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jeffnorth86

A question about lightsaber attachments

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Our group just completed the Jewel of Yavin story, and I managed to get some of the jewel to fashion into a lightsaber crystal.  I've been using a shoto that I acquired in an earlier quest, but decided to build my own hilt to hold this new crystal.  I was able to get the components for the hilt, the curved hilt attachment, and the superior hilt customization.  When I was crafting the hilt I rolled a Triumph which allows me to increase the HP by 1 to a total of 6 according to the Hidden Depths adventure module.  With my crystal (2), curved hilt (1), superior hilt (1) and a previously acquired shadowsheath (1) I'm left with one HP.  The only other attachment I could add for that would be an extended hilt.  Are the curved hilt and extended hilt compatible?  They're descriptions make it seem as if they're opposites of one another.  Do you think I could have both on the same hilt?

 

Also in regards to two handed combat: If I use my newly crafted hilt as the primary weapon and the shoto as the secondary I would make a standard lightsaber check with the difficulty increased by one.  How would I account for the Accurate 1 on the shoto hilt? Would that just be added to the check even though it's the secondary weapon? Thanks for the help.

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If you are using your shoto as your main attack weapon, then I would add the from the shoto, if it isn't the weapon you are basing your primary attack off of, then I wouldn't add the boost die. I would assume that you since your main regular light saber has the free advantages from superior and curved hilt, that getting a double hit won't be that big of a problem.

 

As far as other attachments, I would suggested the Paired Weapons (Fly Casual pg 51), and if your GM would allow it I have a couple of home brew ones in this thread that I created for more stealthy Sentinel/Shadow and Counselor/Adviser characters.

 

https://community.fantasyflightgames.com/topic/191644-disappointed-with-lightsaber-pike

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I would expect every FaD supplement will have another couple of attachments, so probably keep a spare Hard Point for a while.

On the 2 Hsnded thing you got the first part right. Increase the difficulty by 1 (because it's the same skill for both weapons, so not an increase of 2). But the dice pool is only affected by your primary weapon. After rolling and spending 2 Advantage to hit with your secondary weapon any weapon qualities that affect dice RESULTS (Superior for example) are applied. So if the Secondary weapon normally adds or upgrades dice then they are ignored.

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Thanks for the replies everyone.  That's about what I expected with the curved and extended hilt...they seem like complete opposites and wouldn't go together.  I'll either wait for some new attachments or take off the shadowsheath and put on the dual-phase mod.  

 

Good to know about not using the accurate boost in two-handed combat checks. I've been playing the character for a while so he's got quite a bit of xp. He's a FR 4 Ataru Striker, so I will probably just go one-handed and use saber swarm to get a high Linked rating, but if I ever decide to start going two-handed I'll know how to treat it.

 

Thanks again.

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I saw a post made on the EotE forums that suggested using Eliza's Lightsaber as that crystal's stats, so we went with that.  We decided the gem to be Base Damage 6, Crit 1, Sunder, Breach 1.  It has the mods: Defensive +1, Deflection +1 (x2), Vicious +1 (x2), Damage +1 (x4).  Unmodded it's slightly better than an Ilum crystal (lower crit), but once the crystal is fully modded it will be equal offensively to the Ilum but with added defensive benefits.

 

I think this is a really nice Crystal for an Ataru Striker using the Enhance ability like I am.  With my armor, the curved hilt, and a fully modded crystal I'll have 3 defense, and checks against me will have to be upgraded twice which should make me quite hard to hit while Parry and Reflect can lower the damage I take.  Meanwhile I can use Saber Swarm to give my attacks Linked which will automatically activate at least once due to my two automatic advantages. With my Force Rating 4 I can use Offensive and Defensive Enhance, and either give my attack Linked 2 or commit a third Force Dice to raise my Agility to 5 and stick with Linked 1.

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Personal opinion, but I think using Eliza's stats for the fully-modded version of a crystal made from the Jewel of Yavin is problematic, mostly as her saber stats were for an EotE version of the lightsaber and as listed was using the default crystal, which itself was having problems (thus requiring her to roll a Force die each round to see if the 'saber shorted out).

 

I'd probably just stick with either the general Ilum crystal or the Sapith Gem to mimic a corusca gem used as the focusing crystal of a lightsaber, with the later counting towards the improve armor-piercing qualities (going by the Saga Edition supplement Jedi Academy Training Manual, which so far is the only RPG to have provided stats for a corusca gem).

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