Jump to content
Sign in to follow this  
kopmcginty

Poe - Stresshog - Eaden Vrill

Recommended Posts

Poe+Wired+R3A2

Eaden

Jan+RecSpec+Ion Turret

99 points.

R3A2 and Wired. Freaking awesome. Now the stresshog can actually do something! Since you grab stress before rolling dice, there is literally no drawback!

4 dice pwt? Okay, sure. 5 at range 1? Not a problem ladies!

Edited by Darkcloak

Share this post


Link to post
Share on other sites

Poe+Wired+R3A2

Eaden

Jan+RecSpec+Ion Turret

99 points.

R3A2 and Wired. Freaking awesome. Now the stresshog can actually do something! Since you grab stress before rolling dice, there is literally no drawback!

4 dice pwt? Okay, sure. 5 at range 1? Not a problem ladies!

Change Jan's ion turret into a twin laser turret and you're golden.

Share this post


Link to post
Share on other sites

Yeah... TLT would be a better fit, but for me it's a choice between Ion Turret and Blaster Turret. So really I'm stuck with Ions or primaries on Jan! TlT is a 1/2 Tie right? There is room for it too.

I'm going to run this list tomorrow for X-Wing Night. A lot of Imps out there lately and I think this may be just the thing to shake em up.

Any idea how this idea (in general) would fare against Aces? My meta sees a lot of high PS Aces flying around with typically not a lot of hulls. How would the more experienced players here fly this list?

Share this post


Link to post
Share on other sites

What about this?

 

Poe Dameron (31)
Wired (1)
R3-A2 (2)
Autothrusters (2)
 
Eaden Vrill (32)
Intelligence Agent (1)
Anti-Pursuit Lasers (2)
 
Jake Farrell (24)
Push the Limit (3)
Chardaan Refit (-2)
Veteran Instincts (1)
Autothrusters (2)
A-Wing Test Pilot (0)
 
Total: 99
 
 
You loose double stresss but you gain mobility, and more damage? also you dont need to stress people like panic atack, just stress them before Vrill atack so he gets the bonus, you dont even need to atack to same target if they use some so popular push the limits.

Share this post


Link to post
Share on other sites

Thing is, Vrill telegraphs were Poe is going then and if he can be predicted he will get focussed down. I think it's risky as your forcing him to rely heavily on green manoeuvres.

So tested my version of the list tonight and went well.

Game 1 was vs Whisper, Fel and an AC Advanced one of our groups better players wanted to try out. Not a great list for the stressbot to face in that the two aces would be able to dance but good in that a shot on one of them could be devastating. In first exchange I managed to double stress Whisper but all three enemy ships were focussing on the stressbot and were closer than I liked which meant turn two Whisper killed it before it could shoot, gamble with the Y payed off though as it was still stressed and couldn't recloak. This allowed Poe to come in from the flank and leave her on just one hull.

Mid game was all about Vrill being awesome. Whisper never recovered from being so hurt and died to Poe. Then IA and BR saw me draw two bumps from Fel who had come through asteroids to help take down the Y and was a little restricted in movement. I've flown him a fair bit and had a general idea were he wanted to go but IA and BR let me adjust to get blocks that would have just missed otherwise. I was failing to get any normal shooting hits on Fel but the APL hit both times.

Poe was on 1 shield and Vrill pretty healthy against a healthy Advanced and a 1 hull Fell so I was feeling good. Then I messed up by not regening Poe. That would come back to bite me as he drew the crit that makes all damage face up and he died shortly after as I gambled and took a focus rather than flip it.

End game was Vrill against the advanced and Fel. I had been doing tight manouvers trying to get the kill on Fel but was failing to punch through his tokens while the Advance nibbled away at me so I switched target with a fast move to get out of Fels range while I dealt with the other ship. Eventually was a 2hp Vrill vs Fel. With us at barely range 2 from the previous turn I dialled a 1 sharp and used IA to place. A third block on him which again got an APL hit for the win.

Great game. Only 1 round of shooting from the stressbot but that paid for itself with Whisper left hurting and flying to survive rather than being aggressive and ultimately led to her dimise. I didn't fly Poe as well as I have previously but Vrill was awesome. I had luck with APL for sure with it getting all three hull of Fel. Hilarious to see him die with his stealth device still in place! I think the luck maybe balanced out over all with a struggle to land the final hit first on a whisper then on Fel but those APL hits were a decider for sure.

Second game was against a guy that likes to fly lots of Tie's, in this case 5 FO's all with Predator. I jousted with Vrill to tempt them to leave the Y alone. They did a number on Vrill early as the Y hung back out of range of half the Tie's but he survived while the Y threw stress everywhere. He quickly realised his mistake in not targeting the Y wing and switched target but the damage was done, also allowed the 2400 to survive. I was flying Poe much better this time and was pretty sure of win but we called a draw as he had to leave.

