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Now, I know I almost never make Rebel cards, but I got the idea for this one while reading the TLT OP thread. Something made me think about how these guys used to fly really slow and essentially force you to get too close and/or overshoot, and spoil your shot. So I thought this might be a sort of cool low PS ability. It's probably pretty survivable, for the low PS, and allows for some interesting play styles.

SAaMQ6G.png

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I designed an entire expansion for a YT-1300 Re-release... split-faction, Scum/Resistance.

 

Two Generics of the full-statline YT-1300, one for each faction.

k2zdd0.jpgvsp35d.jpg

 

The Scum uniques focus on economy of squad points, in Unkar Plutt's case, and general slipperiness, in Dusquense's.

e651kj.jpg16m0jma.jpg

 

For the Resistance, Rey features select rerolls, while Han has a new trick up his sleeve.

6hum1e.jpgvf9jbt.jpg

 

A few new crew members appear, mostly for the Resistance, but with a couple cross-faction surprises.

x4lrvk.jpg6ymjhe.jpg

14y0has.jpg2z6c7rp.jpg

 

The YT-1300 gets some new exclusive upgrades to reflect its piecemeal makeup and shady history...

nz0xg9.jpg211w15.jpg

 

...and a new EPT shows off Han's expert piloting skills.

2ee97cp.jpg

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This one is really Generic, and basically Soontirs ability:

frontcard.png

(the points is messed up, I noticed.)

 

And this one is REALLY good:

frontcard%2B2.png

 

Besides the messed up point value on the first one, which one do you think is better/more balanced?

 

edit: this silly editor changed range to ranks! it's supposed to be like the inquisitors ability, but all attacks against me are treated at range 3.

Edited by Sir Orrin

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This one is really Generic, and basically Soontirs ability:

frontcard.png

(the points is messed up, I noticed.)

And this one is REALLY good:

frontcard%2B2.png

Besides the messed up point value on the first one, which one do you think is better/more balanced?

edit: this silly editor changed range to ranks! it's supposed to be like the inquisitors ability, but all attacks against me are treated at range 3.

#1 is (as you said) kinda boring to fly with. I mean, it is a good ability for an interceptor, but it's just kinda "meh", if you know what I mean. I do think #1 is more balanced than #2, but number two would be a fun ace to fly, and would work very good with auto thrusters. Nice job! Edited by bcons

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Some from me: Sentinel Class Shuttle:

 

Dial, i wanted to keep some clumsyness of Lambda while taking upgraded engines into account:

6N6BmyD.png

 

Next one and only generic:

yL456MN.jpg

 

Next 2 uniques (**** i forgot the dot:P) are designed with Sentinels landing in heavy combat zones so its pilots were trained to work under stress, and even perform better in those conditions:

 

XJU0n2U.jpg

QJGyuRk.jpg

 

Last unique was taken from wookiepedia and is former imperial officer that was capable of launching and controling multiple sentinels via holonet, so i designed his ability with heavy field control too:

8RKwBtQ.jpg

 

And of course unique title, Sentinel were heavy armed including point defense. I wanted to emphasis on that by making APLs trigger not on bump but just whenever someone enters your range 1:

T7JZIme.png

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Like the Sentinal title!

 

 

 

Besides the messed up point value on the first one, which one do you think is better/more balanced?

edit: this silly editor changed range to ranks! it's supposed to be like the inquisitors ability, but all attacks against me are treated at range 3.

#1 is (as you said) kinda boring to fly with. I mean, it is a good ability for an interceptor, but it's just kinda "meh", if you know what I mean. I do think #1 is more balanced than #2, but number two would be a fun ace to fly, and would work very good with auto thrusters. Nice job!

 

I think I will use the 2nd one, hopefully it's not too overpowered.

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Poe's mom from the "Shattered Empire" comics

 

773305_mb-.png

 

I love the idea of Fantasy Flight using some of the comic art on future cards.

 

 

I don't think the stress is necessary. Zeta, Blue, and Iggy-D get their templates without an additional cost. Lorrir's stress was a mistake.

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here is my idea's for card's

 

MOD.                                 cost: none 

 

Primary weapon Retrofit.  

 

Ship's firepower is reduced to ZERO

you MUST equip an Secondary weapon at - 4 points (min zero cost) 

the secondary weapon may only be fired from your main arc and becomes subject to range modifies

 

 

Title.                                Cost ZERO   Y-Wing only

 

Y-wing shuttle

 

the ship looses  both Torpedo options, 

gains 2 passenger slots, no more than 4 pt's per passenger 

 

Modification                    Cost 1 pt       Y-Wing only

 

Shield Projector.

 

the ship gains the Reinforce action.

