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Gregor Eisenhorn

Struct

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Hi all,

 

I feel like I am missing something obvious here but I need to ask and it's probably going to be very important in my next session. When in structured time/combat, why ever spend a Full Action moving when you can Run as a Full Action and cover much greater ground?

 

Thanks,

 

Eisenhorn

 

EDIT: Looks like my thread title didn't copy/paste correctly. For some reason I forgot how to computer today

Edited by Gregor Eisenhorn

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Run special: "Until the beginning of the character’s next turn, ranged attack made against him suffer a –20 penalty to Ballistic Skill tests, but melee attacks against him gain a +20 bonus to Weapon Skill tests."

Move special: "If the active character ends his movement adjacent to an opponent, he may engage that opponent in melee."

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