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Masterchiefspiff

Stun and out of turn actions

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Just wanting to make sure - if a figure is stunned, can other characters or command cards cause the figure to move or attack? Is this considered voluntary?

Examples:

Can Leia cause a stunned Luke to fire using her battlefield leadership ability?

Can Gideon tactically maneuver/officers order a stunned unit?

Could a stunned brawler play parting blow to attack someone leaving the adjacent space?

If the answer is yes for some reason, I would think that makes some of the new command cards (and old ones) have some really good synergy with the bantha rider and overriding some of it's susceptibility to stun.

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You are allowed to "move" - take the move action and gain movement points.

You aren't allowed to voluntarily leave your space.  Sometimes an important distinction.

*Most* of the time, the first action would be to remove the Stun, but there may be situations where performing the move action first (gaining movement points), so that another effect can resolve to remove the Stun without spending that second action (such as a command card).

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You are allowed to "move" - take the move action and gain movement points.

You aren't allowed to voluntarily leave your space.  Sometimes an important distinction.

  

Sure?

Note very carefully what DTDanix is saying there. When you perform the "move" action, you gain a number of movement points. The action itself does not actually entail moving the figure, just getting the points. So what DTDanix is saying is that, while stunned, you can perform a move action, but not spend any of the movement point until the stun has been cleared. As Fizz mentions, normally this is totally irrelevant because you could have just removed the stun first, but there are occasions when you might want to perform the move action, gain the movement points, then remove the stun token, then spend the movement points to actually move your figure.

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I think I see what fizz is saying. Would that allow you to beast tamer at the beginning of the turn to take movement points. Then use your first action to remove stun. Then spend the movement points and then trample or whichever one is the action on the bantha?

Edited by Masterchiefspiff

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I think I see what fizz is saying. Would that allow you to beast tamer at the beginning of the turn to take movement points. Then use your first action to remove stun. Then spend the movement points and then trample or whichever one is the action on the bantha?

I'm ... Pretty sure.... That works. You use beast tamer at the start of the creatures activation, so the movement points don't have to be spent right away, meaning they can be saved until after the stun has been removed.

The problem is, this is all pretty rarified rules talk and most people who don't dissect game rules this thoroughly aren't going to understand interactions like this.

Edited by Forgottenlore

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*raises hand*

I actually understand what you're talking about, so take some consolation in that.

I do have a question about this topic though. If a piece is stunned, and someone gives you an action (an officer, or Gideon, for example) can you use the given action as the action to get rid of the stun?

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Nope, that just exhaust one deployment card to ready a different deployment card and gives them both 1 movement point. Stun would still prevent this movement. The readied card does not get a generic "action" out of sequence, but instead another full activation.

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Yes, you can receive movement points while stunned. Technically you can even spend movement points while stunned, but spending them won't move the figure. If it is your own activation, you can remove stun and spend the movement points then.

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