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flipperoverlord

X-Wing Beginner's Guide

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Looked at it up to the TIE Interceptor breakdown, will likely read some more later on. Most of the guide is very clear and easy to follow, and I like how you include a wide variety of upgrades beyond the "best" options. That will help new players develop a style that suits them, and keep them from feeling locked into specific upgrades every time they use a ship. 

 

I do feel you overvalue PTL a bit, though. It's a very strong EPT but TIE Advanced with Predator and ATC is brutal. I would also argue that the only systems upgrades the Advanced should ever take are Accuracy Corrector or ATC. In particular I have to disagree with you on FCS being a good choice against targets with 3+ agility. ATC is much better against the dodgy targets.

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I do feel you overvalue PTL a bit, though. It's a very strong EPT but TIE Advanced with Predator and ATC is brutal. I would also argue that the only systems upgrades the Advanced should ever take are Accuracy Corrector or ATC. In particular I have to disagree with you on FCS being a good choice against targets with 3+ agility. ATC is much better against the dodgy targets.

If push the limit is considered 'over-rated' on advanced, then I think its fair to say FCS is 'under-rated' on the same. While ATC is probably better in potential damage output it is worse in action economy and costs an additional point. These two factors make FCS an appealing choice in certain types of builds. Of course, FCS is ONLY worth considering when the 2 hits from accuracy corrector just aren't going to cut it (again build specific---most of the time, AC is fine), or you really want that free target lock for some specific reason (build synergy and all). Also, just for the record, FCS is hands down better than AC at R1, but worse at R2 or 3. Most people are gonna choose AC, but FCS does has its place in I guess rare circumstances...

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Hi Flipperoverlord,

 

this is amazing.

I wished for a year i could do something similar, but dont have the time.

I can only imagine how much work went into this.

Big Thanks.

 

I would love to share this with the german community.

There is a forum were all german speaking  Players meet and share.

http://www.moseisleyraumhafen.com/

 

If you dont mind, i will post a link to your guide.

 

Cheers Yodas Mum

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I'm reading through your guide, OP, and I think I may make a few suggestions here.

 

1. in your section on Barrel Roll (actions) you may want to make mention of its use in navigation as well, dealing with obstacles, or evasiveness beyond arc dodging (for instance, if a ship can barrel roll out of range 1 (or possibly into range 3) from multiple attackers at once, it is advisable that you do so because a focus may not ever work, but shedding a few attack dice certainly will.

 

2. in the boost section (actions) the last sentence ends with "barrel roll" instead of "boost". I believe this is because you copy pasted from the previous section, and simply forgot to change it.

 

3. you used the correct form of the word 'ordnance'! You win at living, good sir.

 

4. Some more advice on obstacles: you should think about where you want the action to take place.  If you plan on slow-playing your opponent, put them on your opponent's side. if you want to meet in the middle and use them as cover after the primary engagement, put them in the middle. if your opponent has a less maneuverable squad than you, put them on your side. This last one is one I use a lot, since you tend to meet somewhere in the middle. But, where an x-wing or a y-wing or many large ships have difficulty maneuvering through them easily (that is to say, without hitting them and while also maintaining some sort of firing solution on you) my ships can do so easily, so I'm free to come about and line up round 2, while my opponent now has to worry equally about me and about obstacles.

 

5. Aww, no love for Gundark? Oh ok, this is more a personal choice, but I've found that if you keep him at long range against low agility turret ships until you've dropped their shields, he's remarkable late-game against them (so long as he's not alone). Not really a change to make, exactly, just my own little opinion really.

 

6. SImple typo- in Mauler's description, it reads "he is effective [a] fighting toe-to-toe" and should read "effective [at]".

 

7. You inadvertently refer to Juno Eclipse's maneuver dial as an "action dial"

 

Whelp, that's all I have time to do for now, but on the whole I am thoroughly impressed by your work. Top marks for you.

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Hi Flipperoverlord,

 

this is amazing.

I wished for a year i could do something similar, but dont have the time.

I can only imagine how much work went into this.

Big Thanks.

 

I would love to share this with the german community.

