Wretch 109 Posted November 7, 2015 (edited) Why are flechette cannons not part of more builds? They are cheap, do damage and stress. They can't stack stress like stressbot but they also don't have a negative affect. They aren't range dependent like tactician, but the stress from FC is contingent upon damage and not automatic like stressbot and tactician. I would think a FC equipped B wing with FCS would pair well with a stresshog to drown a target in stress, assuming the B has the higher PS. Am I missing something? Maybe something like this (a homage to Paul Heaver's championship list): Blue Squadron Pilot (22)Fire-Control System (2)Flechette Cannon (2) Gold Squadron Pilot (18)Ion Cannon Turret (5)R3-A2 (2)BTL-A4 Y-Wing (0) Poe Dameron (31)Veteran Instincts (1)R5-P9 (3)Autothrusters (2) Bandit Squadron Pilot (12) Total: 100 View in Yet Another Squad Builder Edited November 7, 2015 by Wretch Quote Share this post Link to post Share on other sites
ficklegreendice 34,359 Posted November 7, 2015 (edited) Because they don't stack stress That's literally THE reason Only found them to be decent on generic defenders; hard counters aggressors something fierce Edited November 7, 2015 by ficklegreendice 1 blade_mercurial reacted to this Quote Share this post Link to post Share on other sites
Parakitor 5,583 Posted November 7, 2015 Because they don't stack stress That's literally THE reason Only found them to be decent on generic defenders; hard counters aggressors something fierce Don't generic defenders already hard counter Aggressors? They do in my experience. Though I do agree that Flechette Cannons would move them up to "hard counter" territory. Quote Share this post Link to post Share on other sites
Sarcon 621 Posted November 7, 2015 Why go for flechettes when you can get lasers?! Quote Share this post Link to post Share on other sites
ficklegreendice 34,359 Posted November 7, 2015 (edited) Because they don't stack stress That's literally THE reason Only found them to be decent on generic defenders; hard counters aggressors something fierce Don't generic defenders already hard counter Aggressors? They do in my experience. Though I do agree that Flechette Cannons would move them up to "hard counter" territory.Ya know, it's possibleHad a casual against Mr 2nd place at regional and the Deltas CARRIED after I lost soonts like an idiot. Still can't believe they won But they carry harder with it, because the poor aggressors can't turn Edited November 7, 2015 by ficklegreendice Quote Share this post Link to post Share on other sites
WWHSD 9,273 Posted November 7, 2015 Because they don't stack stress That's literally THE reason Only found them to be decent on generic defenders; hard counters aggressors something fierce Don't generic defenders already hard counter Aggressors? They do in my experience. Though I do agree that Flechette Cannons would move them up to "hard counter" territory. My Defenders have never gotten anything but destroyed by Aggressors. Having Flechette cannons helped but with IG-88B and Predator they ate my poor Deltas up. Quote Share this post Link to post Share on other sites
WWHSD 9,273 Posted November 7, 2015 The other disadvantage that Flechette Cannons have when compared to R3-A2, Tactician, and Flechette Torpedoes is that the Flechette Cannons still need to hit. Quote Share this post Link to post Share on other sites
Bahoola 5 Posted November 8, 2015 I’ve been toying with this in the squad builder. It haven’t hit the table yet though so I have no idée about how it will perform. Blue Squadron Pilot (27) x 2B-Wing (22), Flechette Cannon (2), B-Wing/E2 (1), Tactician (2) Gold Squadron Pilot (23) x 2Y-Wing (18), Ion Cannon Turret (5) Quote Share this post Link to post Share on other sites
Biophysical 15,515 Posted November 8, 2015 I think it's because everything that you really want to stress hard is unreliable to hit with a single 3-dice attack and/or generates its own stress before you can hit it with Flechette Cannons. 1 WWHSD reacted to this Quote Share this post Link to post Share on other sites
Rakky Wistol 2,903 Posted November 9, 2015 Most cannons already come on 3att primary ships. You are giving up damage to maybe deal stress and 1 damage. Not a good trade even for 2pts. If they had added something like "If the target of your attack has 1 or more stress tokens, do not cancel dice results" or "... deal 2 damage instead" then it would probably see play. You give up damage to do it, and you can't stack, not great, even for 2 pts. Quote Share this post Link to post Share on other sites
WWHSD 9,273 Posted November 9, 2015 When I take them, I'm usually paying 2 points to negate the range three bonus. Dealing stress is a nice benefit if it happens. Quote Share this post Link to post Share on other sites