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LazorBeems

Let's Make Cards for TFA Characters! (SPOILER WARNING)

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4 Blacks, and then Black-Black Battery with Bomber?  With a Scatter?  And Rogue?

Not expensive enough.  He's in the "Why wouldn't you take him?" Territory right now...

I think he is good at the level trout I can see an argument for 2 more points. I don't have the Squadron point guide down so this is all by feel.

He only boosts Escorts though with his ability so he would bring back X-Wings and Luke.

 

 

My Gut feel compared him to Keyan...  Who is 20 Points for that Black-Black, with an Ability that has a potential trigger.

 

You've got the Same Hull, Faster Speed, Escort and Rogue on top of it, before you even add the changes to the Anti-Squadron Ability, and the have his ability (for squadrons) with the Potential Trigger.

 

So yes, No math here on my end, either...  Just a gut feeling that its too good for the points.  Points should be a tough call.

 

While this is true, you have to also add into the fact that he costs a HUGE chunk of your squadron limit (easily a 5th of it or so).

 

As was stated a few posts after yours, the lack of an accuracy in an attack is actually a HUGE loss. It is one reason why Bossk needs his ability. 

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Hey all you out there in Star Wars land!  (Warning – Go no further ye afraid of spoilers)

 

So as we’ve all been lamenting, there were sadly not many new capital ships if TFA.  There were, however, lots of cool characters in the movie, so in the interest of making lemonade, I figured it’d be fun exercise to imagine some of them as cards!

The TFA prequel book Before the Awakening has a few new capital ships - Nebulon-Ks, Lancer-class frigates,  Maxima-A class heavy cruisers, Dissident-class light cruiser.

 

As well as fighters (T-85 X-Wings - successor to the T-70)

 

Old ship designs still in use - Z-95 Headhunter, Imperial-class Star Destroyer, Home One.

Wait... Is the Lancer Frigate mentioned different than the old EU Lancer Frigate?

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As for Poe (seriously this time), I would rather he not have Rogue. For one, I don't think it's necessary to reflect his abilities. Two, I don't want rogue to be all that common. I think there are a number of proposals for Leia that better replicate how those fighters operated as a whole (my personal favorite is giving five squadrons the ability to activate at the start of the ship phase). What we saw was a guy that could not be touched in a dogfight, absolutely shredded his opponents, and made everyone around him better. I prefer to concentrate entirely on his dogfighting capabilities. Plus, a dedicated dogfighter that helps those nearby is something the Rebels lack. Wedge is OK, but he only helps himself. I want some synergy **** it. Here's my take:

 

Poe Dameron

Hull: 5

Speed: 4

Anti-Squadron: 2 black, 2 blue

Battery: 1 black

Escort, Bomber

Points: 26

Brace, Scatter

Ability: Enemy squadrons within distance 1 may not spend defense tokens

 

I costed him at 1 point per black anti-squadron die, 1 point for the brace, 2 points for the Scatter, and 6 points for the ability. Against normal squadrons, he's overpriced since his ability does nothing. Against Aces, he's pure evil. Seems like a good niche to me.

 

 

 

Really like it I think it's smart to make rogue a cool unique and uncommon ability. That ability is awesome and I think it plays very well into who poe dameron is. He gives zero effs about enemy aces, because he's simply better.

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As for Poe (seriously this time), I would rather he not have Rogue. For one, I don't think it's necessary to reflect his abilities. Two, I don't want rogue to be all that common. I think there are a number of proposals for Leia that better replicate how those fighters operated as a whole (my personal favorite is giving five squadrons the ability to activate at the start of the ship phase). What we saw was a guy that could not be touched in a dogfight, absolutely shredded his opponents, and made everyone around him better. I prefer to concentrate entirely on his dogfighting capabilities. Plus, a dedicated dogfighter that helps those nearby is something the Rebels lack. Wedge is OK, but he only helps himself. I want some synergy **** it. Here's my take:

 

Poe Dameron

Hull: 5

Speed: 4

Anti-Squadron: 2 black, 2 blue

Battery: 1 black

Escort, Bomber

Points: 26

Brace, Scatter

Ability: Enemy squadrons within distance 1 may not spend defense tokens

 

I costed him at 1 point per black anti-squadron die, 1 point for the brace, 2 points for the Scatter, and 6 points for the ability. Against normal squadrons, he's overpriced since his ability does nothing. Against Aces, he's pure evil. Seems like a good niche to me.

