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EctoPilot

Tie Punisher...The good, the bad, the ugly

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I just picked up a VT-49, so I am not sure if that helps me out much. Man my wife is gonna kill me.

Don't tell and then when she says "where'd you get that?.." you go "oh I've always had it". She won't know the difference.

 

 

Unless of course she plays too. Thats what got me busted.

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I just picked up a VT-49, so I am not sure if that helps me out much. Man my wife is gonna kill me.

Don't tell and then when she says "where'd you get that?.." you go "oh I've always had it". She won't know the difference.

 

 

Unless of course she plays too. Thats what got me busted.

 

I could not get my wife to play if I paid her too. She actually bought me the red box core, an A-wing and the rebel aces pack, about a week later she was making fun of me for playing. I cannot win.... :(

Edited by EctoPilot

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I just picked up a VT-49, so I am not sure if that helps me out much. Man my wife is gonna kill me.

Don't tell and then when she says "where'd you get that?.." you go "oh I've always had it". She won't know the difference.

 

 

Unless of course she plays too. Thats what got me busted.

 

I could not get my wife to play if I paid her too. She actually bought me the red box core, an A-wing and the rebel aces pack, about a week later she was making fun of me for playing. I cannot win.... :(

 

I here ya.  If my wife had any idea just how many models I own (not just for x-wing).....I have no idea what she would do.  Thankfully, there's man caves! :P

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Hello, as I am new with the punisher, and X-Wing as well, can someone please elaborate rulewise step-by-step how should I modify /reroll Redline + FCS + Cluster rockets?

 

If I understand it well I will spent action to target lock a target. I get two TL of them at once, right

 

Then I spent it to fire Cluster rocket which makes attack (recieving 2x target lock with FCS, rerolling the output for TL from my action) and attack (recieving 2x target lock with FCS and reroll with Target lock from previous Cluster Rocket attack?). But of course I cant have more than 2 TL, Right?

Edited by Dalcor

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Hello, as I am new with the punisher, and X-Wing as well, can someone please elaborate rulewise step-by-step how should I modify /reroll Redline + FCS + Cluster rockets?

 

If I understand it well I will spent action to target lock a target. I get two TL of them at once, right

 

Then I spent it to fire Cluster rocket which makes attack (recieving 2x target lock with FCS, rerolling the output for TL from my action) and attack (recieving 2x target lock with FCS and reroll with Target lock from previous Cluster Rocket attack?). But of course I cant have more than 2 TL, Right?

More or less yeah.

 

It goes like this:

 

You take TL as your action and you put two TL tokens on the target.  When Combat Phase comes along and its Redline's turn to shoot, you spend one of the two TL's  to fire your cluster missiles.  You roll 3 dice for the first attack, and since you still have your 2nd TL token, you may spend that to modify the attack if you wish.  Once the attack is resolved, FCS kicks in, and you get two new TL tokens on the target.  Then you make the 2nd cluster missile attack and may spend one of your two TL tokens to modify that attack as well.  Regardless, at the end of the 2nd attack, FCS triggers and you will have two TL tokens on the target (unless its dead). 

 

But you can never have more than two TL tokens with Redline (normally you can only have one per target----even a ship with Weapon's engineer crew can only have 1 per target, but can maintain a TL token on two separate targets).

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What he said^^^

 

 

Hello, as I am new with the punisher, and X-Wing as well, can someone please elaborate rulewise step-by-step how should I modify /reroll Redline + FCS + Cluster rockets?

 

If I understand it well I will spent action to target lock a target. I get two TL of them at once, right

 

Then I spent it to fire Cluster rocket which makes attack (recieving 2x target lock with FCS, rerolling the output for TL from my action) and attack (recieving 2x target lock with FCS and reroll with Target lock from previous Cluster Rocket attack?). But of course I cant have more than 2 TL, Right?

More or less yeah.

 

It goes like this:

 

You take TL as your action and you put two TL tokens on the target.  When Combat Phase comes along and its Redline's turn to shoot, you spend one of the two TL's  to fire your cluster missiles.  You roll 3 dice for the first attack, and since you still have your 2nd TL token, you may spend that to modify the attack if you wish.  Once the attack is resolved, FCS kicks in, and you get two new TL tokens on the target.  Then you make the 2nd cluster missile attack and may spend one of your two TL tokens to modify that attack as well.  Regardless, at the end of the 2nd attack, FCS triggers and you will have two TL tokens on the target (unless its dead). 

 

But you can never have more than two TL tokens with Redline (normally you can only have one per target----even a ship with Weapon's engineer crew can only have 1 per target, but can maintain a TL token on two separate targets).

 

 

It is a great mechanic to play with. 

 

My wife has just accepted the fact that she married a geek and has her own coping mechanisms.  When I got excited about The Force Awakens she gave me the same look she gives a 5-year-old who finds a dead bird and said "That's nice."

