Jump to content
Sign in to follow this  
BloodRaven 34

Melee combat rules

Recommended Posts

Been playing for a short time. The rule book was very helpful on combat with ranged weapons and physic powers. But one thing it lacked was how to use melee combat. If there is anyone out there who can help me with the rules on this. It would be very helpful. Thank you so much.

Share this post


Link to post
Share on other sites

Use Weapon Skill charateristic instead of the Balistic Skill, use melee weapon profile instead of ranged weapon, use melee combat actions (look at the table on page 237 of Core Rulebook and subsequent descriptions). Apply melee talents. It all works exactly the same way.

Edited by Jargal

Share this post


Link to post
Share on other sites

Which part of melee is unclear? It would be easier to help if you could point out the murky parts. In a nutshell, you need to be next to the vile xenos you want to sock in the eye, roll WS, see if the opponent makes his parry or dodge, and if not, apply damage, not forgetting to add the Strength bonus.

Share this post


Link to post
Share on other sites

In general you get one pistol (using BS) or one knife strike (WS).

Swift attack and lightening attack let you make a second and third. (using up a second and third parry on the defenders part)

Two weapon wielder lets you make a bonus attack with the off hand weapon in addition to the above attack.

Share this post


Link to post
Share on other sites

Been playing for a short time. The rule book was very helpful on combat with ranged weapons and physic powers. But one thing it lacked was how to use melee combat. If there is anyone out there who can help me with the rules on this. It would be very helpful. Thank you so much.

General gist is that it works the same way as ranged, just swapping BS for WS. 

 

Step 1 - Be close enough to enemy to hit him (Usually around 5m ish)

Step 2 - Attacker rolls Weapon Skill to hit as normal applying all relevant modifiers to hit. Attacker may also make called shot to hit specific body part or use specific actions such as Swift Attack (Equivalent of Semi-Auto) or Lightning Attack (Full auto) to modify how many times they hit.

Step 3 - As per rules for shooting, use the roll to determine hit location reversing the hit dice to see what body part (or not depending on relevant talents) and resolve damage as normal based on however many hits from the previous step.

Step 4 - Apply defender resistances/field saves/dodge or parry tests etc

Step 5 - Do damage to filthy xenos scum

 

Repeat until either/both side is dead.

Edited by Calgor Grim

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...