 

 

The forum will not allow me to like this more than once. This makes me sad. Or at least it would, if this concept wasn't so awesome.

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Warlord Leia Organa:

Admiral

23 points

At the start of each squadron phase you may give the "rogue" keyword to up to 3 squadrons with "escort"

Poe Dameron:

5 hull, 3 speed

Escort, Bomber

Brace, Brace

28 points

Squadron 2 blue 3 red

Battery: 1 black

When rolling an attack, if one or more die show a "critcal" face you may toggle this squadron's activation slider.

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As far as models go, do you think we will get new models for the T70 x wing and the FO tie? Especialy for armada, how would you be able to see the difference?

I think new models won't happen. They just wouldn't be distinguishable enough. However, I can see new cards being an option, perhaps included in a Force Awakens starter set. All you would need to make it happen is a rule that you can only have one type of X-Wing or TIE fighter in a given list. Here's how I would make them:

...

TIE/FO

Hull: 4

Speed: 4

Anti-Squadron: 2 blue, 1 black

Battery: 1 blue

Swarm

Points: 10

The TIE/FO's official description is a little more vague than the T-70. All it really says is the First Order brought them up to "modern standards." Luckily, that description specifically includes the addition of shields, so adding a hull point makes sense. The weapons seemed more powerful, but not significantly so. The substitution of a black die for one of the blue anti-squad dice seemed appropriate.

...

I have not read any source material but when they were fleeing did it not have fore and aft lasers, ion cannons and ordnance weapons? that seems a lot more powerful than the twin laser the original Tie had to me. Now the source material may clear it up some and I have only seen the movie once so very possible that I missed something.

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As far as models go, do you think we will get new models for the T70 x wing and the FO tie? Especialy for armada, how would you be able to see the difference?

I think new models won't happen. They just wouldn't be distinguishable enough. However, I can see new cards being an option, perhaps included in a Force Awakens starter set. All you would need to make it happen is a rule that you can only have one type of X-Wing or TIE fighter in a given list. Here's how I would make them:

...

TIE/FO

Hull: 4

Speed: 4

Anti-Squadron: 2 blue, 1 black

Battery: 1 blue

Swarm

Points: 10

The TIE/FO's official description is a little more vague than the T-70. All it really says is the First Order brought them up to "modern standards." Luckily, that description specifically includes the addition of shields, so adding a hull point makes sense. The weapons seemed more powerful, but not significantly so. The substitution of a black die for one of the blue anti-squad dice seemed appropriate.

...

I have not read any source material but when they were fleeing did it not have fore and aft lasers, ion cannons and ordnance weapons? that seems a lot more powerful than the twin laser the original Tie had to me. Now the source material may clear it up some and I have only seen the movie once so very possible that I missed something.
That came up in the X-Wing forums. That specific fighter was apparently a "special forces" variant, as were the two chasing after the Falcon. The normal variant seen in the rest of the movie is pretty much a traditional forward firing fighter. Otherwise, I would have given them Counter 1 and jacked up the price to 11 points. Here are the wookieepedia pages:

http://starwars.wikia.com/wiki/TIE%2Fsf%20space%20superiority%20fighter

http://starwars.wikia.com/wiki/TIE/fo_space_superiority_fighter

Edited by Truthiness

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Rebel:

Poe Dameron, 20 points: Standard Xwing with plus one speed, replace battery with black die, defensive tokens with brace and scatter. Escort, Grit

If Poe Dameron destroys an enemy ship or squadron, he may immediately spend a defensive token to make an additional attack against another enemy ship or squadron at distance 1.

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Rebel:

Poe Dameron, 20 points: Standard Xwing with plus one speed, replace battery with black die, defensive tokens with brace and scatter. Escort, Grit

If Poe Dameron destroys an enemy ship or squadron, he may immediately spend a defensive token to make an additional attack against another enemy ship or squadron at distance 1.

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