Jousting with Vrill was a gamble but as I had to deploy before the FO's who flew forward very aggressively would have left the Y vulnerable if I tried to avoid it.

Overall the list was great fun. Vrill was great value for his points even though I've never flown the 2400 before. I think I can improve my flying of it as it has such an amazing dial and I maybe didn't take full advantage of it though I certainly did ok with it. Poe is just Poe and the Y really does force target prioritisation which I really like. I'm tempted to drop the title though as it restricts aces it can go a lot and maybe I'd get the same benefit form 1 stress per turn and possibly having it hang around longer by being less predictable.

Edited by kopmcginty

Share this post


Link to post
Share on other sites

I took Vrill's StressHOrs to a little local tourney last weekend, and placed 6 from 14 going 2 wins from 4 games. My first ever tourney, so I'm happy with that.

 

Game 1:

Against a Bossk build with *edit I tell a lie. Not z's, it was* two HWK's!. Completely mucked up my turn 2 "turn in" into the battle proper, by underestimating how fast that YV-666 moved and was left fairly badly flanked. took a butload of dice and was smarting badly. My replies, dice-wise, were less than satisfactory. Was all downhill after that. Not a good start.

 

Game 2:

I think it was Vader, Turr (VI), Marek and some tie. A better plan and much better opening moves, saw me catch Turr in a barrage from the stress hog and Vrill's 5 dice HLC and reduce him to 1 hull in turn 2. I took a couple of hits here and there and he focused on getting rid of Jan. Next turn, or by 4 Tur was gone and my focus shifte to Vader. A hard nut to crack, but he went down just after he finished Jan. The damage was done and I chased Marek around but eventually knocked out the other tie before it went to time.

 

Game 3:

Triple A's. Tycho, Jake, Green with all the trimmings and prockets. Turn 3 and the two aces  pounced into range of Vrill, and unleashed a procket reaming. His red dice would not fail after that. I got Jake back with a few hits this round and next. He was hurting badly with a console fire. A console fire that was to last SEVEN TURNS before he died. I think most of that was on one hull. Certainly the last 5 of them. Because that was when it became ridiculous :). His green dice also couldn't fail. I'd score major hits, he'd evade them as easy as pie. I couldn't repel dice of that magnitude, and on the last round I K-turned off the board by 2mm with my last ship (Y-wing), but he was gracious enough for me to still take a shot,... that missed of course.Jake did finally blow up on that last round. It was comedy gold. Gray then died.

 

Game 4:

Scum. Talonbane, Cartel, 3 x Z-95. He was a bit too spread-out, and I did an almost perfect rollout to catch Talonbane with another Vrill + Y combo (2mm off also gettin Jan in there). Down to 1 hull in the 1st engagement. Took a few hits, but next round he was smoke. After that it was pretty much clean up duty, though he did do a couple of great blocks and a couple of moves that kept him out of my HLC's arc. Knocked out his last z just as time was called.

 

Overall, a pretty decent list I think. Keep Jan alive on the outer side of the fray if you can, get the stress hog in there, because if it's taking hits over the other two, that is also good. Vrill getting heavily focussed down early is big trouble. Keeping that from happening is easier said than done sometimes, since you want that HLC in arc. The good thing is, out of arc you still have the backup PWT that's not too shabby on stressed opponents especially at range 1. People have played a lot of donut hole Dash, so they don't quite expect it, if they've not played against it. It only clicks for them when you start counting out dice at R1 hahaha.

Edited by Pimpbacca

Share this post


Link to post
Share on other sites

I flew Poe w/ VI, R2D2, AT ; Eaden Vrill w/ Chewbacca Crew ; Gold Y w/ TLT BTLa4 R3A2

 

And while it managed to win quite handily, Eaden Vrill was rather disappointing as he could tank damage but didn't output as much firepower as I had hoped. Even when he was shooting at the stressed target it was hard to manage actions to actually force maximum damage. And it was harder to pull off the combo than I had thought. And when he has only 2 dice it's such a waste of points. 

 

The obvious switch is to add another TLT Y and a headhunter, ala Paul heaver. I'm curious about Etahn Abhat R2D2 VI and giving Poe R5P9 instead. 

Share this post


Link to post
Share on other sites

I've been flying my Vader mini swarm a lot recently including my local store champ (bad mistakes saw me only go 2-2 and miss the cut by a looooong way). I make too many mistakes with 5 and 6 ships over multiple games so am done with it for now and thinking to have a good run with Vrill. Im actually unbeaten in the small number of games I've used the Vrill hog and Poe combo so I want to run some tests with a view to a store champ next month,

I am thinking of a change though. Basically I'm sick of the sight of Poe in either mine, the opponents or both lists. Dropping him but how to replace. Currently I have two ideas;

Vrill IA and APL stay in place. Just too much fun has been had to change that.

