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ctsparky

Thoughts on the trend of the meta going forward, not including , but not limited to wave 8 (Store Championships?)

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How bad is the Phantom nerf? I mean I get it's annoying, and not as good, but I still like flying Whisper, then again, I haven't played outside my own home yet.

for good phantom players it is not a nerf at all, less worried about decloacking first than I am all the stress builds

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I think the current and future meta is really trending towards a heavy use of secondary weapons. The fact that they ignore range bonuses just really hampers a lot of builds. Talonbane is a perfect example, TLTs and HLCs nerf half of his ability.

Edited by barriecritzer

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I think that people are underestimating the impact that Z Swarms and XX-23 Thread tracers are going to have. Blount with Tracers, backed up by a Tala swarm with Concussion missiles and maybe a backup XX-23 - that's a 16 dice Alpha strike (most of which will be hits or crits, as per these numbers here), probably at range three but with no extra defensive die, with an offensive focus, with the auto-hit modifier that Conc missiles give you... That's a hell of a strike.

 

Miranda and stresshogs almost certainly won't survive it, with their one agility. It's a dice-off for Soontir, but his Stealth Device is almost certainly a lost cause, and m ore often than not I reckon he doesn't make it. There isn't a PWT in the game that gets through it without being absolutely pummeled. You're shooting before Golds and Wardens and other TLT carriers - it's going to be a really powerful archetype.

 

I realize it won't be unbeatable. It'll be hard to fly well, arc dodging is still a thing, and if your alpha strike doesn't go well, swarm or not, your two dice primaries are going to struggle to be relevant. And, while your alpha might cause one Brobot some serious grief, getting a second off the table will be very tough. Even so, I'm expecting it to have an impact for sure in 2016.

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The stresshog isn't the problem.

Seeing Poe/Corran/Miranda/Soontir/Vader/Whipser in every god damned list is the problem. Maybe if your opponent's ships weren't invincible as long as they got blah blah stuff

You know that those ships stack actions in order to negate the failure of bad dice rolls. You know TLT shoot twice to allow you to benefit from the chance of one out of two dice rolls not sucking, right?

The game is a game of 40% dice. Dice can't be trusted, so you built in antifail devices. (see focus/evade and auto thrusters)

You know why your 39 generics fail to the aces? They have 1 action and 1 attack chance. 3 Bwings firing 3 attack shots each with only a focus could blank every shot. Now put on FCS and focus/TL your shot? Now you'll have pretty good and effective attacks!

Aces shine because with High PS and high action economy, they get enemy's in arc and make sure there's around 3 hits coming through. Stress works against this because it removes all whiff protection for most ships, so now Whisper's 4 dice have every chance to be all blanks. So when you play the game, remove the dice's chances or running your game, and you'll play a better game. Thus, in my opinion, just account for stress and possibly slippery high PS.

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