Lifer4700 396 Posted November 9, 2015 (edited) So is guaranteed damage under a specific circumstance. And if that circumstance never occurs before the fragile TIE is gunned down... Winning the lottery is guaranteed if you pick the correct numbers. Edited November 9, 2015 by Lifer4700 Quote Share this post Link to post Share on other sites
Panic 217 1,857 Posted November 9, 2015 Green dice will fail more than red dice. its the nature of the game. Quote Share this post Link to post Share on other sites
ficklegreendice 34,363 Posted November 9, 2015 So is guaranteed damage under a specific circumstance. And if that circumstance never occurs before the fragile TIE is gunned down... Winning the lottery is guaranteed if you pick the correct numbers. or if you buy enough tickets such is the Tie fighter way 3 MortalPlague, banjobenito and Lampyridae reacted to this Quote Share this post Link to post Share on other sites
Panic 217 1,857 Posted November 9, 2015 So is guaranteed damage under a specific circumstance. And if that circumstance never occurs before the fragile TIE is gunned down... Winning the lottery is guaranteed if you pick the correct numbers. or if you buy enough tickets such is the Tie fighter way I could guess one number between 1 and 10 and be right 10% of the time.... OR i could guess 7 numbers from1-10 and be right 70% of the time... Tie fighters... Right 70% of the time. 1 R5D8 reacted to this Quote Share this post Link to post Share on other sites
WWHSD 9,273 Posted November 9, 2015 (edited) So is guaranteed damage under a specific circumstance. And if that circumstance never occurs before the fragile TIE is gunned down... Winning the lottery is guaranteed if you pick the correct numbers. 3 green dice only slightly beat out 2 red dice. Crackshot turns that 3 vs. 2 situation into a 2 vs. 2, but you get to choose which of opponent's dice gets discarded. Crackshot has the added benefit of making your target spend focus and evade tokens as a preventive measure. If your opponent has just enough evades to beat your roll and you've still got Crackshot they may spend the token to make sure that you can't spend Crackshot to get a hit through. Edited November 9, 2015 by WWHSD 3 Rodafowa, Wilhelm Screamer and ViscerothSWG reacted to this Quote Share this post Link to post Share on other sites
Panic 217 1,857 Posted November 9, 2015 Like all discardable EPT slots... you have to play the mind games... 2 hits and 2 evades with one focus? just touch and make it look like you're considering using it. BAM focus used. next shot at them is unmodifiable. Quote Share this post Link to post Share on other sites
Pandademic 425 Posted November 9, 2015 So is guaranteed damage under a specific circumstance. And if that circumstance never occurs before the fragile TIE is gunned down... Winning the lottery is guaranteed if you pick the correct numbers. 3 green dice only slightly beat out 2 red dice. Crackshot turns that 3 vs. 2 situation into a 2 vs. 2, but you get to chose which of opponent's dice gets discarded. Crackshot has the added benefit of making your target spend focus and evade tokens as a preventive measure. If your opponent has just enough evades to beat your roll and you've still got Crackshot they may spend the token to make sure that you can't spend Crackshot to get a hit through. Exactly. And if they do "over-evade," you get to keep Crackshot for your next attack. That's not bad at all for a 1-point, "single use" upgrade. 1 StarWarsDad1138 reacted to this Quote Share this post Link to post Share on other sites
Edrahil135 77 Posted November 9, 2015 So is guaranteed damage under a specific circumstance. And if that circumstance never occurs before the fragile TIE is gunned down... Winning the lottery is guaranteed if you pick the correct numbers. or if you buy enough tickets such is the Tie fighter way I could guess one number between 1 and 10 and be right 10% of the time.... OR i could guess 7 numbers from1-10 and be right 70% of the time... Tie fighters... Right 70% of the time.Tie fighters, 70%of the time, they work 100%of the time 10 Thunderchild, surfimp, FTS Gecko and 7 others reacted to this Quote Share this post Link to post Share on other sites
WWHSD 9,273 Posted November 9, 2015 (edited) Also, is a throw-away card. Single use. It's a single use that will always be effective. The one point that gets spent on Crackshot is going to, at a minimum take away 2 squad points worth of health (and that's shooting at a naked OGP Shuttle) and will usually result in more. With the way that the card was first FAQ'd, it would be a rather lackluster upgrade (you needed to spend it for green dice were rolled) that made it's effectiveness a crapshoot. As it stands it's one of the best values in the game. And if that circumstance never occurs before the fragile TIE is gunned down... That's exactly why a cheap, effective, one-shot EPT like Crackshot is perfect on ships like Black Squad Pilots. With as fragile as they are most EPTs could end up being one-shot EPTs on them. Crackshot can also screw with your opponents targeting priority. Do you take the range 3 shot at the one health TIE that has already spent Crackshot or do you attempt to burn down the full health TIE at range 2 that still has Crackshot before he gets a chance to shoot? Edited November 9, 2015 by WWHSD 1 Rodafowa reacted to this Quote Share this post Link to post Share on other sites
