Jump to content
Sign in to follow this  
Shomaxt

Hexagrammic Wards and Ceramite Armour VS Pyromancy

Recommended Posts

How exactly do the armor mods in the title (found in Enemies Within) interact with Pyromancy powers? Do you add the +3 Armour from ceramite armour before or after doubling the armour points from hexagrammic wards? 

Share this post


Link to post
Share on other sites

I would say before, since one is bonus armour, the other doubles the points of armour.

 

In the end, if you're the Game Master, goes with what is best when running your game. If each time you send pyromancy powers, these are just 1D10+4 fire bolts, then don't go too strong, but if you consider, in all your games, using better fire powers, then go with the all armour *2.

Share this post


Link to post
Share on other sites

Yeah, I'd count Ceramite first then Hexagrammatic Wards.  Hexagrammatic Wards double your armor against Psychic attacks, while Ceramite has already raised your Armor against certain kinds.  

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...