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Favorite Guri Upgrades and Lists?

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I flew a 40-point Guri paired with 3x Cartel Marauders in a small local tournament recently, but what I encountered got me thinking about my upgrades.

 

I ran Guri with the following:

 

Lone Wolf

Virago Title

Sensor Jammer

Inertial Dampeners

Autothrusters

 

I made the cut to top 4 but the timing didn't work out to where I could finish the game... I had to leave before finishing my opponents final ship (and I had all of mine on the table when I had to concede).  Guri never died in any games I faced.  She got stressed and then left alone, attacked and left unscathed, or just completely ignored.  I've been thinking about how this build might be too defensive and also a little limiting with the rest of the list because of lone wolf.  I also found Inertial Dampeners to be relatively useless on Guri.  The problem I was having (besides being PS 5) was that no one wanted to shoot at her.  She was almost too defensive and often times did not provide the offense punch I was looking for.

 

Thus, I want to change my load out to be a little more offensive, less dependent on separation, and less prone to stress.

 

Predator

Virago Title

Sensor Jammer

Autothrusters

 

Predator gives me more consistent offense to pair with Guri's ability, especially if I use my action to get into a better position.  It also pairs well with her ability if I get stressed out by Tactician K-Wings and Stress Hogs because it provides slight modification.  Removing Lone Wolf costs me defense, in a sense, if I am on my own, but allows me to fly with my Kihraxzs to better focus fire.  In one of my games, Guri was the last ship standing against an IG88-B.  Lone Wolf was awesome in this scenario, however it seems too limiting towards the start of the game and almost forces me to open a certain way unless I want to ignore the card.  Predator seems like the much more consistent card, and ID wasn't doing anything for me.  Sensor Jammer and Autothrusters still provides potent defense against many threats out there.  I'm hoping this is the right balance of defense, where offense is maximized first, and then defense is considered.

 

What are some of your favorite upgrades on Guri?  Do you go lighter, or go heavier?  Do you favor other system upgrades, such as Advanced Sensors or Fire Control System?  Do you pair her up with different ships to good effect?  Do you fly something else completely with 3x Kihraxzs?  

 

I'd love to hear your perspective on Guri.

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Your newer Guri list is the exact one I've been running. Predator, Virago, Sensor Jammer, and Autothrusters. It's been the build I've had the most luck with and feels fairly balanced on offense/defense. 

 

As far as who to pair her up with I've always loved the idea of "Scum Aces" and am always trying to make that work. Currently I'm running her with...

 

Palob (20)

Lightning Reflexes (1)

TLT (6)

Moldy Crew (3)

Total (30)

 

Kavil (24)

TLT (6)

Total (30)

 

I've only had a chance to fly this trio once, but I won and it was quite fun to fly. Still a work in progress though. 

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Lone Wolf

Virago Title

Sensor Jammer

Inertial Dampeners

Autothrusters

 

This was my usual build for awhile as well and with similar results. ID is trash here honestly, its a poor mans AS. I think the issue with LW is really the nature of scum support. I've also ran with just AT and I can't say I was displeased with the ship being so much cheaper although there was a notable difference in survival.

 

Anyway I think your latest build is very solid. SJ can be pure gold but its so under appreciated.

 

The other build I will probably revisit soon is PtL, Adv sensors, AT. Its pretty rare to get this combo (same with yours though) so I think it really plays to the vipers and particularly guri's strengths (except against jax that is). The trick with push is not to use it quite as freely as an interceptor would.

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I really like the idea of Guri + 3 Cartel Marauders and will try it for sure (I love the Kihraxz). The Guri list I've tried that was most effective is:

 

Talonbane Cobra (Crack Shot, Glitterstim, Engine Upgrade)

Guri (Predator, Virago title, Sensor Jammer, Autothrusters)

Syndicate Thug (Twin Laser Turret, Unhinged Astromech)

100 points

Edited by admat

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Guri on Khiraxz!

