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Koboldkoenig

Need Help - best Species for force sensitive master thief

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Hey guys, 

I need your help. We start a new campaign and I want to play a master thief, which do not really now, that he has the force in it. 

 

It will be a Smuggler: Thief with a second specialisation in Sentinal: Shadow. 

 

The character is not a normal thief, which steals on markets or something like this, but more the Hudson Hawk Style. 

 

What do you think? Is there a special species which have some special advantages with shadows or hiding? 

 

Thanks for your help! :) 

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We have a player that went "Gank" for this type of concept.  As GM, I prefer to only allow races from published materials.  There are several in the expanded race stuff done by fans (and many on this site) that would do just as well (or better).

 

As a Gank, the player has more room to install cyberware that can assist in his missions (thievery and hacking, some sneaking), and allow him to hide parts and tools in some of his hollowed out spaces.  He plans on having a lightsaber compartment too, to hide that as well.

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Unless you're going for something unconventional like a Drall (Drell? I can never remember which one's which, but they're both weird) or a Weequay, there isn't a whole lot of difference between the species, even at character creation. If you buy the extra 10 XP at the start, you can have a stat spread of 4/3/3/2/2/1. With standard XP, pretty much anyone can start with a 3/3/3/3/2/2 spread. The main differences are which stat you put a 1 in, and a free skill rank or two. Those are really my two standard opening builds. They get you the most Attribute points for your starting XP.

 

I mean, sure, you could buy talents and skill ranks with your starting XP, but who does that?

 

What that means is just about any race can be made to fill any roll. It's really up to you how you do it.

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Drall (Drell? I can never remember which one's which, but they're both weird)

Wrong franchise.

 

 

At least it's still a Space Opera thing.

 

Besides, there is a Wookieepedia entry for Drell. It is one sentence, but I'm counting it.

 

... Now i want to make an EotE Suicide Mission a la Mass Effect 2.

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Selonean is a good choice. 3 in Agility and willpower, though the 1 in cunning and presence means he or she will have a harder time talking their way out of whatever mess that happens should he or she get caught.

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I agree with the sentiments of picking the species you like most, or would most like to play. Wisely-spent XP levels the playing field for most species. That being said, Bothans, Gotals, Nemoidians, and Togruta might be the best fit very early on in the campaign. And humans, of course, for their developmental flexibility.

 

I picked these four for having 3s in Cunning, and not 1s in Agility.

 

Bothans start with a rank of Streetwise skill and the Convincing Demeanor talent. (Edge, and Age core books)

 

Gotals start with a rank in Perception and a sensitivity to energy ability. (Fly Casual)

 

Nemoidians have a free rank in either Decpeption, or Negotiation. (Desperate Allies)

 

Togruta get a free rank in Perception and have a Pack Instincts ability. (Force and Destiny core book)

Edited by RLogue177

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The 'best' is the one you want to play the most.  The bulk of differences between races become irrelevant as you gain xp, so pick the race you like.

 

This.  This this this *breath* this. This system isn't really designed for characters to be 'optimized'.  You may find that just playing the character you want will just get you just as much enjoyment as one that's had every "mechanically optima" choice made, leaving a mish-mash of concepts that are had to explain thematically.

 

Beyond that, I think Bothans, Defel or Gotal may make sense.  Tho we may not have Defel in the FFG material yet.

Edited by LethalDose

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Green Nikto: great climbers (advantage on Athletics checks for climbing), awesome Brawn, bonus Coordination, and the whole "Nikto freedom from slavery" thing can make for great narratives.

Edited by GreyMatter

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Weequay and Chevin start off with 3 Brawn and 3 Cunning. Those might be good places to start.

Neimoidian start off with 3 Cunning and 3 Intellect.

Any of those three races would be natural choices, but so would any other race that could get to 3 Cunning (or higher).

It all depends on what you want to play, and how you see this character working out.

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From a pure power perspective, Nemoidian is awesome.  2/4/3/3/1/2 is a great starting array for a thief (and that 4 can be moved to Int or Cunning, as preferred).  I'm currently playing a Klatooinian thief that's working out okay as well, though his starting array traded the 3 cunning for a 4 int (2/4/4/2/1/2).

 

With the Enhance tree and a few Force points, Agility can switch to a dump stat, allowing more points for cunning/int.

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Any race will really work.  I'm making a Shadow type character for a future campaign but am stealing a species from the unofficial species menagerie (Cathar). Really just don't take something with a hit to Agility and Cunning and you're good to go. 

 

Also, don't forget that if you want to use any of the Shadows awesome forcey talents then you can't have it as your second specilization.  You have to take Exile or Emergent and then move on to Shadow.

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Whatever species appearance and description of culture you find the most appealing.

To quote Yoda:

"Luminous beings are we, not this crude matter..."

In this case the stats and numbers are the crude matter. Your characters motivation and personality, with a dash of player ingenuity, will make the character a better thief.

But.. If you don't care about any of that.. Just play a droid. You don't even need to have a personality.

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