killakan 136 Posted January 1, 2016 I've played Edge of the Empire and Age of Rebellion with Edge being darker and Age being combat based, where does this book lie? Quote Share this post Link to post Share on other sites
mouthymerc 4,482 Posted January 1, 2016 I've played Edge of the Empire and Age of Rebellion with Edge being darker and Age being combat based, where does this book lie? Force based. 1 Kael reacted to this Quote Share this post Link to post Share on other sites
Richardbuxton 7,287 Posted January 1, 2016 Morality is a much more complicated (and deeper) character building tool. Quote Share this post Link to post Share on other sites
Lareg 367 Posted January 1, 2016 (edited) It seems more geared towards exploration and discovery of hidden secrets of the Force and finding lost jedi relics or at least informations, credits aren't a focus of the book and outright combat against the empire isn't emphasized, if not discouraged. however there are enough fluff tidbits to integrate it easily with Edge or Age themes (like joining the rebellion). And yes Morality seems to be more complex than Obligation or Duty but also better for character development. In general Obligations develops stories for the charcter, Duty develops "professinal" relations and material resources while morality develops personality and values. nice fluff tidbit i noticed: there's a passing reference to SWTOR in the galaxy description chapter for Chandrila and Corellia. Edited January 1, 2016 by Lareg 1 kaosoe reacted to this Quote Share this post Link to post Share on other sites
Richardbuxton 7,287 Posted January 2, 2016 Oh the PC character options are a lot less defined by a known profession. They are styles of Force User, but they are not "this ones the scout, this is the tech guy, and this is a combat person" everyone can be Lightsaber combat masters, anyone could be a bounty hunter etc. Just looking at a PC "Healer" they could be a trained Doctor, a village Shamin, a combat Medic, a Medical Researcher or even a Veterinarian. That character could live on any planet, space station or ship, and could be employed by anyone. This is quite a shift for players coming from the other 2 books, and will either result in very broad character backgrounds or the players will get writers block. A session 0 with a set campaign theme and party concept is very helpful. And the Dark Side is not something to be feared by players, it can actually be explored and used without fear of the GM taking your character away. 1 MTaylor reacted to this Quote Share this post Link to post Share on other sites
vilainn6 296 Posted January 2, 2016 It's the best one. 1 Richardbuxton reacted to this Quote Share this post Link to post Share on other sites
BadMotivator 1,261 Posted January 2, 2016 I think its a great book. It rounds out the trinity quite nicely. Though I think you have much better flavor if you do a mixture of all 3 books together. The dynamics of everything playing together is very nice. 1 Richardbuxton reacted to this Quote Share this post Link to post Share on other sites
Blackbird888 4,106 Posted January 2, 2016 Strictly speaking, it's probably got the best formatting and editing of all three (although not without errors), and probably looks the nicest. I also agree with Richardbuxton's statement. Quote Share this post Link to post Share on other sites