I've flown the exact same list (but with predator instead of lone wolf). I tried lone wolf, but like you, found it too limiting in a 4 ship list. Predator works well enough. I haven't found her to be 'too defensive' though. Most games, people go for her if they see an opportunity. I love that she can be an excellent blocker though---no one expects you to use your 'ace' like that!

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-=Update=-

 

Yesterday I ran the list at my FLGS Winter Tournament and went 4-0, taking home the overall victory!

 

Guri + Predator + Virago + Sensor Jammer + Autothrusters

Cartel Marauder x3

 

It was pretty intense with all of the newer tech out there, but I had a blast and proved to myself that I don't need an 'ace' with higher pilot skill to compete.

 

I only lost her in the final match.  Most opponents thought of her as a hard target and went after the other ships first.  But in the game where I lost her, she lasted long enough and did enough damage against a 7x TIE swarm for the Kihraxzes seal the deal.

 

Long live Guri!

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I've really been considering running a cheap Guri (Calculation, Autothrusters), lots of flexibility through that free focus token.

This leaves me room for a 43pt Bossk (Calc, K4, Outlaw Tech, 4-LOM) and the classic 25pt N'Dru (Lone Wolf, Cluster, Glitter).

Could be a lot of fun.

I guess what I am saying, is that I don't know if I want to dump 37-40pts into a 5 HP fighter who's defense is greendice...

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I flew a 40-point Guri paired with 3x Cartel Marauders in a small local tournament recently, but what I encountered got me thinking about my upgrades.

 

I ran Guri with the following:

 

Lone Wolf

Virago Title

Sensor Jammer

Inertial Dampeners

Autothrusters

 

I made the cut to top 4 but the timing didn't work out to where I could finish the game... I had to leave before finishing my opponents final ship (and I had all of mine on the table when I had to concede).  Guri never died in any games I faced.  She got stressed and then left alone, attacked and left unscathed, or just completely ignored.  I've been thinking about how this build might be too defensive and also a little limiting with the rest of the list because of lone wolf.  I also found Inertial Dampeners to be relatively useless on Guri.  The problem I was having (besides being PS 5) was that no one wanted to shoot at her.  She was almost too defensive and often times did not provide the offense punch I was looking for.

 

Thus, I want to change my load out to be a little more offensive, less dependent on separation, and less prone to stress.

 

Predator

Virago Title

Sensor Jammer

Autothrusters

 

Predator gives me more consistent offense to pair with Guri's ability, especially if I use my action to get into a better position.  It also pairs well with her ability if I get stressed out by Tactician K-Wings and Stress Hogs because it provides slight modification.  Removing Lone Wolf costs me defense, in a sense, if I am on my own, but allows me to fly with my Kihraxzs to better focus fire.  In one of my games, Guri was the last ship standing against an IG88-B.  Lone Wolf was awesome in this scenario, however it seems too limiting towards the start of the game and almost forces me to open a certain way unless I want to ignore the card.  Predator seems like the much more consistent card, and ID wasn't doing anything for me.  Sensor Jammer and Autothrusters still provides potent defense against many threats out there.  I'm hoping this is the right balance of defense, where offense is maximized first, and then defense is considered.

 

What are some of your favorite upgrades on Guri?  Do you go lighter, or go heavier?  Do you favor other system upgrades, such as Advanced Sensors or Fire Control System?  Do you pair her up with different ships to good effect?  Do you fly something else completely with 3x Kihraxzs?  

 

I'd love to hear your perspective on Guri.

 

This is actually fairly similar to something I've run recently.

