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chriscook

Is Jan Ors a must in Rebs builds?

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No matter what you do with squads do you think Jan is a must.  I took 4 Scurggs, 3 YT 2400's and an Awing vs a Fireball with Vader in a test match and they smoked 3 of my YTs at med range with me only doing damage to Denger and Vader when he got into position to escort 2nd round.  Jan would have really helped to keep some YTs around another round or 2.  What do u guys think?

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Wait... How did your YT's get smoked at medium range? You know Rhymer only applies to attacks against ships, right?

This

On whether Jan's worth it I would say yes as it give you options. She can go with the Scurggs using Intel to break away from fighters if necessary or can go with the YTs to make them more survivable. Don't think she is a must but she can assist you if you're willing to spend the points.

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Wait... How did your YT's get smoked at medium range? You know Rhymer only applies to attacks against ships, right?

This

On whether Jan's worth it I would say yes as it give you options. She can go with the Scurggs using Intel to break away from fighters if necessary or can go with the YTs to make them more survivable. Don't think she is a must but she can assist you if you're willing to spend the points.

 

I'm still confused about firing at medium range.

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Wait... How did your YT's get smoked at medium range? You know Rhymer only applies to attacks against ships, right?

This

On whether Jan's worth it I would say yes as it give you options. She can go with the Scurggs using Intel to break away from fighters if necessary or can go with the YTs to make them more survivable. Don't think she is a must but she can assist you if you're willing to spend the points.

I'm still confused about firing at medium range.

Haven't gotten an answer back from him yet, but it sounds like OP thought Rhymer allowed him to shoot squadrons at medium range.

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Wait... How did your YT's get smoked at medium range? You know Rhymer only applies to attacks against ships, right?

This

On whether Jan's worth it I would say yes as it give you options. She can go with the Scurggs using Intel to break away from fighters if necessary or can go with the YTs to make them more survivable. Don't think she is a must but she can assist you if you're willing to spend the points.

I'm still confused about firing at medium range.

Haven't gotten an answer back from him yet, but it sounds like OP thought Rhymer allowed him to shoot squadrons at medium range.

 

Common mistake for those that have only used him a few times or have not frequented the forums. . . I think I stated this in my Rhymerball Video. . . which now I need to make a Fireball video. . . great. . . 

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I don't know that I'd say "must-have," but I do think the abilities she offers (Intel + special ability) are great enough that she's at least a "must-think-about." If you have lots of squadrons, you want Intel in virtually every case, so you're looking at either 12 points for the generic HWK, or 7 more points for Jan's two Braces, upgraded armaments, and special ability. If you have the seven points, I think her upgrades are well-worth paying the premium.

 

The only situation where I wouldn't consider her is if I was just taking a token squadron screen (more dangerous than in Wave I, but ok...), running an A-wing or Y-wing swarm and wasn't taking any Escorts, or maybe if I was running a pack of Scurrg's and was confident I could Grit them where I wanted them to go. But beyond that, I want Intel, and if I want Intel, I usually want Jan.

 

But maybe that's just me. :)

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I don't know that I'd say "must-have," but I do think the abilities she offers (Intel + special ability) are great enough that she's at least a "must-think-about." If you have lots of squadrons, you want Intel in virtually every case, so you're looking at either 12 points for the generic HWK, or 7 more points for Jan's two Braces, upgraded armaments, and special ability. If you have the seven points, I think her upgrades are well-worth paying the premium.

 

The only situation where I wouldn't consider her is if I was just taking a token squadron screen (more dangerous than in Wave I, but ok...), running an A-wing or Y-wing swarm and wasn't taking any Escorts, or maybe if I was running a pack of Scurrg's and was confident I could Grit them where I wanted them to go. But beyond that, I want Intel, and if I want Intel, I usually want Jan.

 

But maybe that's just me. :)

I don't always bring intel, but when I do, I bring Jan Orrs.

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I'm going to have to disagree on the Dengar comparison. While Jan definitely gives the rebels some much needed support, she doesnt have the stupid-good synergy that imps can put together. That's been the general weakness of rebel squadrons - while they're individually strong, they don't benefit from the compounding AOE effects like Dengar plus howlrunner, plus tie advanced, plus soontir, etc. Dengar opens up some very strong combos that your opponent almost has to factor into their strategy and listbuilding.

