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Ayleron

Ello Asty builds with what wingmen and add ons?

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I was running ello with VI and R2, but then tried predator for even more fun. I found myself wishing he had regen... Do you think r5-p9 is worth a shot on him?

I flew

T-70 X-Wing: · Poe Dameron (31)

Veteran Instincts (1)

· R2-D2 (4)

Autothrusters (2)

T-70 X-Wing: · Ello Asty (30)

Predator (3)

R2 Astromech (1)

Autothrusters (2)

X-Wing: · Tarn Mison (23)

R7 Astromech (2)

Integrated Astromech (0)

And I could swap r5p9 with ia for his r2+ thrusters for the same points. What units and upgrades have you successfully flown him with?

Edited by Ayleron

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If you're gonna put regen on him, go with R2, otherwise it's not gonna work. I personally like R5-X3 on him.

 

A guy in our group came up with a nasty double regen list that used Ello with R2-D2, Comm Relay, and Juke with Jan Ors riding shotgun with Miranda to fill him up. His crazy moves combined with the high damage output afforded by Juke are really scary.

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Agreed.

 

R5-P9 is best on Poe because of the need to retain focus, as EdgeOfDreams said.

 

I really, really recommend not taking R2-D2 on him for two reasons;

  1. R2-D2 pairs superbly with Red Ace/Comms Relay, giving you a second regenerating X-wing that wants to 'go up the centre'.
  2. R2-D2 nails you to the green part of your dial, which is precisely what Ello doesn't want to do.

Ello Atsy and Blue Ace both want to be outmanoeuvring the enemy - they fly a T-70 as an arc dodger with shields, not as a heavy fighter.

 

R5-X3 is a good call. It may be one-use, but it opens up your dial to an insane degree if fighting in tightly packed rocks.

 

If trying for that, I'd say Blue Ace and either BB-8 or R2-D6 and Adrenaline Rush also gives you a second ship which is far more slippery than its dial suggests.

 

That'll be the bulk of your points, so if you want anything else it's probably going to be a generic fighter.

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I tried this about a week ago and it worked really well.

Ello Asty (30)

BB-8 (2)

Integrated Astromech (0)

Poe Dameron (31)

R5-P9 (3)

Wes Janson (29)

Veteran Instincts (1)

R2-D2 (4)

Total: 100

View in Yet Another Squad Builder

Ellie became the target most games right from the start but they soon realized he's really hard to hit with BB8, his turn and then boost. Because of this they were forced to shoot at Poe and Wes but with the regen it was tough. Wes with VI pests you use his focus striping to lead with and follow up with the other two. I haven't lost a game yet but I also haven't played against a TLT heavy list. I've only play vs one TLT is the lists I was match against.

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I ran Ello w/ Outmaneuver, BB-8, & Integrated Astromech along with Roark in the Moldy Crow with Ion Turret & Lando. Filling the rest of the hundred out was Ten Numb with Marksmanship. Ello's decently high  pilot value made sure he wasn't moving last, and BB-8 along with his pilot ability kept him out of arcs and triggering Outmaneuver. Roark got him the first shots when it was appropriate. Ten ran interference/follow up. It was a rad run.

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I ended up flying the following at my SC:

T-70 X-Wing: · Ello Asty (30)

Veteran Instincts (1)

· R5-X3 (1)

Autothrusters (2)

Y-Wing: Gold Squadron Pilot (18)

Twin Laser Turret (6)

· R3-A2 (2)

BTL-A4 Y-Wing (0)

T-70 X-Wing: · "Red Ace" (29)

· R2-D2 (4)

Autothrusters (2)

Comm Relay (3)

R5 was really fun, and ello was able to move second quite often, but also usually died first. But I was able to use r5-x3 in every game.

Lately I have been thinking of trying him with expert handling or lone wolf. I want to try mixing him into my older lists too but it's hard due to his point cost.

Edited by Ayleron

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I actually like R2-D2 with Ello quite a bit. When flown with a regen Poe, it makes it tough for an opponent to get both of them down. I definitely understand the argument about not wanting to lock Ello to greens, but I haven't found it to be very limiting. Sure, for some of the game Ello will run away with greens and build shields back up. The nice thing is that you can spend a little time doing that, and then get back in the fight and rely on Ello's maneuverability again. The other nice thing about Ello is that you can catch people off guard - if Ello is in a position to run and get shields back, sometimes you can throw the T-Roll in there and get an unexpected arc-dodging shot, or get yourself in a position to continue running while your opponent has to reposition to get after you.

 

Certainly not the only effective way to build, but I've found that I like R2-D2 Ello as another regen T-70 alongside Poe.

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Default asty is bb8 ptl and integrated/thrusters

It is default because you simply cannot have more fun on an X. The amount of possible shenanigans enabled by bb8ing the turn after trolling is nothing short of mythical

Wingmen are r4d6 Biggs, because ******* stress y, and vi r5p9 thruster poe because you can't get more competitive than that

Edited by ficklegreendice

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Poe with VI+R5-P9+Thrusters is great with Ello, but that does leave you a few choices for the rest of the list. I would experiment and see what you like the best, since they all do slightly different things. Of course the stresshog fits, and Biggs would be good if you want to defend the others, but then you have to be careful to keep a him up with a T-70. I haven't tried Biggs with them personally, so I don't know how effective he is with two T-70's.