Crabbok 9,878 Posted November 9, 2015 I REALLY like Crackshot. It's Action Independent - and lets you chose when to use it. And it's CHEAP! I especially like the M3A Tansari point veteran with an HLC and Crackshot. PS5 isn't shooting TOO late, and 4 dice at range 3, where you don't get your extra die for range, plus you LOSE an evade result?!?! I ran one of those with Latts Razzi and some double Target Locking crew, and Talonbane Cobra with Predator and Glitterstim the other day. It was GREAT not to have to rely on actions - especially when facing stressbot Y-Wings. Quote Share this post Link to post Share on other sites
Tailsgod 641 Posted November 9, 2015 -PTL walks into thread whistling--sees first post- -PTL walks out of thread whistling- 6 mearn4d10, Shenannigan, Thunderchild and 3 others reacted to this Quote Share this post Link to post Share on other sites
WWHSD 9,273 Posted November 9, 2015 I especially like the M3A Tansari point veteran with an HLC and Crackshot. PS5 isn't shooting TOO late, and 4 dice at range 3, where you don't get your extra die for range, plus you LOSE an evade result?!?! 27 points just seems way too expensive for something that fragile. I might be tempted to try it with either a Mangler or an Ion Cannon and either just keep the cost down, or slap on a hull upgrade for the same price. Quote Share this post Link to post Share on other sites
WokeUpDead 868 Posted November 9, 2015 (edited) -PTL walks into thread whistling- -sees first post- -PTL walks out of thread whistling- Praise The Lord? Pass The Loot? Part Time Lover? Post Tenebras Lux? Portable Traffic Light? ..I have to admit: the last one sounds promising. Edited November 9, 2015 by WokeUpDead 3 unfassbarnathan, mearn4d10 and Lampyridae reacted to this Quote Share this post Link to post Share on other sites
Biophysical 15,776 Posted November 9, 2015 -PTL walks into thread whistling- -sees first post- -PTL walks out of thread whistling- Praise The Lord? Pass The Loot? Part Time Lover? Post Tenebras Lux? Portable Traffic Light? ..I have to admit: the last one sounds promising. Discard: All moves performed by ships in arc of this ship a red moves. 6 Panic 217, mearn4d10, Crabbok and 3 others reacted to this Quote Share this post Link to post Share on other sites
Crabbok 9,878 Posted November 9, 2015 I especially like the M3A Tansari point veteran with an HLC and Crackshot. PS5 isn't shooting TOO late, and 4 dice at range 3, where you don't get your extra die for range, plus you LOSE an evade result?!?! 27 points just seems way too expensive for something that fragile. I might be tempted to try it with either a Mangler or an Ion Cannon and either just keep the cost down, or slap on a hull upgrade for the same price. It certainly is fragile, but I fly it as such and keep it at range 3. Flew all 3 ships directly towards the biggest threat and kept the M3A at range 3 the whole time, so it wasn't always an easy target. I mean, it's a gamble, and with so many TLTs out there it's not gonna live long, but it can do a ton of damage before it goes. Especially with crackshot and Latts removing defense. Quote Share this post Link to post Share on other sites
Panic 217 1,857 Posted November 9, 2015 -PTL walks into thread whistling- -sees first post- -PTL walks out of thread whistling- Praise The Lord? Pass The Loot? Part Time Lover? Post Tenebras Lux? Portable Traffic Light? ..I have to admit: the last one sounds promising. Discard: All moves performed by ships in arc of this ship a red moves. Discard: Choose a friendly within range 1-3 not in primary arc. Any move they perform is green. OR choose 1 enemy in Range 1-3 in primary arc any movement they perform is red. 2 mearn4d10 and Biophysical reacted to this Quote Share this post Link to post Share on other sites
ParaGoomba Slayer 3,180 Posted November 9, 2015 *rolls a 3/3 range one attack against Soontir* *Soontir rolls 3/3 evades* *eyes grow wide, leans forward, motions hand towards crackshot card* *opponent spends evade token* "I choose not to spend Crackshot" This excites the troll in me. Just the passive threat of it is worth the one point. And I like all of the one point (disposable) upgrades (sans VI of course), they add interesting mechanics to the game without dominating the game like PtL or Predator or some of the other power upgrades do. Also, Adrenaline Rush on Vader is better than Crackshot IMO. 2 Lampyridae and WokeUpDead reacted to this Quote Share this post Link to post Share on other sites