That being said, Jan flying with a few xwings is a great way to frustrate your opponent. Oh you got 4 hits on that xwing tearing through your bombers? Nah, it's gonna stick around for a other round of shooting.

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Lists with 8+ genero x-wings dont benefit from jan so much. In those lists, id rather have another x-wing :)

Really? I'm new to the game but it seems like Jan being able to hand off her tokens to escorts (in addition to Intel, of course) would be very useful.

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I feel that Intel, despite having the same mechanic, does have a different effect for Rebels versus Imperials.

 

With the Rebels, it lets the squadrons Pick their Fights.  To either be engaged and fight it out, or to move and go shoot who they want to.

 

With the Imperial Bombers, it lets the Squadrons Ignore the fights, and especially with Rhymer, to let them just shoot Enemy Ships regardless, and let their Hull soak up everthing in the meantime.

 

These, of course, are not the only applications, but they seem to be the big difference bteween them to me, as a player of both.

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I think the Intel is the key, recently my regular opponent has been running an all-star Imperial (Dengar, Howlrunner, Sontir Fel, IG88 + Ties) squadron that was ripping me apart in the squadron game. 

 

With Jan Ors and Intel I able to absorb the initial attacks, in fact forcing 3 fighters to combine to take down one YT1300 and then when I countered with a squadron command and due to Intel combined with flight controllers - I was able to dismantle the buff ships of Dengar and Howlrunner, who where deep in the swarm assuming they where protected and de-tooth and then destroy the other ships.  I am thinking about a budget version with only a HWK and few more squadrons for the same effect with less reliance on Jan Ors's ability but in all Intel as a defensive measure to pick and choose the fight was the key.

 

Unless I'm running A wings I cant outpace Imperial fighters, but with Intel and the Wing commander Officer and the buff from flight controllers, or even Yavaris on my carrier I can take the initial hit and then counter and attack the ships that stack abilities that make Imperial Squadrons so nasty.

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I think the Intel is the key, recently my regular opponent has been running an all-star Imperial (Dengar, Howlrunner, Sontir Fel, IG88 + Ties) squadron that was ripping me apart in the squadron game. 

 

With Jan Ors and Intel I able to absorb the initial attacks, in fact forcing 3 fighters to combine to take down one YT1300 and then when I countered with a squadron command and due to Intel combined with flight controllers - I was able to dismantle the buff ships of Dengar and Howlrunner, who where deep in the swarm assuming they where protected and de-tooth and then destroy the other ships.  I am thinking about a budget version with only a HWK and few more squadrons for the same effect with less reliance on Jan Ors's ability but in all Intel as a defensive measure to pick and choose the fight was the key.

 

Unless I'm running A wings I cant outpace Imperial fighters, but with Intel and the Wing commander Officer and the buff from flight controllers, or even Yavaris on my carrier I can take the initial hit and then counter and attack the ships that stack abilities that make Imperial Squadrons so nasty.

 

It's amazing how much easier Intel makes it to maneuver around escort ships. In Wave I, a single well-placed Escort squadron could be a real pain. Now, just zip past him to the other side and fire at the priority target. Even with 2-3 Escort squadrons, if your attacking squads have any speed at all, it's not difficult to take out one of the escorts, then zip the remaining attackers to occupy its old position and open fire.

 

Managed to de-fang a Mauler/Howlrunner/Dengar/2TA/4 Interceptor swarm the other night using a bunch of X-wings with Jan. Engage a TA with a couple X-wings, then subsume its spot to shoot at Dengar. Then Mauler and Howlrunner (the order is less important once the enemy's Intel squadron is gone, as Mauler is stationary), and last those pesky Interceptors. In Wave I, I'd have had to either absorb the Interceptors' brutal Counter 4, or not shoot at all (and absorb their even more brutal five anti-squadron dice). Now, with Intel, I was largely able to ignore them in favor of the support squads, until their Counter 4 had been whittled down to a much more manageable Counter 2. :P

 

Having Dutch + Yavaris (to toggle the activation sliders on two Interceptors in the first round of squadron combat) was also immensely helpful. :D

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