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player1130419

Points Limit.

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Seeing as 400pts is becoming the new go to for game size, I was wondering what size people have tried?

 

How long before we see games of 1,000pts being played?

 

Essentially I am wondering how well the game scales up. seeing as I tend to buy 2 of all the Imperial ships I think it is safe to say I will amass a sizeable fleet, which understandable I'll be wanting to use.

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I played 750 pts with 20+ squadrons a side using Contested Outpost, it didn't require anything special and didn't take significantly longer than a regular game (maybe 2.5 hours).  Squadron commands were just as important as ever, base rules worked fine, they had a few really upgraded ships, I didn't, etc. It worked fine.  Now I'm just waiting for my preorders to come in so I can hit up a 1K match, though I might see if I can get a 2 vs. 2 1K match going some time.

 

Basically, I don't think it requires much in the way of special consideration... though word to the wise, if you're planning on taking more than a dozen squadrons, throwing them all in at once is asking for a prowling Raider or something smearing them across the pavement (15 wounds in 1 turn was a wake up).

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I've played a 2v2 with 1600 points on the table (each player had 400 points).  We expanded the setup area to the ends of the table (made for a rough ride for my "flanking" CR90s with no table left).

 

Great fun, took forever.  Every turn (save #1) involved a great deal of tension and the fate of the game wasn't set until the very end.

 

Some memorable moments:

 

- Wolfpack of four(!) CR90s attempting to flank and realizing it was the edge of the table or going toe-to-toe with an ISD.

 

Admiral Ackbar: At that close range we won't last long against those Star Destroyers! 

Lando Calrissian: We'll last longer than we will against that Death Star Table Edge! And we might just take a few of them with us! 

 

- A VSD who'd strayed too far from the Imperial battle line getting vaporized in one turn.

- Rhymer ball of villains getting the better of an MC80

 

One rule we did add - if a player lost all their ships their fighters stayed on the table.  Had we dropped that the tide would have turned in favor of the Rebels much earlier.

Edited by SomeKittens

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A friend and I have tried 700 points right when wave one released. The game took about 4 hours, but we were also very new to the game.

In a couple of weekends from now we'll be playing a 1500+ point per side game. We made a couple adjustments to the rules to streamline the game, so I think it'll scale up fine. I'll try to take some cool pics and post them around here.

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