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Nagash1959

Rules are up!

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Yeah, lately I've seen more games have rules go up after release, but over the past few years, the majority of rules were posted about a week before the product hit the shelves.

 

ANYWAY, time to go read up on the rules! So excited!

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Wow....I hope they uploaded an earlier draft by mistake. Both documents are filled with typos. The Rules Reference seems to have been typed on a computer with a bad H key. 12 separate instances on page 2 alone of the letter missing, several in the title of the game. I really hope that didn't make it into production that way. 

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Out of curiosity: GDW games must be worded according to the British English; possibly the typos you spot could be due to the fact you were expecting standard American English to be used? Just asking, I didn't have the time to go through the rules yet

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Wow....I hope they uploaded an earlier draft by mistake. Both documents are filled with typos. The Rules Reference seems to have been typed on a computer with a bad H key. 12 separate instances on page 2 alone of the letter missing, several in the title of the game. I really hope that didn't make it into production that way.

No idea what file you downloaded, I've yet to find a single mistake.

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The rules seem solid. Some observations:

 

- The rulebook doesn't say you can't travel to a new location whilst still engaged with enemies? That seems odd. Only non-nemesis enemies in the shadows are discarded too, which seems to mean you can travel from say the marshes to the city with a goblin warband hacking at you.

 

- Only four characters. Expansions likely on the horizon though

- Limited advancement: your four skills literally have a predetermined advanced skill, no choices here but which skill to advance first. Would have been nice to have at least two advanced skills to pick from.

- Depending on how many cards the campaign pool consists of, it could be annoying to have to sort them out of each deck after each quest.

 

I hope it's tuned to be hard as the rulebook suggests. With five quests in the campaign, easygoing would have it's interest wane quickly.

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Nothing odd, game would stall for too long would you be required to defeat everything to simply travel. And would have less gameplay option also, which would be bad. More of it, advance action would practically lose it's meaning.

Edited by John Constantine

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There's also countervailing issues againts moving with engaged enmies. Spawns at the new location and engaged limits. The question is, do those negatives outweigh the current location event.

The single quest us OK in my book, I expect a larger portion on my play time will be the Delve Quest anyway.

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