Gregor Eisenhorn 139 Posted November 19, 2015 (edited) Hi all, I feel like I am missing something obvious here but I need to ask and it's probably going to be very important in my next session. When in structured time/combat, why ever spend a Full Action moving when you can Run as a Full Action and cover much greater ground? Thanks, Eisenhorn EDIT: Looks like my thread title didn't copy/paste correctly. For some reason I forgot how to computer today Edited November 19, 2015 by Gregor Eisenhorn Quote Share this post Link to post Share on other sites
Aenno 123 Posted November 19, 2015 Run special: "Until the beginning of the character’s next turn, ranged attack made against him suffer a –20 penalty to Ballistic Skill tests, but melee attacks against him gain a +20 bonus to Weapon Skill tests." Move special: "If the active character ends his movement adjacent to an opponent, he may engage that opponent in melee." 1 Gregor Eisenhorn reacted to this Quote Share this post Link to post Share on other sites
Gregor Eisenhorn 139 Posted November 19, 2015 Excellent thank you, so whilst there's distance between them and the enemy it's always better to run until you're up close and personal. Gotcha Quote Share this post Link to post Share on other sites