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Perotis

"epic" rules vs. casual play

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I have the new imperial assault carrier and want to play with my kids.  The rules for "epic" play seen more focused for serious league/tournament play.  My question is, how balanced would it be if we just spent the points normally building sides using huge ships?

 

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Epic play is actually more casual in nature if anything. As far as balance, you'd have trouble fitting even an assault carrier in a 100 point list.

The rules aren't really much difference between Epic and standard, most of them are dealing with what the epic ships can or can't do.

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Actually, the Epic rules can kind of be summed up as

 

"You can use huge ships, build 300 point squads and Biggs can't protect huge ships"

 

everything else is just how to use huge ships.

 

Also, 6'x3' playing area and different rules for placing asteroids. The obstacle placement isn't a big deal for casual play, but the larger playing area is sort of necessary if you want Huge ships to be able to actually turn around.

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The Gozanti campaign is ideal for you and your kids.  It is played on the usual 3'x3' table.

In the first two missions, the Rebel side has 100 points, and the Imperial side has 110 points.

It plays fantastically at this scale (and with the squad build ruies required in the campaign).

 

The other campaigns for Huge ships are also pretty darn fun.

 

I agree that Epic level play is casual.  The one caveat is that Huge ships are fielded with the expectation that other side will also field a Huge ship(s).  (The campaigns are different in this regard, and the Gozanti campaign only uses the one Huge ship).  300 points of small ships will beat 300 points of Huge ship (plus whatever is left), or so I have heard.

 

I am just now getting into Epic play and Cinematic play (i.e., scenarios and campaigns), and I like it much better than the cutthroat world of 100 points of cutting edge builds.

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