.....

Eaden Vrill — YT-2400 32

Intelligence Agent 1

Anti-Pursuit Lasers 2

Ship Total: 35

Gray Squadron Pilot — Y-Wing 20

Twin Laser Turret 6

R3-A2 2

Ship Total: 28

Wild Space Fringer — YT-2400 30

Heavy Laser Cannon 7

Ship Total: 37

I lose my ace finisher but have the firepower and durability of the second pancake instead. List doesn't have the title on the Y wing but I would most likely keep the turret locked for full stress and firepower.

.....

Eaden Vrill — YT-2400 32

Intelligence Agent 1

Anti-Pursuit Lasers 2

Ship Total: 35

Gray Squadron Pilot — Y-Wing 20

Twin Laser Turret 6

R3-A2 2

Ship Total: 28

Miranda Doni — K-Wing 29

Twin Laser Turret 6

Tactician 2

Ship Total: 37

This one swapsoe for Miranda. Keeps the strong endgame theme and adds an extra source of stress. In this one I would be tempted to unlock the Y wings turret. Loses some of the control and damage output but would let me fly the Y wing less predictably while still firing.

.....

Really don't know whether to fly one of these or seeing as I placed poorlly in store champ (9th of 21) keep the slightly more proven Poe?

Share this post


Link to post
Share on other sites

I've been flying Ello lately and have to say his ability is really great.  You could use him instead of Poe.

 

For 37 points, you could go with one of the following builds:

 

-Predator, R2-D2 & integrated astro

 

-VI, R2-D2 & autothrusters

 

-Predator (or push the limit), BB-8 & autothrusters

 

My personal fave is lone wolf, R2-D2 & autothrusters, but that's 38 points, so doesn't quite fit your list...

Share this post


Link to post
Share on other sites

Yeah, I've had great fun with Atsy. Amazing pilot ability.

For now I've gone with the Miranda option. Played couple of games last night. Game 1 tagged a Decimator with 4 stress on first pass. Game over almost.

Game 2 opponent switched to a Redline list he came up with to counter TLTs. Kept the Y and K out his munitions range and let Vrill eat a Cluster at start. Then surprised him by intentionally blasting the Y through a rock and tagging Redline leaving him action less and shutting down the munitions.

Almost too easy, didn't lose a ship either game. Sure I will have tougher matchups but wonder what? Crackshot swarms I suppose for one. Palp elites? I think the second source is a good call for the latter as I can cover a larger area.

What would my toughest opponents be?

Share this post


Link to post
Share on other sites

Yeah, I've had great fun with Atsy. Amazing pilot ability.

For now I've gone with the Miranda option. Played couple of games last night. Game 1 tagged a Decimator with 4 stress on first pass. Game over almost.

Game 2 opponent switched to a Redline list he came up with to counter TLTs. Kept the Y and K out his munitions range and let Vrill eat a Cluster at start. Then surprised him by intentionally blasting the Y through a rock and tagging Redline leaving him action less and shutting down the munitions.

Almost too easy, didn't lose a ship either game. Sure I will have tougher matchups but wonder what? Crackshot swarms I suppose for one. Palp elites? I think the second source is a good call for the latter as I can cover a larger area.

What would my toughest opponents be?

 

I really like your Miranda version. I'm assuming you kept the BTL-A4 title? I might try it actually. I'm curious to try IA+APL on Vrill, but Recon Spec has been very solid in my experience. As of now, I've played 8 games with the build (Poe, Gray & Vrill) and got 6 wins. Both my losses were really my fault. Bad maneuvering and poor target selection.

 

I'd say the more difficult lists to face would be 4+ ships.

Edited by admat

Share this post


Link to post
Share on other sites

I did indeed keep the title. I found slapping 4 stress on something in one pass to be brutal in both games.

First turn of shooting stop a ship from having actions forever then kill it while it struggles to do anything other than basic fly and shoot. Take shots of opportunity along the way if worth it. Eg in second game his Vader thought I was target fixated on the Punisher and found Miranda swinging round to make his life hard while the other two kept the pressure on Redline.

I can certainly see recspec on Vrill. Few times I wished I'd have still had a token after I'd used it. Didn't actually get huge mileage out of the APL IA combo in these games.. So recspec would probably have been better this time but I just like the combo so much and feel it will help out against aces. Guess those 3 points can easily be a case of season to taste. :)

I do think a Black crack swarm or miniswarm and ace for example could do nasty things to me but I'd fancy Miranda to see me through if the other two get some work done first. If they try to remove Miranda she just slams away to reach endgame.I might try get one of the guys to fly something like that against my list and see how it pans out.

Edited by kopmcginty

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...