FOXX5 6 Posted December 26, 2015 In aftermath campaign mission we had a question. A Rebel Hero opened the door as her last action, which triggered fortify and cause the imperials to deploy. Does the imperial player now get to activate each of those newly deployed troops? Quote Share this post Link to post Share on other sites
Baer 137 Posted December 26, 2015 Yes. It does not say his troops come in to play depleted so he now has ready troops. Quote Share this post Link to post Share on other sites
Sam Tomahawk 262 Posted December 26, 2015 They get to on the same turn they come out. You just begin alternating between activations again starting at that moment. Quote Share this post Link to post Share on other sites
Lifey 13 Posted December 26, 2015 FWIW, the Rebels will quickly learn that this is exactly why you don't open up a new door at the end of a round 1 Sam Tomahawk reacted to this Quote Share this post Link to post Share on other sites
supersayian 140 Posted December 28, 2015 I have a question when the figures get deployed after the door opens. Does it cost you threat to deploy them? Quote Share this post Link to post Share on other sites
Sam Tomahawk 262 Posted December 28, 2015 I have a question when the figures get deployed after the door opens. Does it cost you threat to deploy them? Any units marked as "reserve units" cost no threat to deploy, but can only be deployed when the specific conditions are met that triggers them (in this case, the door opening) Also Reserve units (being set aside during mission setup) are not available then picking any open units for a mission. Quote Share this post Link to post Share on other sites
supersayian 140 Posted December 28, 2015 Sam thank you for that. I was really confused on that. I greatly appreciate it. 1 Sam Tomahawk reacted to this Quote Share this post Link to post Share on other sites
Fizz 986 Posted December 30, 2015 (edited) I have a question when the figures get deployed after the door opens. Does it cost you threat to deploy them? Any units marked as "reserve units" cost no threat to deploy, but can only be deployed when the specific conditions are met that triggers them (in this case, the door opening) Also Reserve units (being set aside during mission setup) are not available then picking any open units for a mission. "Reserved Units" also cannot be deployed from the Imperial Hand using threat (via Optional Deployment) until after their event trigger deploys them to the table and are subsequently defeated. Edited December 30, 2015 by Fizz Quote Share this post Link to post Share on other sites
Arc 724 1 Posted July 2, 2016 At the end of the aftermath says to go to a story mission (if the heroes "win") but the campaign log says Side mission. I have the heroes pick the side mission. We play it. Do we go back to the aftrrmath page then play the story mission it directed us to play efore? Quote Share this post Link to post Share on other sites
neosmagus 623 Posted July 2, 2016 When you finish a story mission, it directs you to add the next story mission card to play. You place that card with the side missions drawn and any agenda mission cards. The slot on the campaign log tells the players which of the cards are available for them to select. 1 Arc 724 reacted to this Quote Share this post Link to post Share on other sites
a1bert 4,115 Posted July 2, 2016 (edited) Reserved groups are not part of the imperial player's hand. They can only be deployed from mission events and do not cost threat unless the mission event says otherwise. All deployment cards enter the game in the ready position unless specified otherwise. Also, read the second page of the campaign book to the rebels. See a Play By Forum example of Aftermath and the upgrade stage for example here: https://www.boardgamegeek.com/article/18738657#18738657 Edited July 2, 2016 by a1bert 1 Arc 724 reacted to this Quote Share this post Link to post Share on other sites
Arc 724 1 Posted July 2, 2016 how much of the objective can I tell them for Aftermath? Quote Share this post Link to post Share on other sites
a1bert 4,115 Posted July 2, 2016 (edited) You read all of each event, including the rules block when each event happens, including the mission briefing. (Read the second page of the campaign book.) See https://www.boardgamegeek.com/article/18738657#18738657for what the rebels know at the beginning of Aftermath. Rebels know their lose condition and most of the time rebels know their win condition from the beginning (in the least they know how to progress the mission and get to know what to do next). Edited July 2, 2016 by a1bert 1 Arc 724 reacted to this Quote Share this post Link to post Share on other sites
Arc 724 1 Posted July 13, 2016 (edited) You read all of each event, including the rules block when each event happens, including the mission briefing. (Read the second page of the campaign book.) See https://www.boardgamegeek.com/article/18738657#18738657for what the rebels know at the beginning of Aftermath. Rebels know their lose condition and most of the time rebels know their win condition from the beginning (in the least they know how to progress the mission and get to know what to do next). Ok, You guys have been awesome! and providing me with that link has helped A LOT! I read through it, typed out questions, looked up those question (before posting them) etc etc. Until I have finally understood the game. I think I got it, for the most part, the only other thing I see is that in the link a1bert provided has the Imperial player (the GM) of the game allowing rebel players to sell back their items to the "bank." I haven't seen anything in the game about that or cant find it. I really like the idea of it. Could anyone explain that to me or point me in the right direction for this process. It would be nice to have a sell back price list. Thanks a million. ~Arc Edited July 13, 2016 by Arc 724 Quote Share this post Link to post Share on other sites
ManateeX 1,293 Posted July 13, 2016 You read all of each event, including the rules block when each event happens, including the mission briefing. (Read the second page of the campaign book.) See https://www.boardgamegeek.com/article/18738657#18738657for what the rebels know at the beginning of Aftermath. Rebels know their lose condition and most of the time rebels know their win condition from the beginning (in the least they know how to progress the mission and get to know what to do next). Ok, You guys have been awesome! and providing me with that link has helped A LOT! I read through it, typed out questions, looked up those question (before posting them) etc etc. Until I have finally understood the game. I think I got it, for the most part, the only other thing I see is that in the link a1bert provided has the Imperial player (the GM) of the game allowing rebel players to sell back their items to the "bank." I haven't seen anything in the game about that or cant find it. I really like the idea of it. Could anyone explain that to me or point me in the right direction for this process. It would be nice to have a sell back price list. Thanks a million. ~Arc I don't have the guides in front of me so I can't give specific references, but you can sell items back to the bank for half of the cost that you paid for them. You can also sell your starting weapons for 50 each (except for Verena, who can sell each of her two starting weapons for 25). 1 Arc 724 reacted to this Quote Share this post Link to post Share on other sites
a1bert 4,115 Posted July 13, 2016 You can sell starting items for 50cr, and other items for half their cost. -- Immediately before purchasing Item cards, heroes can sell any of the Item cards they already own. Each sold card is returned to the game box. Then the heroes receive an amount of credits equal to half the card's cost rounded up to the nearest 25.-- Item cards without a credit cost can be sold for the heroes to receive 50 credits. 1 Arc 724 reacted to this Quote Share this post Link to post Share on other sites
Arc 724 1 Posted July 14, 2016 You can sell starting items for 50cr, and other items for half their cost. -- Immediately before purchasing Item cards, heroes can sell any of the Item cards they already own. Each sold card is returned to the game box. Then the heroes receive an amount of credits equal to half the card's cost rounded up to the nearest 25. -- Item cards without a credit cost can be sold for the heroes to receive 50 credits. Thank you! Found it! that is, also, exactly what I was looking for. Quote Share this post Link to post Share on other sites