 

You can also fit a loaded up Green Squadron A if you like that, two Bandits, or even a Blue Novice with either R2 or R3-A2 and Integrated. I ran Poe and Ello with the R2 Blue Novice at store champs just because I wanted to run 3 T-70's, and ended up in 8th, so it wasn't terrible. I've also seen some builds with Ello and TLT/Tactician Miranda or Ello with R5-P9 instead of R2-D2 and a fully loaded Red Ace, both of which leave you 26 points. There are lots of possible combinations with building around just Ello, and lots of possible filler for Ello/Poe, so it just depends on how you want your squad to function!

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Ive always wanted to run Ello with Lightning Reflexes, for two reasons, 1) i never see LR on the board.  2) i feel like that slick little Troll forward creep he'd be able to pull could be hilarious..

 

wont win most effective use of ept awards, but damned if it wont be fun Trolling forward and LRing to just do some fancy hard three Barrel roll..

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R5-P9 is more justifiable when Garven is out there (but not with R5-P9 equipped to him, Corran in the list being the only exception). This allows the pilot with R5-P9 to focus, use his focus knowing he will receive a second one from Garven. If you want to get crazy you fly Esege Tuketu out there also: Garven attacks, spends Esege's focus and passes to R5-P9 equipped pilot, Garven defends, spends his own focus and passes to R5-P9 pilot. Now if the R5-P9 pilot focused he can spend 1 focus on his attack, 1 on his defense, and still have 1 for R5-P9. But this is a silly build.

 

vi r5p9 thruster poe because you can't get more competitive than that

 

In my experience (both playing and TOing) "Red Ace" + R2-D2 + Comms Relay + Autothrusters is far more competitive than any Poe. Players who choose the "Red Ace" setup outperform the Poe builds every time. "Red Ace" doesn't mind being actioned blocked or stressed out (though he is not a fan of it), this can easily kill Poe.

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I played against a good list with Ello, Blue Ace and Jake Farrell last night. Asty had regen R2, Ace had comm relay and Jake had standard Awing loadout with prockets.

Edited by Sixgun387

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Red ace doesn't see a lot of action v palp aces, apparently :P

Biggs takes care of stress. He's a really nice bit o utility that has no issue keeping up with the t70 (which really isn't any faster outside of boost)

 

Yep, I have gotten away from Red Ace recently due to all the Imp Aces - that's really why I started playing around with Ello and Poe together with VI on both. In terms of sheer survivability, I do like that Red Ace build.

 

I have nothing against Biggs, but in my experience, a double regen list doesn't have to rely on a couple rounds of protection from Biggs as much as some other lists. I'm sure there are some builds where he would fit really well. Again, I haven't tried him, but I have found that I like having something with a little more staying power alongside Poe/Ello. I can definitely see the case for him being a bit of a stress sponge while he lives.

 

I don't think Biggs is completely unable to keep up with a T70, but like I said, I do think you have to be a little more careful. Of course, you probably expect him to die quickly, so he doesn't have to do it for long. If, for some reason, Biggs stays alive, I think it will get progressively harder as you start to utilize the repositioning of the T70, especially with Ello.

 

I recently played some games with 3 T65's (Wedge, Wes, Luke) just for comparison, and I think they start to fall behind the T70 after the first pass. I have tried R7 Tarn with Poe/Ello, and I found that I still like a third T70 (even Blue Squad Novice) over a T65 with a pilot ability and some upgrades. But that's just my personal preference for the T70, and I certainly can see the usefulness of Biggs, as well as some of the other ideas mentioned here.

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You don't need Biggs beyond the first pass

Once you're behind the Stress Y (or K) or palp shuttle, you're all clear. Also invaluable for soaking HLC fire from aggressors and letting Poe/Asty put in some crucial damage from complete safety

You also don't need to arcdodge on the first pass (not that you really can with just boost), because Biggs

Finally, you can just not use Biggs. Let the opponent whittle down poe and then just take away any possibility of killing him by diving into range 1; keeping them together while he recharges shields

Biggs is such a flexible force mutlipier that you don't even have to shoot once to ruin your opponent's game. His applications stem far and beyond your typical t 65 (ie joust and little else) and rewards unconventional flying.

Edited by ficklegreendice

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Oh, I definitely agree that he's very versatile in how you use him. I do want to try him out in that squad, just haven't had an opportunity yet. Just thinking about Poe/Ello, I wonder if he's better than the stresshog. I know you expressed your sentiments on using the stresshog, and I have been trying to find any use for 26 points other than being that guy.

 

Ignoring all reputation, just talking straight up strength, do you think you'd take Biggs over the hog?

 

Also, thanks for the excellent discussion!

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I ended up flying the following at my SC:

T-70 X-Wing: · Ello Asty (30)

Veteran Instincts (1)

· R5-X3 (1)

Autothrusters (2)

Y-Wing: Gold Squadron Pilot (18)

Twin Laser Turret (6)

· R3-A2 (2)

BTL-A4 Y-Wing (0)

T-70 X-Wing: · "Red Ace" (29)

· R2-D2 (4)

Autothrusters (2)

Comm Relay (3)

R5 was really fun, and ello was able to move second quite often, but also usually died first. But I was able to use r5-x3 in every game.

Lately I have been thinking of trying him with expert handling or lone wolf. I want to try mixing him into my older lists too but it's hard due to his point cost.

 

 

I guess I'm not that surprised on Ello dying first - I have found that people don't usually see Red Ace as a huge threat, and he's just so hard to kill even if they do. With Poe and Ello, so far for me it's been about 50/50 on who dies first between the two of them. I've finished off games with Poe, of course, but I've also finished off a ship or two with just Ello left (recently one against a TLT Hawk and a Z, and one against a nearly full health Decimator).

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