There is a forum were all german speaking  Players meet and share.

http://www.moseisleyraumhafen.com/

 

If you dont mind, i will post a link to your guide.

 

Cheers Yodas Mum

Yes, you are more than welcome to share the guide! I'm just happy players are finding it useful.

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I'm reading through your guide, OP, and I think I may make a few suggestions here.

 

1. in your section on Barrel Roll (actions) you may want to make mention of its use in navigation as well, dealing with obstacles, or evasiveness beyond arc dodging (for instance, if a ship can barrel roll out of range 1 (or possibly into range 3) from multiple attackers at once, it is advisable that you do so because a focus may not ever work, but shedding a few attack dice certainly will.

 

2. in the boost section (actions) the last sentence ends with "barrel roll" instead of "boost". I believe this is because you copy pasted from the previous section, and simply forgot to change it.

 

3. you used the correct form of the word 'ordnance'! You win at living, good sir.

 

4. Some more advice on obstacles: you should think about where you want the action to take place.  If you plan on slow-playing your opponent, put them on your opponent's side. if you want to meet in the middle and use them as cover after the primary engagement, put them in the middle. if your opponent has a less maneuverable squad than you, put them on your side. This last one is one I use a lot, since you tend to meet somewhere in the middle. But, where an x-wing or a y-wing or many large ships have difficulty maneuvering through them easily (that is to say, without hitting them and while also maintaining some sort of firing solution on you) my ships can do so easily, so I'm free to come about and line up round 2, while my opponent now has to worry equally about me and about obstacles.

 

5. Aww, no love for Gundark? Oh ok, this is more a personal choice, but I've found that if you keep him at long range against low agility turret ships until you've dropped their shields, he's remarkable late-game against them (so long as he's not alone). Not really a change to make, exactly, just my own little opinion really.

 

6. SImple typo- in Mauler's description, it reads "he is effective [a] fighting toe-to-toe" and should read "effective [at]".

 

7. You inadvertently refer to Juno Eclipse's maneuver dial as an "action dial"

 

Whelp, that's all I have time to do for now, but on the whole I am thoroughly impressed by your work. Top marks for you.

I will fix/add these things for my next update. Without an editor, I can see how I could easily miss those typos haha. Thanks!

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As an experienced gamer, I still find this interesting and helpful.  One "feature" I would suggest you add is a version #, so when you do make changes, etc., I know if what I have is the latest version.  Thanks for your efforts.

Good points. I'll do that for the next update. The guide seems to be received fairly well, so I'll try and get a V1.1 update in within the next day or two, based on some of the feedback I've received. I may add the Force Awakened Ships too.

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When I tried to download the pdf, my virus checker blocked the download as "dangerous" - is this just a foible on my PC, or have others experienced this as well?

It's a PDF that is located in my google drive, so I'm not sure why it's labeled as dangerous. I'm not computer savy enough to know if there is a way to help with this. :/

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When I tried to download the pdf, my virus checker blocked the download as "dangerous" - is this just a foible on my PC, or have others experienced this as well?

 

I had no issues downloading it with multiple security packages running.  If you have any concerns, PM me with your e-mail address and I will e-mail the PDF to you ...

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I think this is a great resource for newer players, plenty of useful hints and tips, I particularly like the fact that you're positive about most ships and pilots, its so easy with things like this to focus on the very top-tier options, but this deprives new players of the ability to learn from themselves.

I think the only thing I have any issue with is your dismissal of Hobbie. He is great when used with R3-A2 to hand out stress without taking it himself, and it looks like the Targeting Astromech will be amazing on him!

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I think this is a great resource for newer players, plenty of useful hints and tips, I particularly like the fact that you're positive about most ships and pilots, its so easy with things like this to focus on the very top-tier options, but this deprives new players of the ability to learn from themselves.

I think the only thing I have any issue with is your dismissal of Hobbie. He is great when used with R3-A2 to hand out stress without taking it himself, and it looks like the Targeting Astromech will be amazing on him!

Great point about Hobbie. I struggled to find a use for him, but you are spot on. I'll change that for the next update.

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