 

Guri (Outmaneuver, Autothrusters, Virago, Advanced Sensors)

 

3 Kihraxz (Cartel Marauder)

 

 

It's a very fun build to play and hinges on being unpredictable with Guri's advanced sensors. In a small tournament this Guri almost solo'd 4 TLT Y-wings (the Kihraxz I think took the shields off one y-wing before being shredded) but I had to think fairly hard on where he was going to move so I'd do safe attacks and had to bounce between targets to stay "safe" and capitalise on outmaneuver (having luck on my side was great aswell). that TLT player was frustrated about how much Auto-Thrusters was saving me and him not getting to roll any evade die, our table quickly became the one to watch that round. Somehow I won when I was just hoping to do as much damage as i could before being finished off.

 

Boost + S-Loop is can be difficult to plan for and is very fun.

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I'm still learning to fly Guri but my build of choice so far:

Guri

Crack shot

Title

Autothrusters

Sensor Jammer

Glitterstim

40 points

Now just to find the right list to fly her with.

Latts Ravi

K4 and weapons engineer

Or Kavil with autoblaster, PTL, unhinged and engine upgrade are 2 ideas I'm working on as a start.

I did have a very casual game where I flew 3 Cartel Spacers with manglers that was actually pretty great though. But honestly it was against a very casual list too.

Edited by Wise Guy Sam

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Crack shot + glitterstim is not really playing to Guri's strengths. The stress from glitter can also be debilitating, so for me, I would never consider putting it on Guri (Xizor maybe, so long as there are still mooks around him for the following turn).

The thing with Guri is she can be a monster, dealing a ton of R1 damage if you set it up. For that reason, I much prefer a more powerful elite card on her. Sure crack shot gaurantees 1 damage, but if your spending up to 40 points on her, you are doing so on the assumption that she's going to last a while. With predator or lone wolf, that's overall a much bigger increase in damage output over the course of the match.

My favourite build on her is:

Lone wolf, virago, sensor jammer & autothrusters.

If I fly her in a squad consisting of 4+ ships, then I drop lone wolf for predator.

Advanced sensors is fun too, but Sensor Jammer makes her tanky as all hell, especially in conjunction with autos + lone wolf and her free focus at R1. Besides, I always put advanced sensors on Xizor, so I feel like keeping their systems different allows me to use them both very differently. YMMV of course.

Cartel spacers are too squishy to fly alongside her competitively. You WANT her to be ignored, so whatever she hangs with has to be able to take a bit of a beating. Khiraxz is a tiny bit better (not much, but can work). Y-wings are good, but really need R4 agromech, which unfortunately makes them too expensive to work into a list with her (at least if you want all the tasty upgrades on her). YV-666 has similar problems (unless you keep it super cheap).

Perhaps she can hang with a pair of mist hunters (or whatever the generic is called) or maybe in a 2 ship build with Dengar? Time will tell...

Edited by blade_mercurial

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I also have to agree that Crackshot + Glitterstim do not play to Guri's strengths.  I used the standard Predator, Virago, Sensor Jammer, and Autothrusters.  Predator was INVALUABLE in a tournament setting.  There were a ton of PS<3 ships.  Sensor Jammer was also amazing, and is the only reason she survived so long.  The majority of lists I flew against were 5-7 ships, so it was inevitable at some points they would get into range 1-2 and ignore autothrusters, but it was also useful for the opening engagement.  In fact, I only lost guri in one game and it was because I blanked about 3 defensive rolls in a row and the opponent was chipping some damage through.  Guri survived long enough to dismantle a number of ships before going out.  It was well worth the 40 points.

 

I am excited to see how she pairs with a G1-A in the list... I have also thought about dropping to a three ship list, but 3x Kihraxz is just brutal firepower and pose a serious threat.  As long as you are getting your action each turn, they tear up a number of popular ships out there.  Guri is also worth more points than standard Vader and Soontir builds, so worst case scenario, you can play evasive if it comes to 1v1 and you will get a modified win.

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Hey this makes me feel much more confident, I was planning on flying your exact list, guri w/ predator, sj, and autothrusters and 3 cartel marauders and I was a little nervous that it wouldn't be that good. If you don't mind me asking, what was your strategy going in? Use guri as a flanker, or fly all in formation?

