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panzerdaddy

2 x MC80 Fleet build

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I have not been fond of dual MC-80 lists as you really lose out in the activation war.  However, if someone held a gun to my head and made me use such a list I would probably use this as a starting point.

Rebel Fleet (Standard) (396pts)
  • MC80 Cruiser (299pts)
    • MC80 Assault Cruiser (171pts)

      Advanced Projectors, Electronic Countermeasures, XI7 Turbolasers, •Admiral Ackbar

    • MC80 Command Cruiser (128pts)

      Boosted Comms, Electronic Countermeasures, SW-7 Ion Batteries, XI7 Turbolasers

  • Squadrons (97pts)
    • A-Wing Squadron (11pts)
    • A-Wing Squadron (11pts)
    • A-Wing Squadron (11pts)
    • Scurrg H-6 Bomber (16pts)
    • Scurrg H-6 Bomber (16pts)
    • Scurrg H-6 Bomber (16pts)
    • Scurrg H-6 Bomber (16pts)
  • Objectives
    • Assault Objective

      Advanced Gunnery

    • Defense Objective

      Contested Outpost

    • Navigation Objective

      Minefields


Created with BattleScribe

 

If the objective allows, sit back and make them come to you.  Hammer them as they come in close and use the H-6 as area denial.

Edited by BlakLanner

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The A-Wings should be able to provide sufficient cover unless they have a serious interceptor wing.  If you feel that you need the extra protection, you can change out a bomber for her.  Just realize that there are no escorts allocated to defend her.

Edited by BlakLanner

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Going dual mc-80's means you'll have to save as many points for squadrons as possible. For both MC-80's, I would take the cheaper command variant. Put ECM on both of them to keep them alive. Engine techs are a god send for MC-80's. With one nav command, you can have an MC-80 do a complete 90 degree turn. For a large ship, MC-80 with engine techs offers great maneuverability. 

 

The rest of the points...dump into squadrons and maybe a title. Defiance is great, but that means your enemy will always know which mc-80 you will activate first. 

 

A really tanky squadron build usually involves Jans and escorts. So either the x-wings or the yt-1300s. Wedge, 2-xwings ( or yt-1300s) and Jans will stay alive for a while, giving any bombers cover for their bombing runs. And if you do decide to take Wedge, you should seriously consider taking Dutch for their combo. 

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