draco193 491 Posted December 6, 2015 So I finally got my wave 2 stuff. First game I played with it got the floor wiped with me. Empire Fleet (374 of 400 pts)Commander: Admiral Motti (24 pts)Flagship: (156 pts) Imperial II-Class Star Destroyer(120 pts) Avenger (5 pts) Gunnery Team (7 pts) Phylon Q7 Tractor Beams (6 pts) Electronic Counter Measures (7 pts) XX-9 Turbolasers (5 pts) SW-7 Ion Batteries (5 pts) Fleet Ship 1: (81 pts) Victory I-Class Star Destroyer(73 pts) Ordnance Experts (4 pts) Boosted Comms (4 pts) Fleet Ship 2: (57 pts) Raider I-Class Corvette(44 pts) Impetuous (4 pts) Ordnance Experts (4 pts) Assault Proton Torpedoes (5 pts) Squadrons (80 of 134 pts): 2x Tie Bomber Squadron (18 pts) 1x Major Rhymer Tie Bomber Squadron (16 pts) 1x Punishing One - Dengar (20 pts) 1x Slave I - Bobba Fett (26 pts) Objectives: Advanced Gunnery , Fleet Ambush , Minefields Any specific tweaks anyone would make to this list? I did not play optimally, but I'm wondering if the list could be a little stronger. Quote Share this post Link to post Share on other sites
audere1882 52 Posted December 6, 2015 26 pt bid? Quote Share this post Link to post Share on other sites
nazgull2k1 6 Posted December 6, 2015 yeah, 26pt bid is insane. Add another fighter or 2... lol. Rymer ball is outdated, and too easy to counter, especially with Wave 2 Rogues. Nothing with Escort means your special fighters are getting smashed early and often... Quote Share this post Link to post Share on other sites
Tvayumat 3,637 Posted December 6, 2015 yeah, 26pt bid is insane. Add another fighter or 2... lol. Rymer ball is outdated, and too easy to counter, especially with Wave 2 Rogues. Nothing with Escort means your special fighters are getting smashed early and often... I agree that you should add some TIEs or upgrades to round out that bid more reasonably... but Rhymer is far from outdated. Quote Share this post Link to post Share on other sites
draco193 491 Posted December 6, 2015 (edited) Well I'm glad someone noticed that. The fleet builder that I had screen capped with my list said 397. No wonder it was so lopsided lol I will say I was able to slip his fighter screen pretty quickly with the Raider adding a fire and Deng ar giving intel. Edit : that actually is 397 if you add it all up. So it was just a trouncing. Edited December 6, 2015 by draco193 Quote Share this post Link to post Share on other sites
audere1882 52 Posted December 7, 2015 Vic 1 is too slow to keep up with the rest, unless you blast it ahead and hold back the isd, but in wave two I'd you present a target without ecms it's going to get murdered, either by xi7s on imps needing only once acc to effectively shut down all your tokens or by rebels running xi7s or home one. I know you want it as a carrier but it isn't very effective. Quote Share this post Link to post Share on other sites
GronardII 385 Posted December 7, 2015 The VSD I is slow and short range. If your running it with Avenger, I would upgrade it to a VSD II with gunners and overload pulse. Maybe do the same with the Raider, minus the gunners. Quote Share this post Link to post Share on other sites