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Interesting / funny endings to talisman

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Any one else had an interesting or funny way to end talisman?

 

Just finished a game with a friend,  Pandora's box was the ending on view.  He made it to the CoC first. 

 

 

So i stood back and waited for the 12 nether cards to kill me.  Even though i effectively had about 8 life at this point with trinkets and wot not i still didnt fancy my chances of actually coming out of game alive.

 

So what happened I hear you ask?  12 nether cards later, i win the game .... as a toad with 1 life left ... boy was i lucky with the card combos.

 

Anyone else have something like this happen?

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One of my first dragon games ended with me and a friend racing each other through the dragon realms, one going right and the other left.

I was one step ahead and we had agreed that I was unstoppable but still wanted to finish the game.

Meanwhile my wife, who wasn't able to compete with us I'm this game, was still circling the outer region encountering dragon cards. We never look through the cards when we buy a new expansion so all cards are surprises. So, there I was standing in the Valley of fire awaiting my final turn when she drew the great portal for the first time and won the game.

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Nice, seems like your wife was dead lucky.

 

I've also had games where everyone else has gone into the middle but me, but due to endings (Void being one of them) ive won without ever going near the portal of power or CoC.

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Not so much funny, but more along the lines of "I can't believe I just pulled that off!" sort of move:

 

An opponent had just secured a Talisman and made a quick run to the Plain of Peril. I was without a Talisman and still in the Outer Region, near the City space. Needing a 12 movement to intercept them at the Plain of Peril before they could advance out of reach of me, and needing a 6 vs. 1 result against the Sentinel to boot, I rolled 2 dice with my trusty Riding Horse...and got the 12, beat the Sentinel against all odds and took the Talisman in a Psychic Combat! Waltzed my way to victory right after that.

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The last game I played was with 5 players. Me, my girlfriend, my best friend and his girlfriend and another friend.

 

It took a lot of time, and eventually my best friend decided to make a run for it. I'd just secured a Talisman so I too make a run for it, but he way way ahead of me. By the time I got to the Plain of Peril he was already at the Pits.

 

The order of play was: My best friend, my other friend, my best friend's gf and me (the game took so long we implemented perma-death on the second day run, my gf bit the dust).

 

My best friend plays and moves to the Valley of Fire, his face a semblance of pure joy and smugness. Our other friend moves and draws an event (Astral Conjunction). My friend's girlfriend makes her play. Then I play a spell that I got from the event... Transference! 

 

I switch places with my best friend and the next turn I went and resolved whatever ending we got (can't remember which one was, fighting someone).

 

I won not by a stroke of dumb luck, but by two.

 

In bird culture this would be considered a **** move.

 

:P

Edited by SilvioJesus

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We had a legendary game in our group with the 2nd Edition, many years ago.  We had all of the board expansions and in the course of our game the Astropath actually died when a Supernova sent him back to the Rad Zone (for those unfamiliar with the second edition, the Astropath dying was a rare, rare event)!  The whole game lasted seven hours and was completed over two days, so my memory is hazy on a lot, but I clearly remember what happened with the last three characters.  The Dark Elf became the High Mage, Norm the Necromancer (a name I gave him because of his repeated tendency to get drunk at the Tavern) became the Sheriff (He was turned evil by Mephistophles, so I next started calling him 'the Sheriff of Nottingham' ;) ) and the Chainsaw Warrior became the King's Champion!

 

The Dark Elf High Mage made it to the center first, discovering the Demon Lord.  Unable to defeat the super-spirit, he conjured a Warp Gate and escaped.  So we knew what was at the center, but none of us were prepared to face it yet.  The King's Champion was turned into a Toad by the Witch, and the High Mage gladly went after the valuable items dropped by the Toad.  Unfortunately for him, he was on his last life, and the Witch killed him!

 

The Sheriff took the best items of both the King's Champion and the deceased High Mage, putting him in the lead of the now-two player game.  Subsequently the King's Champion took vengeful satisfaction in using a Destruction spell to slay the Witch :angry:.  

 

Fortunately, the Sheriff took another trip to Timescape, forcing him to leave many of the items  he'd gained behind.  The King's Champion regained many items and headed for the Middle Region.  The Sheriff came back and followed him, and for the first and only time in all our times of playing Talisman, we had a race to Crown space with one side taking the Strength route while the other side took the Craft route!  

 

As one would expect of a movie or novel, the two foes met in the Valley of Fire, the King's Champion charging forward on his Warhorse, his Chainsword clashing with the Runesword!  But the Sheriff was too powerful and he overcame the King's Champion.  Brilliantly  he intended to take the Horse and Cart which held all of his foe's Talismans, but was forced to take the Golden Statue instead :blink:!

 

The King's Champion moved to the Demon Lord, and the Spirit monarch set up his mystical barrier in the Valley of Fire, walling the Sheriff out.  With his tremendously high Craft (boosted by a couple of beneficial mutations, courtesy of the Rad Zone), the King's Champion was easily beating the Demon Lord, but the Sheriff refused to give up!  

 

He fled back to the Plain of Peril, then used Water Walking to cross the Storm River and visit the Mystic.  He was hoping against hope that the Mystic would give him the Random spell, but instead the wise old man turned the Sheriff good!

 

Virtually bolting up from his seat, the player said "I RESIGN!", giving up being the Sheriff and returning to his original character, that of the Evil Necromancer.  

 

The King's Champion did triumph, but the Necromancer had charmed the Water Elemental and had the Alchemist as his follower, so our group said he used the Water Elemental to transport him and his followers to an island, where he founded his own dark kingdom financed by gold from his Alchemist.  This actually spawned the creation of twelve nations between the Necromancer's island and the new King, with each gathering all of the remaining living characters of his alignment under his banner, then sending them out to take control of these new kingdoms (yes, it seems absurd that every kingdom should have its own Valley of Fire and Random Ending, but we were kids and it was fun :D!).  Nor was the player playing the High Mage left out, as we gave him control of all the Neutral characters (though he complained a great deal about the Astropath having already died and the former Chainsaw Warrior leading the side of good.)   

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