 LMAO!!!! 

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Speaking of punishers i have had great success running this.

Redline

FCS

Assault Missiles

Cluster Missiles

EM

I run him in a list with Vader. Only lost once with it and that was to a Dash/Corran list.

 

Vader, huh???

Care to elaborate more? :huh:

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Alrighty then, I wanted to take a second and Thank everyone who contributed to this build Blade_Mercurial, ficklegreendice, Carnor Rex, Darth Chuck, and everyone else who contributed. Thank you for taking the time to help with this build, it was a interesting idea that turned into something that will hopefully be successful at the tourney level. I have been practicing with this list, played it against friends, with some success. Now to the next level! I will be posting a battle report (good or bad) for my first store tournament, so stay tuned for that. 

 

Again I would like to thank the community for their help and I hope new players can learn more about the Punisher from this thread. 

 

EctoPilot

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I wanted to post a quick update here before I posted my battle report. I played in a small tournament, only 8 people, and I placed 5th out of those 8. I am surprised that I did that good, especially playing against the same list twice. I will edit this with my battle report post link. Again thanks to all the people who contributed and helped me out here!

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I don't think I've seen anyone talk about the lightweight/unguided on a punisher here.  What does you think of this?

redline - unguided rockets, bomblet generator, lightweight frame, collision dectector.

it's relatively cheap from a punisher, but does alot

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7 minutes ago, Biggsy_boy said:

I don't think I've seen anyone talk about the lightweight/unguided on a punisher here.  What does you think of this?

redline - unguided rockets, bomblet generator, lightweight frame, collision dectector.

it's relatively cheap from a punisher, but does alot

Why take Redline?  For the PS?  You could save a point and get barrel rolls with Deathrain

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On 12/18/2015 at 1:18 AM, EctoPilot said:

hello x-wing community!

 

I am a new member here and I wanted to introduce myself. I have only played a few games but I am hooked! So far here is what I have:

Force awakens core set

tie phantoms x2

tie advanced x1

Imperial aces pack

tie interceptor x1

tie fighter x1

and of course the tie punisher

 

I am wondering, is the Tie Punisher any good? It seems to me that it can deal a lot of damage quickly especially with redline piloting. I would like to make a punisher phantom build, but I am not so sure. any help would be appreciated!!

When I first got started, this was one of my favorite lists:

  • Deathrain (26)
    • Accuracy Corrector (3)
    • Cluster Mines (4)
    • Extra Munitions (2)
    • Ion Pulse Missiles (3)
    • TIE mk. II (1)
    • Seismic Charges (2)
  • Royal Guard Pilot (22) [27]
    • Autothrusters (2)
    • Push the Limit (3)
  • Royal Guard Pilot (22) [27]
    • Autothrusters (2)
    • Push the Limit (3)

Now I'll probably run Deathrain lighter when I choose to use her, plus Bomblet Generator practically makes her into an arc dodger if that's what you want her to do. Plus Trajectory Simulator could be interesting, but it will require an FAQ with her ability.

I mostly don't use Redline since he feels kind of clunky to me, even for a Punisher. Most of the time, I'd rather bring a generic Punisher instead of him. Of course, he's a bit higher in the firing order, but right now PS 7 without a slot for Veteran Instincts doesn't matter, so he might as well be a generic that can double up his Target Locks, so I save a fair bit of points running a generic instead.

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1 hour ago, Burius1981 said:

Why take Redline?  For the PS?  You could save a point and get barrel rolls with Deathrain

Sorry, I meant deathrain.  I run this with deathrain because of the barrel rolls and the ability to throw a bomb out front

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22 hours ago, Biggsy_boy said:

I don't think I've seen anyone talk about the lightweight/unguided on a punisher here.  What does you think of this?

redline - unguided rockets, bomblet generator, lightweight frame, collision dectector.

it's relatively cheap from a punisher, but does alot

I prefer Accuracy Corrector to unguided rockets. On a Punisher you boost a lot, so you need an external source of focus to fire UR.

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4 hours ago, Cartchan said:

I prefer Accuracy Corrector to unguided rockets. On a Punisher you boost a lot, so you need an external source of focus to fire UR.

I've had fun with Advanced Sensors--even more tricks for bomb placement with the pre-drop boost, and you'll be able to focus before a K-Turn.  However, I see the logic of Accuracy Corrector on Deathrain.  The build would come in at 34 points, which seems reasonable.

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15 hours ago, theBitterFig said:

I've had fun with Advanced Sensors--even more tricks for bomb placement with the pre-drop boost, and you'll be able to focus before a K-Turn.  However, I see the logic of Accuracy Corrector on Deathrain.  The build would come in at 34 points, which seems reasonable.

I like both AC and AS ideas, but the shenanigans I could do with advanced sensors.  Being able to boost, drop a bomb, barrel roll, than drop a 4K would be amazing.

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