Wretch 109 Posted January 9, 2016 (edited) With the rise of Poe and continued success of Fel and Vader, which of these 2 pilots is the better ace hunter? If not these 2 who would you play and what load out? Ten Numb (31)Veteran Instincts (1)Fire-Control System (2)"Mangler" Cannon (4) Wedge Antilles (29)Push the Limit (3)BB-8 (2)Engine Upgrade (4) Total: 76 View in Yet Another Squad Builder Edit: Both are 38 points. Edited January 9, 2016 by Wretch 1 Astel reacted to this Quote Share this post Link to post Share on other sites
Carnor Rex 253 Posted January 9, 2016 Ten numb, much as I enjoy flying wedge. Quote Share this post Link to post Share on other sites
Astel 13 Posted January 9, 2016 I know this card is a Catch 22, but I think Opportunist might be good with Wedge. On a good opportunity, reduce their green dice by one, acquire a red dice and a stress. Quote Share this post Link to post Share on other sites
Admiral Deathrain 5,231 Posted January 9, 2016 I know this card is a Catch 22, but I think Opportunist might be good with Wedge. On a good opportunity, reduce their green dice by one, acquire a red dice and a stress. PTL + BB-8 is supperior. 2-3 actions per turn with the ability to crash into someone you don't want to shoot to avoid being shot by them is pretty solid. I would however drop the Engine Upgrade. You lose mobility, but I think it is too expensive for a trick that is mitigated by PWTs/TLTs. Just the pre movement roll is already pretty good. Quote Share this post Link to post Share on other sites
Ralgon 983 Posted January 9, 2016 Just playing around, how does this sound? Hera Syndulla (shuttle) Auto blaster turret Intelligence agent Veteran Instincts Engine upgrade Comes in at a neat 30 points, gets to see it's potential targets manoeuvre, can adjust green/red dial to stay in/near range 1, has the turret to negate any defence shenanigans other than those that directly modify attack dice if needed and to keep the pressure on if she get arc dodged and EU for positioning. Quote Share this post Link to post Share on other sites
Jisforjets 72 Posted January 9, 2016 Kraken VI action pass to crack homer Jake, work well enough to not only get the missile shot, but often denies Soontirs auto thrusters. I find that pretty solid, depending on how you feel about homing missile Kraken. Quote Share this post Link to post Share on other sites
R5Don4 192 Posted January 9, 2016 FCS is wasted points on Ten. His ability turns the Mangler Cannon into a 2 Dice weapon, that never gets damage through anyway and as long as you get some type of hit result you get the auto crit going through. Quote Share this post Link to post Share on other sites
audere1882 52 Posted January 9, 2016 I know this card is a Catch 22, but I think Opportunist might be good with Wedge. On a good opportunity, reduce their green dice by one, acquire a red dice and a stress.PTL + BB-8 is supperior. 2-3 actions per turn with the ability to crash into someone you don't want to shoot to avoid being shot by them is pretty solid. I would however drop the Engine Upgrade. You lose mobility, but I think it is too expensive for a trick that is mitigated by PWTs/TLTs. Just the pre movement roll is already pretty good. You know you can't boost or barrel roll into someone,right? Quote Share this post Link to post Share on other sites
Admiral Deathrain 5,231 Posted January 9, 2016 (edited) Of course I do. You can however only roll pre movement, so the way you do it is pick a green, roll in a way that you manouver ends up crashing you into whatever you don't want to be tanking, PTL for your Focus, execute the manouver, crashing into the enemy and clearing your stress, be a happy Wedge. Edited January 9, 2016 by Admiral Deathrain Quote Share this post Link to post Share on other sites
Ishanmaster 16 Posted January 9, 2016 Remove engine upgrade from Wedge, it's 4 more points that you don't need to spend. Wedge with PTL+BB-8 alone is enough, I've been flying Wedge with this build for the last 2-3 months and I've had more success with him than with the standard Poe build. Wedge w/ PTL & BB-8 is amazing ace killer for 34 points! Quote Share this post Link to post Share on other sites
