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Bulwyf

What are current meta lists for Scum?

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Thanks to my work schedule being a nightmare the last few months the last time I got to play seriously was picking up Hound's Tooth after release and playing a few games with it. I don't have any of the other wave ships from wave 7 or further on but I don't mind getting them. What are some strong  100 to 150 point lists in the current meta for Scum  ships? Appreciate any help.

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The best scum list I've found in the current meta is big ship + 2x TLT.

48 IG88B w/ VI, HLC, FCS, AT

52 (2x) Thug w/ TLT, R4

R4 is amazing with the TLT, and scum have several big ships that slot in nicely to the 48pt bracket.

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meta is basically IGs

 

but for what can compete v the meta, at least locally, is basically

 

  • Y-wings (either ICT + btl-a4 or TLTs, both with the incredibly powerful R4),
  • Xizor (V.I + virago + FCS + thrusters, which gives you a powerful late game ace),
  • Slaver (gunner + bossk) 
  • both Mux and Palob, for their overwhelmingly powerful and yet somehow overlooked abilities
  • flavors of generic unpronounceable fighters (naked or ace w/crackshot + stims) given their flexible dials and 3 red dice

 

 

 

I've found Z-95s have fallen off hard with the inclusion of TLTs and aces remaining as popular as ever. Their stiffness remains a liability; their low PS has been made even worse

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Interesting. I was having fun with Boba and Starvipers but it seems no one flies them anymore.

I'd roll this. Scum boba's ability is fantastic and vipers are very good too. iirc theres a guy around here that was having quite a bit of success with boba + bossk. Fact check here..

 

https://community.fantasyflightgames.com/topic/195450-move-over-brobots%E2%80%A6-let-the-real-bounty-hunters-do-the-job/

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4x Y-Wing w/ TLT and unhinged astromech

Is boring to play (with and against) but is really strong.

This and Dual Aggressors. That's it until the game breaking Scum Super Dash comes out.

 

Oh, and 7x Feedback Array Z-95's on paper at least.

Edited by ParaGoomba Slayer

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Boba and Bossk are a lot of fun.

 

That's one of the combinations I was hoping would be more popular after getting back into it. Just for pure SW fan in me I love having those two great bounty hunters working together again.

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I forget what the original meta was but, my Scum squad is based off of it. I got it off a local Tournament player who won all of his matches, and never lost. My build isn't complete because I am waiting on un-released content but, here you go:

4x Kihraxz Fighter: Cartel Marauder, Black Sun Ace, Graz the Hunter, Talonbane Cobra. 1x Bodyguard, and 2x XX-23 S-Thread Tracer Missiles (un-released content)

The goal of the build is to be an obnoxious firing squad with some maneuverability. The Black Sun Ace has Bodyguard. The Black Sun Ace is suppose to give that to Talonbane or Graz (depending on who is alive). Graz gets 1 additional defense dice if your attacker is in your firing arc. Talonbane Cobra gets double the effect on his range combat bonuses. These 2 elite Kihraxz can easily hit 3-4 Agility. This means they can avoid most hits while pounding the enemy.

The Tracers help with the over all fire power. They give everyone Target Locks (assuming they are in range). I plan to carry 2 on this build when it is released.

Feel free to modify my Tournament build!

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Perhaps Tae. I wish I could remember. The most I can remember is it had something to do with Lightning Reflexes. Beyond that I can't remember how many Kihraxz, which Pilot Cards or any of that.

All I know is that my build, took on a brand new Scum build, for use in the Tournaments (it's not a meta yet). I took on a Star Viper (Prince Xizor), 2x Scum Y-Wing and 1x Scum Z-95. I won but, lost 2 of my Kihraxz. I got shafted on some of the rolls. This was a local match, and not a Tournament however; the results were impressive. I think it performed better than my modified "Biggs Walks the Dog" build (4x X-Wings). 

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4x Y-Wing w/ TLT and unhinged astromech

Is boring to play (with and against) but is really strong.

This and Dual Aggressors. That's it until the game breaking Scum Super Dash comes out.

 

Oh, and 7x Feedback Array Z-95's on paper at least.

At least Dengar needs to have the attacker in arc to shoot at him. That decreases SLIGHTLY his fat PWT power.

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I forget what the original meta was but, my Scum squad is based off of it. I got it off a local Tournament player who won all of his matches, and never lost. My build isn't complete because I am waiting on un-released content but, here you go:

4x Kihraxz Fighter: Cartel Marauder, Black Sun Ace, Graz the Hunter, Talonbane Cobra. 1x Bodyguard, and 2x XX-23 S-Thread Tracer Missiles (un-released content)

The goal of the build is to be an obnoxious firing squad with some maneuverability. The Black Sun Ace has Bodyguard. The Black Sun Ace is suppose to give that to Talonbane or Graz (depending on who is alive). Graz gets 1 additional defense dice if your attacker is in your firing arc. Talonbane Cobra gets double the effect on his range combat bonuses. These 2 elite Kihraxz can easily hit 3-4 Agility. This means they can avoid most hits while pounding the enemy.

The Tracers help with the over all fire power. They give everyone Target Locks (assuming they are in range). I plan to carry 2 on this build when it is released.

Feel free to modify my Tournament build!

 

I have a similar build... 4 ships, 1 of each Kihraxz also:

 

TalonBane Cobra (Lightning Reflexes, Glitterstim)

Graz the Hunter

Black Sun Ace (Crack Shot)

Cartel Marauder

100 points

 

I played it 2-3 times only though. All wins, but I'd need to playtest it against more lists before considering using it for a tournament.

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Oh, and 7x Feedback Array Z-95's on paper at least.

 

Definitely on paper. It's a great squad against 1-agility ships because your firepower can just melt the opposition at range 1, and they're great against 3-agility ships because those usually have lower hull/shields than other ships which allows the Feedback Array to take them out. Where this list struggles is against the middle ships like X-wings, especially regenerating ones. You don't really have enough hull/shields to whittle yourself down with Feedback Array, but you can't count on your primaries doing enough damage fast enough. It's definitely something I'd like to experiment with more.

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