 

"Switch deflector fields double front"

 

Title                                Cost 10 pt's      Y-Wing Only Scum Only

 

The Wild Kard

 

You may take as many modifications as you wish.

you may take an illicit 

this ship may be carried and launched from any large or huge ship capable of carrying and launching fighters, even your opponents, In addition to it's normal payload.

 

 

Modification                  Cost zero       Y-Wing Only

 

BTL-A4

 

The y-wing gains a scanner or illicit upgrade slot

 

 

Edited by Morty Jhones

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The Wild Card..? Really? Ok so i take 10 Stealth Devices :D Deal with it:D

 

And we have BTL-A4 already in game:)

 

But i like the title about reinforce. Ywings should be more of a "ok maybe i cant do anything to you but you can beat me all day long and ill take it"

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ecJYffW.png4aVzSCk.pngUVzIZ2P.pngfNiNmQn.png83OjXG3.pngF1KGu2Q.png

The new Logo corresponds to the Force Token. It can be used to pay for special abilities as noted on pilot cards or as either Focus or Evade.

 

omg yes love it

 

edit: you need to do a Yoda

Edited by Spaceman91

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ecJYffW.png4aVzSCk.pngUVzIZ2P.pngfNiNmQn.png83OjXG3.pngF1KGu2Q.png

The new Logo corresponds to the Force Token. It can be used to pay for special abilities as noted on pilot cards or as either Focus or Evade.

I think Eta-2 should have a cannon slot (ion cannons on the outer edge of the wing) or at least 3 attack die.

Edited by eMeM

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ecJYffW.png4aVzSCk.pngUVzIZ2P.pngfNiNmQn.png83OjXG3.pngF1KGu2Q.png

The new Logo corresponds to the Force Token. It can be used to pay for special abilities as noted on pilot cards or as either Focus or Evade.

I think Eta-2 should have a cannon slot (ion cannons on the outer edge of the wing) or at least 3 attack die.

 

it does have 4 agility... I think it's good.

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The Wild Card..? Really? Ok so i take 10 Stealth Devices :D Deal with it:D

 

And we have BTL-A4 already in game:)

 

But i like the title about reinforce. Ywings should be more of a "ok maybe i cant do anything to you but you can beat me all day long and ill take it"

 

You've never used the Deathwalker 9000 I take it?

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You know, I always thought that a Rogue Squadron title should be something elegant and simple, but still really helpful. Like the ability to change 1 blank to a Focus. Not broken, still represents their superior skills, still has work-arounds and offers tactical choices for the opponent.

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Rogue%20Leader%20Tittle%20Card_zpsaizcryRogue%20Squadron%20Tittle%20Card_zpsjgsg

Not sure on the ability here but I really like the idea of this. Only problem is that a T-65 still goes down pretty easy even with some extra focus.

 

Just something off the top of my head, could probably use some refinement but the general idea was of a title that buffs a group of T-65's flying in formation rather than the individual ship. My thinking was that you could have say Wedge as Rogue Leader, then Biggs with R5-P9, and 2 Rookies as one combination for example. At the start of the combat round Wedge gets 3 focus for Rouge Squadron to use if and when they need it, making the focuses a lot more efficient, and ships can target lock for an action or Biggs can take a focus action to regen at the end of the round. Biggs protects the group while wedge and the 2 rookies are hitting like a truck with focus + TL. There are a lot of cool T-65 combos I can think of using these titles. But I'd love to hear your ideas.

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Titles that I may use in an upcoming campaign thingie.

 

Offers pretty good consistency, since Rogues were some of the best pilots out there.

 

4J0M8Wy.png

 

Figured this would work for the many high PS aces the rebels have. Feels like a good fit.

40CbxnJ.png

 

Gotta survive somehow...

FVmSM1T.png

 

This one works fine on anyone, but especially Maarek (which is quite fitting, really...)

Ug9sN7X.png

Edited by That One Guy

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yes I agree the secret order cards are op for the proposed cost.

 

change initiate to :- 

 

change one Blank into an evade

 

and emperors voice into :-

 

If you have no shields change one Blank into a Critical.

 

-------------------------------------------------------------------------------------------------

Modification                  Cost zero       Y-Wing Only

 

BTL-A4

 

The y-wing gains a scanner, Cannon  or illicit upgrade slot

 

--------------------------------------------------------------------------------------------------

 

sorry that was a typo I missed it should have read

 

BTL - S4

 

which was the heavy recon version of the Y - Wing. Used by rebel Agents and Long range patrols.

 

also there's always

 

modification                Cost 1             Y-wing Only. 

 

QUAD ENGINES

 

Treat all straight Ahead moves as Green.

you are counted as a LARGE Ship for all special attacks.

Edited by Morty Jhones

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