Lyraeus 4,759 Posted December 12, 2015 Hmmmm the second answer does not cover what happens if you kill your opponents last ship as well. . . Quote Share this post Link to post Share on other sites
DerErlkoenig 975 Posted December 12, 2015 Sounds like, from my inference only, games will last until the status phase, rather than ending immediately. So my guess is a 0 point defender margin of victory, if both fleets get destroyed. Quote Share this post Link to post Share on other sites
Lyraeus 4,759 Posted December 12, 2015 Sounds like, from my inference only, games will last until the status phase, rather than ending immediately. So my guess is a 0 point defender margin of victory, if both fleets get destroyed. That is going to cause wierd situations. . . If all ships get destroyed who wins? Do both players get the 400 points? (I expect this the most likely) This allows the Rieekan fleets to pick up more points for objectives like Fire Lanes and to pick up tokens. Quote Share this post Link to post Share on other sites
ScottieATF 2,867 Posted December 12, 2015 Little tiny upgrade cards are not really the best place for some abilities. 1 Madaghmire reacted to this Quote Share this post Link to post Share on other sites
DerErlkoenig 975 Posted December 12, 2015 Sounds like, from my inference only, games will last until the status phase, rather than ending immediately. So my guess is a 0 point defender margin of victory, if both fleets get destroyed. That is going to cause wierd situations. . . If all ships get destroyed who wins? Do both players get the 400 points? (I expect this the most likely) This allows the Rieekan fleets to pick up more points for objectives like Fire Lanes and to pick up tokens. That's my guess. It also allows squadrons one more activation. I imagine if 400/400 tie games become too common they'll change it. He hinted at it, but didn't spell it out, that's frustrating, where the Hell is our FAQ, and Tournament update?! 1 Ardaedhel reacted to this Quote Share this post Link to post Share on other sites
ScottieATF 2,867 Posted December 12, 2015 Oh wait you mean the thing that could have hit with release since release was delayed so much there was a pre-release? I'm sure we will get it a week after SCs begin. I'm only being slightly sarcastic. 3 Ardaedhel, DerErlkoenig and Tvayumat reacted to this Quote Share this post Link to post Share on other sites
Drasnighta 26,832 Posted December 12, 2015 where the Hell is our FAQ, and Tournament update?! and it also reflects a change in the upcoming tournament rules. Its "Upcoming"... Right there. The Boy has no patience. 1 Silver Crane reacted to this Quote Share this post Link to post Share on other sites
BiggsIRL 6,725 Posted December 19, 2015 The “End of Round” timing window occurs after the Status Phase, so ships that are preserved by Rieekan’s ability are removed from the play area before the check for Fire Lanes and Contested Outpost. Thus, those ships cannot help to score victory tokens before being destroyed. - official response email from FFG. 3 DiabloAzul, Tvayumat and DerErlkoenig reacted to this Quote Share this post Link to post Share on other sites
DerErlkoenig 975 Posted December 19, 2015 The “End of Round” timing window occurs after the Status Phase, so ships that are preserved by Rieekan’s ability are removed from the play area before the check for Fire Lanes and Contested Outpost. Thus, those ships cannot help to score victory tokens before being destroyed. - official response email from FFG. I don't believe you at all you liar! Show us the email! (I actually don't doubt you even a little - because this would be a really crappy lie because of how possible, and previously supported it seems, but if you can C&P the email that would be extra-nice.) Quote Share this post Link to post Share on other sites
BiggsIRL 6,725 Posted December 19, 2015 Hello, Matthew, In response to your question: Rules Question:In what order would General Rieekan and Fire Lanes take effect. Namely, does End of Round take place during the Status Phase, or after the Status Phase has ended? Or, hilariously, at the same time - which makes an even weirder timing issue where the 2nd player's objective and General Rieekan both go off at the same time, meaning that if you are 1st player, you have to destroy your ship first, but if you are 2nd player you can decide the order and keep the ship alive. Long story short, I think we need a ruling on this one. The “End of Round” timing window occurs after the Status Phase, so ships that are preserved by Rieekan’s ability are removed from the play area before the check for Fire Lanes and Contested Outpost. Thus, those ships cannot help to score victory tokens before being destroyed. Thanks for playing! James Kniffen Game Designer Fantasy Flight Games jkniffen@fantasyflightgames.com 3 Lyraeus, Rythbryt and DerErlkoenig reacted to this Quote Share this post Link to post Share on other sites
Ardaedhel 10,844 Posted December 20, 2015 I'm glad this one got an answer, because I think it's one of the murkiest as far as RAW go. Specifically, because the RAW seem to indicate conflicting timing for the end of the round: the last item during the status phase is to change the round counter, which, by definition, advances the game to the next round; however, that status phase belongs to the preceding round, which does not end until after the status phase does. Which means you have a brief period there where the round has not ended, but the next one has already started, and the status phase also hasn't ebbed, meaning Rieekan's zombies are still there... Yeah, anyway, glad to get an answer to this one. Quote Share this post Link to post Share on other sites