Kadros 4 Posted January 1, 2016 (edited) Hi all, and a happy New Year to you. Mainly play X-Wing and some historicals, but have had Armada since last Christmas. Committing even further to Star Wars for 2016, and have beefed up my Armada collection. I am taking this list out on its inaugural run tomorrow (Jan 2nd), but even if comments are not forthcoming before I field it, I would appreciate advice, comments and critique from more experienced players. Imperial Star Destroyer II (185 points) Darth Vader Captain Needa Gunnery Team Electronic Countermeasures Overload Pulse Avenger Victory Star Destroyer II (106 points) Admiral Chiraneau Flight Controllers Expanded Hangar Bay Fighters (107 points) Major Rhymer TIE Bomber TIE Bomber Howlrunner Mauler Mithal Soontir Fel TIE Advanced TIE Advanced Main points of consideration that I am percolating - Boosted comms vs Expanded Bays or Trading in Soontir for a vanilla Interceptor and ditching an Advanced (saving 19 points +2 currently free) and using the points for 2 more bombers and the Corruptor ship title for the VSD. or Downgrading the VSD to a VSD I and using the saved points for Corrupter and another bomber My collection as it is Core Set x 1 ISD x 1 VSD x 1 GSD x 2 Imp Fighters x 2 I have bought Rapid Reload cards on Ebay for a possible future list of an ISD and dual GSDs. All thoughts and comments more than welcome and most appreciated. Edited January 1, 2016 by Kadros Quote Share this post Link to post Share on other sites
HERO 842 Posted January 2, 2016 I think I would like to see a layout of.. ISD-II, VSD-I or II depending on purpose, and Glad-I, with Howl + Interceptors in your case.I think you really want to pick up a Rogue and Villiains ASAP for Dengar, but you should have enough here to make a pretty solid list. Drop Overload Pulse for HTT too would increase damage output by a lot. Quote Share this post Link to post Share on other sites
Dark Raider 0 Posted January 2, 2016 Be careful, you activate overload pulse effect after resolve the damage, so avenger and overload in the same ship isn't a great idea. Quote Share this post Link to post Share on other sites
Kadros 4 Posted January 2, 2016 (edited) Thanks gents. So, modifying... ISD II Vader Gunnery Team ECM Heavy Turbolaser Turrets Relentless VSD I Chiraneau Flight Controllers Expanded Bays GSD II Demolisher Howlrunner Mauler Mithal Interceptor Advanced VSD and fighter wing vs bombers and anything else my opponent has in the way of squadrons GSD to cover the ISD's backside and to see if my novice skills can make Demolisher pay dividends ISD to deal out the pain Edited January 2, 2016 by Kadros Quote Share this post Link to post Share on other sites