Laurence J Sinclair 176 Posted October 30, 2009 In Dark Heresy, a successful Righteous Fury resulted in an extra d10 being rolled and added to the damage. In Rogue Trader, a successful Righteous Fury rolls adds a whole new damage roll on. I thought this strange at first, but then the example of RF given in the rulebook shows that a laspistol that benefitted from RF would add d10+2, not just d10. How does this work with weapons that do multiple dice of damage? With an increased chance of getting further results of 10 on each die, the damage will go through the roof! Is RT really meant to be this much more lethal than DH? Quote Share this post Link to post Share on other sites
nikink 8 Posted October 31, 2009 Personally, I'd call that a mistake on FFGs behalf. Quote Share this post Link to post Share on other sites
Cifer 211 Posted October 31, 2009 Considering this mainly benefits meltas and the like which have often been called too weak anyway, I think it's fine. Quote Share this post Link to post Share on other sites
MILLANDSON 306 Posted October 31, 2009 Aye, I'm happy with it like that too. Means that the weapons that would kill with a good shot definitely do now. Quote Share this post Link to post Share on other sites
Kaihlik 50 Posted November 1, 2009 I will be playing it the DH way but that is because we have already increased the lethality of the system although even if we hadn't I would still prefer the DH way of doing it. Kaihlik Quote Share this post Link to post Share on other sites
nick012000 0 Posted November 4, 2009 Doesn't the original way seem a bit broken when used with things like Multi-meltas? There's a 45% chance of a multi-melta scoring a Righteous Fury; if you roll the full damage dice again, it gets a whole lot likelier that you'll keep rolling, and wind up with your multi-melta killing practically anything up to and including super-heavy vehicles and greater daemons in one hit. Quote Share this post Link to post Share on other sites
nick012000 0 Posted November 4, 2009 nick012000 said: Doesn't the original way seem a bit broken when used with things like Multi-meltas? There's a 45% chance of a multi-melta scoring a Righteous Fury; if you roll the full damage dice again, it gets a whole lot likelier that you'll keep rolling, and wind up with your multi-melta killing practically anything up to and including super-heavy vehicles and greater daemons in one hit. **** it, no edit function. Well, if stats for Greater Daemons or Super-Heavy Vehicles are ever published, anyway. Quote Share this post Link to post Share on other sites
Cifer 211 Posted November 4, 2009 Doesn't the original way seem a bit broken when used with things like Multi-meltas? There's a 45% chance of a multi-melta scoring a Righteous Fury; if you roll the full damage dice again, it gets a whole lot likelier that you'll keep rolling, and wind up with your multi-melta killing practically anything up to and including super-heavy vehicles and greater daemons in one hit. Well, considering a multi-melta is the heaviest anti-vehicle weapon that is remotely man-portable... Quote Share this post Link to post Share on other sites