Shrapnelbait 19 Posted November 22, 2015 In the previous FAQ, it was pretty clear that using an Evade token counted as a Dice result for things like Autoblaster. If I'm not mistaken (but I frequently am), the new FAQ changed the wording of dice results, and spending Evade tokens, making it less clear to me. In the new Rules Reference, under modifying dice, it says that you can only add, change or reroll dice. Does that mean that technically speaking, when using an Evade token, you should add a green dice with the evade result face up, to the results of the dice roll, then remove the token from the play area? 1 Scopes reacted to this Quote Share this post Link to post Share on other sites
Rydiak 135 Posted November 22, 2015 Yes, anything that "adds" a result essentially adds a new die with that result to the pool. Under the new rules that added die can be modified (before it could only be cancelled). 2 Quarrel and Scopes reacted to this Quote Share this post Link to post Share on other sites
Warpman 2,115 Posted November 22, 2015 Why not? What's the problem here? Quote Share this post Link to post Share on other sites
Darth Emphatic 148 Posted November 23, 2015 I could see arguing against. If the player blanks out against an attack with only 1 hit and they have an evade token to spend, if I have the ability to change an evade dice to focus, can i use it with the evade token. Quote Share this post Link to post Share on other sites
DraconPyrothayan 6,107 Posted November 23, 2015 I could see arguing against. If the player blanks out against an attack with only 1 hit and they have an evade token to spend, if I have the ability to change an evade dice to focus, can i use it with the evade token. Attacker modifies the Defense dice before the Defender does, so you don't have that ability. (Defender modifies Attack dice before the Attacker, similarly). Quote Share this post Link to post Share on other sites
Shrapnelbait 19 Posted December 27, 2015 Sorry to bring this up again, but I was playing with Omega Leader against the Falcon, and my opponent was surprised when I said he couldn't use an evade token because Omega Leader had a target lock. From the way I read the rules, using an evade token counts as adding an evade dice result. Adding a dice result counts as modifying the dice, which Omega Leader prohibits, therefore the Falcon would be unable to use evade tokens to cancel damage. My opponent was justifiably annoyed as I would also use Juke to change his only evade dice into a focus result, then prevent him from turning it back. This may end up in the 'tournament only/bad for friendships' pile. 3 Deltmi, DraconPyrothayan and heliodorus04 reacted to this Quote Share this post Link to post Share on other sites
heliodorus04 166 Posted December 27, 2015 By the rules as you (and I) understand them, Juke is an awesome card... 1 DraconPyrothayan reacted to this Quote Share this post Link to post Share on other sites
DraconPyrothayan 6,107 Posted December 27, 2015 This may end up in the 'tournament only/bad for friendships' pile. Trick here is to run a Furball game; one in which the Bad for Friendships cards are the only ones in which actually see play. Quote Share this post Link to post Share on other sites
tsondaboy 793 Posted January 5, 2016 The way I understand it, you could also use Juke to change the evade result added by the evade token to an eye result. is that correct? Quote Share this post Link to post Share on other sites
DraconPyrothayan 6,107 Posted January 5, 2016 The way I understand it, you could also use Juke to change the evade result added by the evade token to an eye result. is that correct? Afraid not. Defender modifies defense dice after attacker, so Juke has to happen before Evade. Quote Share this post Link to post Share on other sites
displaced 55 Posted January 5, 2016 The way I understand it, you could also use Juke to change the evade result added by the evade token to an eye result. is that correct? No, the defender adds the evade result from his token in the defender modifies defence dice step which comes after the attacker can modify the defence dice. Essentially, Juke can only modify natural evade rolls, the one exception (of which Im aware) is the evade result added by 3P0, which is specified to be added before the modify dice step. Quote Share this post Link to post Share on other sites
tsondaboy 793 Posted January 5, 2016 You are right, I forgot about the order. Quote Share this post Link to post Share on other sites
heliodorus04 166 Posted January 5, 2016 So Juke question: My opponent has an evade token and is rolling 1 evade die. I have Juke. The defender die result is a blank. Can I use Juke on the evade token (presumably yes based on this thread's discussion) Does the wording on Juke turn the evade token into a focus token. Because if that is the case, it would effectively change the defender's action, and later shooters would be shooting at a target that has no evade tokens. Quote Share this post Link to post Share on other sites
