blaster Turret, but for the most part the Falcon did the heavy hitting.  We managed to blow up the Tie Defender, but not long after that my 4 year old son blew up the Falcon with his Firespray, and then promptly crashed for good on an asteroid (that's usually how he goes out in these games). 

 

That left a full health Tie Phantom against my full health HWK.  Two turns previously the Phantom k-turned and stressed itself, and my 9 year old kept refusing (I told her to, but maybe she was greedy?) to do a green maneuver to shed the stress token.  So, she wasn't able to cloak, leaving her defense at 2.  She fired at me, stripping off my two shields and a hull, and I spent a focus token to fire back and knock off her two shields.  Next round she fired again, had three hits, but I rolled 2 evades and had an evade token.  Then I fired back and blew her up.  Lesson learned: Tie Phantoms looks scary but go down fast without a cloak!

 

Very fun game, real close the whole game. 

 

This was all done while the mother was keeping my 2 year old son, whose greatest desire in life is to play/destroy with my X-Wing and Imperial Assault figures, contained.           

Edited by Boba Rick

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So tonight is family X-Wing night.  2 vs 3 - with Mom watching the baby.

 

It's tough to build lists that includes the ships the kids want to play (they all want to be Han on the Millennium Falcon!), be balanced, and stay within 100 points (the more points the longer the games I've found).

 

So, this is what I came up with tonight.  Seems like a fair fight, what do you think?

 

YT-1300: · Han Solo (46)
Elusiveness (2)
Shield Upgrade (4)
Gunner (5)
Chewbacca (4)
· Millennium Falcon (1)

HWK-290: · Kyle Katarn (21)
Veteran Instincts (1)
Twin Laser Turret (6)
Shield Upgrade (4)
Recon Specialist (3)
· Moldy Crow (3)

 

 

Verses (I get stuck being Howlrunner):

 

Firespray-31: Bounty Hunter (33)
Cluster Mines (4)
· Slave I (0)
Extra Munitions (2)

TIE Punisher: · "Redline" (27)
Extra Munitions (2)
Plasma Torpedoes (3)
Concussion Missiles (4)
Fire Control System (2)

TIE Fighter: · "Howlrunner" (18)
Elusiveness (2)
Stealth Device (3)

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Easy for kids,

 

No upgrades, only use 1 ship per kid dont use any abilties. Try to keep it as simple as possible then add layers.

 

That's what I did when we first started playing, but they can handle the upgrades now.  I find it easier to have one ship per kids with upgrades than a bunch of naked ships.  They really like the extra abilities.

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At this point, I let them pick! We bought the TIE advanced at last night's x-wing night at the FLGS and he wanted push the limit on Vader. I thought it weird, so did everyone who noticed, but it did not pay off a few times and he won. It was 122 points to 92, but he's 6, so I am proud.

We had it down to my red ace and half health Miranda against his Phantom today, and to prove a point about never giving up, I offered to switch team. I won with 1 Hull left on the Phantom. It was fun.

Having a built in play group is amazing, even if my wife does not share this particular interest!

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