Agemman 36 Posted January 9, 2016 I know this card is a Catch 22, but I think Opportunist might be good with Wedge. On a good opportunity, reduce their green dice by one, acquire a red dice and a stress.PTL + BB-8 is supperior. 2-3 actions per turn with the ability to crash into someone you don't want to shoot to avoid being shot by them is pretty solid. I would however drop the Engine Upgrade. You lose mobility, but I think it is too expensive for a trick that is mitigated by PWTs/TLTs. Just the pre movement roll is already pretty good. You know you can't boost or barrel roll into someone,right? You can barrel roll to put you in course to crash with someone though, at least i think that's what he was refering to 1 Admiral Deathrain reacted to this Quote Share this post Link to post Share on other sites
Gersun 544 Posted January 9, 2016 Keyan Farlander (29) B wing E2 (1) Intelligence Agent (1) Stay on Target (2) 33 points I like it better than Ten for a few reasons: Ten won't always be able to get a shot off, even by moving 2nd. Keyan can pick any speed 2 maneuver and change it to any move he wants, every turn, and still get modified shots. I also just think Ten's ability is dumb, but that is just me. Quote Share this post Link to post Share on other sites
Wretch 109 Posted January 9, 2016 FCS is wasted points on Ten. His ability turns the Mangler Cannon into a 2 Dice weapon, that never gets damage through anyway and as long as you get some type of hit result you get the auto crit going through. With my dice FCS is insurance because you still need to roll the hit. Quote Share this post Link to post Share on other sites
Carnor Rex 253 Posted January 9, 2016 Ten being ps 10 and wedge ps 9 is pretty relevant though. Even knowing your opponents maneuver doesn't always help when they can pull boost/BR afterwards. Its too bad the /E2 takes up a mod slot otherwise I'd love to take ten numb with flechettes tactician and chimps. Speaking of flechettes if your going with wedge its worth the extra 2 pts if you can squeeze em. They are like a pseudo crackshot on wedge that occupies the torps slot with the added effect of keeping PtL-ers down to 1 action. Quote Share this post Link to post Share on other sites
Wretch 109 Posted January 9, 2016 (edited) Remove engine upgrade from Wedge, it's 4 more points that you don't need to spend. Wedge with PTL+BB-8 alone is enough, I've been flying Wedge with this build for the last 2-3 months and I've had more success with him than with the standard Poe build. Wedge w/ PTL & BB-8 is amazing ace killer for 34 points! I will try this. I am thinking about running both Wedge and Ten side by side with 2 Talia Squadron generic Zs Edited January 9, 2016 by Wretch Quote Share this post Link to post Share on other sites
ParaGoomba Slayer 3,180 Posted January 10, 2016 That would be 3x Black Squadron, 3x Omega Squadron, 6x Crackshot OP. Have them all point in one direction and delete whatever is in front of it. 1 Carnor Rex reacted to this Quote Share this post Link to post Share on other sites
Sekac 3,311 Posted January 10, 2016 Ten being ps 10 and wedge ps 9 is pretty relevant though. Even knowing your opponents maneuver doesn't always help when they can pull boost/BR afterwards. Its too bad the /E2 takes up a mod slot otherwise I'd love to take ten numb with flechettes tactician and chimps. Likewise, being able to barrel roll at PS 10 isn't always enough to get a target in line of sight, especially if you guess wrong on a target's break. Intel agent and stay on target offer much better course correction. And it's cheaper. Quote Share this post Link to post Share on other sites
Jisforjets 72 Posted January 10, 2016 With my alpha builds that PS bid for an ace kill, 3 blacks 3 FOs with crack is my favorite tie swarm match. The only 2 aces worth building to counter are Soontir and Whisper. So, you need to be able to frontload damage vs whisper, and reliably hit/hunt Soontir. I like Xisor with fcs and VI for scum anti Soontir, again.. Only works with PS bid. Rebels have a lot of anti soontir tricks, just build a squad that works outside of the Soontir match and you will be fine. Quote Share this post Link to post Share on other sites
Carnor Rex 253 Posted January 10, 2016 Ten being ps 10 and wedge ps 9 is pretty relevant though. Even knowing your opponents maneuver doesn't always help when they can pull boost/BR afterwards. Its too bad the /E2 takes up a mod slot otherwise I'd love to take ten numb with flechettes tactician and chimps. Likewise, being able to barrel roll at PS 10 isn't always enough to get a target in line of sight, especially if you guess wrong on a target's break. Intel agent and stay on target offer much better course correction. And it's cheaper. Fair enough, I was just going with the options he provided. Quote Share this post Link to post Share on other sites