Biophysical 15,776 Posted November 9, 2015 -PTL walks into thread whistling- -sees first post- -PTL walks out of thread whistling- Praise The Lord? Pass The Loot? Part Time Lover? Post Tenebras Lux? Portable Traffic Light? ..I have to admit: the last one sounds promising. Discard: All moves performed by ships in arc of this ship a red moves. Discard: Choose a friendly within range 1-3 not in primary arc. Any move they perform is green. OR choose 1 enemy in Range 1-3 in primary arc any movement they perform is red. This is better than mine. Quote Share this post Link to post Share on other sites
RastaBot808 28 Posted November 9, 2015 Does Crackshot work only in the primary arc or all printed aux arcs also... Like say, the Firespray? Quote Share this post Link to post Share on other sites
ficklegreendice 34,363 Posted November 9, 2015 aux arcs are arcs for all intents and purposes outside of 2ndary weapons so crackshot, outmanuever, tactician...all fair game 2 RastaBot808 and ObiWonka reacted to this Quote Share this post Link to post Share on other sites
Xmage 112 Posted November 9, 2015 I just won a tournament on saturday with Paul's Galactic Cup Crackswarm. 4 black TIEs and saber intreceptor all with crackshot and Howlrunner. Every game was decided after the first one or two rounds of shooting. Three of my four opponents were really pissed. Not sure if I want to use it again. It's an amazing card that makes 2 attack ships viable. I'm flying what I call "Warboys" right now: 5x green squadron, refit, auto thrusters,and crack shot. ...and I shout "WITNESS ME!" when I crack shot. Managed to squeeze out a last minute win against Palp aces with this list. It's really fun but I need to learn to fly As better. Quote Share this post Link to post Share on other sites
ParaGoomba Slayer 3,180 Posted November 9, 2015 (edited) I just won a tournament on saturday with Paul's Galactic Cup Crackswarm. 4 black TIEs and saber intreceptor all with crackshot and Howlrunner. Every game was decided after the first one or two rounds of shooting. Three of my four opponents were really pissed. Not sure if I want to use it again. It's an amazing card that makes 2 attack ships viable. I'm flying what I call "Warboys" right now: 5x green squadron, refit, auto thrusters,and crack shot. ...and I shout "WITNESS ME!" when I crack shot. Managed to squeeze out a last minute win against Palp aces with this list. It's really fun but I need to learn to fly As better.Oh no no no, this is not a game ruining power squad. This is a neo-conventional build that's apparently effective in our current Acewing 15 actions a turn meta. Nothing to feel bad about.You're doing God's work, son. Edited November 9, 2015 by ParaGoomba Slayer 4 banjobenito, Rodafowa, Radzap and 1 other reacted to this Quote Share this post Link to post Share on other sites
Panic 217 1,857 Posted November 9, 2015 (edited) I just won a tournament on saturday with Paul's Galactic Cup Crackswarm. 4 black TIEs and saber intreceptor all with crackshot and Howlrunner. Every game was decided after the first one or two rounds of shooting. Three of my four opponents were really pissed. Not sure if I want to use it again. It's an amazing card that makes 2 attack ships viable. I'm flying what I call "Warboys" right now: 5x green squadron, refit, auto thrusters,and crack shot. ...and I shout "WITNESS ME!" when I crack shot. Managed to squeeze out a last minute win against Palp aces with this list. It's really fun but I need to learn to fly As better.Oh no no no, this is not a game ruining power squad. This is a neo-conventional build that's apparently effective in our current Acewing 15 actions a turn meta. Nothing to feel bad about.You're doing God's work, son. but what if i use crackshot on my 15 actions a turn ace? Ultimate Dice Modifications. Target Lock, Focus, Crackshot. Edited November 9, 2015 by Panic 217 Quote Share this post Link to post Share on other sites
Blail Blerg 7,588 Posted November 9, 2015 Funny I actually used Guri with Crackshot, FCS and auto. Didn't end up even using crackshot. My 2 Ys with TLT and a Z chipped in for enough damage to take the wins. Like, there was really no reason to. Some random 1 hit going through, meh. Quote Share this post Link to post Share on other sites
darthlurker 645 Posted November 9, 2015 Funny I actually used Guri with Crackshot, FCS and auto. Didn't end up even using crackshot. My 2 Ys with TLT and a Z chipped in for enough damage to take the wins. Like, there was really no reason to. Some random 1 hit going through, meh. How fortunate you are to always roll more hits than you need in order to kill ships . On numerous occasions I've left enemy ships at 1 hull because my opponent managed to get a perfect evade roll or I whiffed on the kill shot and crackshot would have made a world of difference. 7 ficklegreendice, surfimp, Rodafowa and 4 others reacted to this Quote Share this post Link to post Share on other sites