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wholton

Limits of requisition

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What are the limiting factors on requisitioning outside of a mission? Is it just time (e.g. "you have already spent X weeks to get item Y, therefore you don't have time to do Z."). Further, if a character dies midway through a campaign, what are the rules for getting items for this new character? What is their starting influence?

 

Thanks.

 

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There aren't any rules expanding on either situation, as near as I can tell.  Personally, my group only Requisitions things when the need is dire (I introduced a gelt/money system for my table to make things more sensical).  

 

There are no rules for new characters mid-campaign, unless you just want them to roll up a new one.  I personally keep track of the experience, earned items (not loot) and Influence handed out and give those to people making new characters.  

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