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Hey this makes me feel much more confident, I was planning on flying your exact list, guri w/ predator, sj, and autothrusters and 3 cartel marauders and I was a little nervous that it wouldn't be that good. If you don't mind me asking, what was your strategy going in? Use guri as a flanker, or fly all in formation?

 

I've just finished using this list, I basically flanked with Guri and used the Marauders as blockers/bait ships - they are extremely useful with their 3 attack dice so getting in the thick of things (range 1-2) while letting Guri attack from range 2-3 is incredibly useful.

 

However this was just my first game, I could have been lucky using Guri + The Three Amigos like this so I look forward to seeing what someone else says about this list.

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As a new player the explanation of why Crack shot and Glitterstim on Guri is not playing to her strengths is invaluable. Thanks, it makes a lot of sense.

I'll give the suggested Pred or Lone wolf a try.

Just be careful with Guri!  She dies quick to focus fire.  But if only one gun shoots at her per turn, she is almost invincible....

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Hey this makes me feel much more confident, I was planning on flying your exact list, guri w/ predator, sj, and autothrusters and 3 cartel marauders and I was a little nervous that it wouldn't be that good. If you don't mind me asking, what was your strategy going in? Use guri as a flanker, or fly all in formation?

 

My 3 Kihraxz fly in a fairly tight off-set formation (2 in front, one center back) while Guri flanks which is very easy with Advanced Sensors, but I can see how Autothrusters + Jammer can make her very tough.

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What about

Guri (39) - StarViper

Fearlessness (1), Virago (1), Autothrusters (2), Sensor Jammer (4), Inertial Dampeners (1)

Fenn Rau (32) - Protectorate Starfighter

Fearlessness (1), Concord Dawn Protector (1), Autothrusters (2)

Old Teroch (29) - Protectorate Starfighter

Concord Dawn Protector (1), Autothrusters (2)

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Get yourself some attanni mindlinks and experiment with some ept pilots. Manaroo and PS5s, Palob, Tansari Vets, Black Sun Ace, Concord Dawn Ace and Kaa'to work very well. Find the combo you like. They're so action efficient, Guri's ability works great. Don't be scared of the stress, move whites, reds then greens and fly in a very loose formation.

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I used to run her with Sensor Jammer, ATs, Predator and title along side Palob in various configurations, made her pretty strong. Now I belive Mindlink is the way to go, since both she and Palob work so well with it. Third ship is very flexible. It can be Manaroo, It can be a Fang fighter (Old Terroch, maybe?). You can still pay the 5 points to equip Sensor Jammer if there is space, it is pretty good with both Palob and Terroch.

 

Manaroo (27)
Attanni Mindlink (1)
K4 Security Droid (3)
Unhinged Astromech (1)

Guri (30)
Attanni Mindlink (1)
Sensor Jammer (4)
Autothrusters (2)
Virago (1)

Old Teroch (26)
Attanni Mindlink (1)
Autothrusters (2)
Concord Dawn Protector (1)

Total: 100

View in Yet Another Squad Builder

 

Had this one on my backburner for a while, haven't played my beloved Guri in wave 8, though. Either Manaroo or Terroch can be replaced by Palob.

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my summer kit tourney win was with...

 

 

Guri-predator, sensor jammer,virago,autothrusters

 

Palob-TLT

 

Trandoshan slaver- zuckuss,4lom,dengar

 

 

throw the bus at them and just spin it in hard 3 circles in the middle...palob pretends to be important for a couple turns but isnt. He will die first and thats fine. then eventually the bus runs out of gas and whatever is left of the other squad gets to deal with a hyper aggressive guri who has played the flanks until that point.this guri loadout is a demon of an endgame ship and super fun to fly.

 

side note....dengaroo was my easiest fight. 

 

its the most efficient guri list you will find. 

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