tsondaboy 793 Posted January 5, 2016 So Juke question: My opponent has an evade token and is rolling 1 evade die. I have Juke. The defender die result is a blank. Can I use Juke on the evade token (presumably yes based on this thread's discussion) Does the wording on Juke turn the evade token into a focus token. Because if that is the case, it would effectively change the defender's action, and later shooters would be shooting at a target that has no evade tokens. The way I understand it, you could also use Juke to change the evade result added by the evade token to an eye result. is that correct? No, the defender adds the evade result from his token in the defender modifies defence dice step which comes after the attacker can modify the defence dice. Essentially, Juke can only modify natural evade rolls, the one exception (of which Im aware) is the evade result added by 3P0, which is specified to be added before the modify dice step. What makes my question different than yours that is not covered by the answer given just 2 post above... 1 Parravon reacted to this Quote Share this post Link to post Share on other sites
-Vader- 0 Posted January 5, 2016 Can I use evade tokens to prevent damage from obstacles? Just in case that I´ve an evade token from an action before overlap an obstacle Quote Share this post Link to post Share on other sites
Parravon 5,217 Posted January 5, 2016 (edited) Can I use evade tokens to prevent damage from obstacles? Just in case that I´ve an evade token from an action before overlap an obstacle No, you can't as it's not an attack. Evade tokens can only be used during the Modify Defense Dice step of an attack. Edited January 5, 2016 by Parravon Quote Share this post Link to post Share on other sites
StevenO 2,996 Posted January 5, 2016 So Juke question: My opponent has an evade token and is rolling 1 evade die. I have Juke. The defender die result is a blank. Can I use Juke on the evade token (presumably yes based on this thread's discussion) Does the wording on Juke turn the evade token into a focus token. Because if that is the case, it would effectively change the defender's action, and later shooters would be shooting at a target that has no evade tokens. A token is not a die result until after it is spent. Quote Share this post Link to post Share on other sites
Warpman 2,115 Posted January 6, 2016 This may end up in the 'tournament only/bad for friendships' pile. Trick here is to run a Furball game; one in which the Bad for Friendships cards are the only ones in which actually see play. i thought it was called "sportsplay" and tournament-level squads 1 demoses reacted to this Quote Share this post Link to post Share on other sites
darthlurker 645 Posted January 9, 2016 This may end up in the 'tournament only/bad for friendships' pile. Trick here is to run a Furball game; one in which the Bad for Friendships cards are the only ones in which actually see play. i thought it was called "sportsplay" and tournament-level squads Today I just ran a new list involving Strom, Jax, Dark Curse and Omega Leader... and after two games I think that I'll be retiring it very soon in order to keep my X-Wing mates happy and willing to keep playing with me Quote Share this post Link to post Share on other sites
Darth Emphatic 148 Posted January 9, 2016 Whats the full build? Quote Share this post Link to post Share on other sites
AutoPsychotic 1 Posted March 12, 2016 Whats the full build? I don't know what his was, but I just came up with this one and it seems really, really mean. http://xwing-builder.co.uk/view/442148/the-five-stages-of-grief 1 Slugrage reacted to this Quote Share this post Link to post Share on other sites
Ravinoc 1 Posted April 22, 2016 So what am i missing here. An evade token happens in the defenders modify step. If there is nothing stopping the defender from modifying there dice then why do we need to add the die when using an evade token? its not like the attacker could do anything to that die at that point right? Order of operation attacker declares target attacker rolls defender modifies attack dice (if they can) attacker modifies attacked (if they can) defender rolls attacker modifies defense dice (if they can) defender modifies defense dice (if they can) compare results I am so confused Quote Share this post Link to post Share on other sites
Jiwestone 103 Posted April 22, 2016 Putting down an actual die when you add a result is a clean up of the rules. There are several ways to add dice results to the game, and not all have tokens (like the Advanced Targeting Computer for example), and this is to have all of them behave in the same way. Of course, in the case of an evade token I don`t think I have ever seen anyone actually do that, they just use the token. We are starting to see effects like Crack Shot that happen in the compare results step, and who knows, down the line we might see abilities or upgrade cards that could make you reroll or modify your dice outside the standard modify dice steps. Quote Share this post Link to post Share on other sites
thespaceinvader 17,568 Posted April 22, 2016 So what am i missing here. An evade token happens in the defenders modify step. If there is nothing stopping the defender from modifying there dice then why do we need to add the die when using an evade token? its not like the attacker could do anything to that die at that point right? Order of operation attacker declares target attacker rolls defender modifies attack dice (if they can) attacker modifies attacked (if they can) defender rolls attacker modifies defense dice (if they can) defender modifies defense dice (if they can) compare results I am so confused You don't need to bother, usually. But for instance, in the case of Crack Shot, the evade from the token can be cancelled by Crack Shot, so it might matter. But that's not to say you never will need to worry, there's still a lot of design space left to allow modification of the die from evade tokens. Quote Share this post Link to post Share on other sites