Maelora 5,807 Posted March 21, 2016 Out tomorrow in the UK. I've dropped a few hints last session about these lost artefacts cropping up, so I'm planning a violent free-for-all with all the various PCs groups and factions trying to get their hands on them... 1 kaosoe reacted to this Quote Share this post Link to post Share on other sites
Richardbuxton 7,319 Posted March 21, 2016 Suns of Fortune has next to nothing for Force Users, yet is still worth the purchase. I'm glad the book is focused on Force Users, it lets them fill it with a lot more variety rather than every paragraph being followed by a "this is how you could use that in an EotE or AoR game" paragraph. There is an enormous library already and it's got a lot of growing to go, so having dedicated books is nice. 2 kaosoe and Jon D reacted to this Quote Share this post Link to post Share on other sites
Donovan Morningfire 10,200 Posted March 21, 2016 I suspect you could use the Vergence rules and the illusions they project to really mess with a non Force user's perspective. Heck, imagine Han going into the tree at Dagobah, and the reaction he'd have to some of the freaky stuff that would happen. Such a "trial" could even be used for a PC that is interested in becoming Force-sensitive, with the visions spurring them to take their first step into a much larger (and dangerous) galaxy... 3 KRKappel, Richardbuxton and Maelora reacted to this Quote Share this post Link to post Share on other sites
HappyDaze 10,108 Posted March 22, 2016 I also never got a shipping notice from MM, but it showed up Saturday. I like the book quite a bit, but it doesn't add tons for non-force users. There is the four new species (I like the selections) and some new equipment and weapons (no armor). We're in a heavy force campaign at the moment, so I plan to put Nexus to good use, but if you're playing a non-force game and money is an issue then this is a book you can leave off your list. I've only started to skim through the meat of the book, but what I've read is good. I'm looking forward to really digging in. Considering that it's a FaD book and that all FaD characters are Force Sensitive, I don't think the plan was really to use this book with non-Force games.It's much like getting much out of Strongholds of Resistance if you don't plan to use the Alliance in any way. Quote Share this post Link to post Share on other sites
Daeglan 5,950 Posted March 22, 2016 I also never got a shipping notice from MM, but it showed up Saturday. I like the book quite a bit, but it doesn't add tons for non-force users. There is the four new species (I like the selections) and some new equipment and weapons (no armor). We're in a heavy force campaign at the moment, so I plan to put Nexus to good use, but if you're playing a non-force game and money is an issue then this is a book you can leave off your list. I've only started to skim through the meat of the book, but what I've read is good. I'm looking forward to really digging in. Considering that it's a FaD book and that all FaD characters are Force Sensitive, I don't think the plan was really to use this book with non-Force games.It's much like getting much out of Strongholds of Resistance if you don't plan to use the Alliance in any way. I think you are way underestimating having good info on locations. You don't need to focus on the force aspects. Like for example you get a bunch of planets. You get a bunch of creatures. You get some equipment. very little of which matters from a force user perspective.Most of it would be useful to any character. You get another clone wars droid. 1 Andres Vorstal reacted to this Quote Share this post Link to post Share on other sites
KRKappel 2,024 Posted March 22, 2016 Things Non-Force sensitive characters might find interesting to do at locations in Nexus of Power: Note: This list is merely off the top of my head from two of the planets I worked on. I am sure once I get my contributor copy, I can come up with dozens more. 1.) Break into the Hyperspace Navigators Guild building on Empress Teta, where they can potentially discover secret hyperspace routes (great for Rebels or Smugglers), or find lost worlds that can work as Alliance Safe Worlds or boltholes for smugglers. 2.) Find artifacts (of a non-force sensitive nature) on Ossus/Tython, which can still sell for a potential fortune to aspiring Jedi wanna bes who don't know any better, or to various museums and collectors. 3.) Act as a for-hire guide for an expedition to discover Ossus/Tython for a university or museum. It's an edge game, if the credits are good, it might be a welcome distraction and way to make some cash while laying low from those Hutts after you. 4.) Smuggle contraband onto Empress Teta, or past the Deep Core Security Zone, to planets beyond. Obviously, this is THE HARDEST blockade to crack, probably not for low XP characters. But of course, the harder the run, the better the credits. 5.) Help the Alliance slice the Deep Core Security Zone comms near Empress Teta. Being able to track shipping traffic information for even a month or so can reveal a lot of derived Intelligence related to Palpatine's forces and projects in the Deep Core. 6.) Help smuggle Andris Spice off Empress Teta, or help a crime lord set up a spice smuggling operation. 7.) Escort a diplomat to a secret meeting with high-ranking mining guild officials to discuss the potential for secretly siphoning off a portion of materials to the Rebellion. 3 JoshuaEvanBrown, Daeglan and Andres Vorstal reacted to this Quote Share this post Link to post Share on other sites
Donovan Morningfire 10,200 Posted March 22, 2016 You've also got information on Lothal, which itself can be the setting of an AoR campaign as the PCs try to continue the good work started by the crew of The Ghost. 2 JoshuaEvanBrown and kaosoe reacted to this Quote Share this post Link to post Share on other sites
HappyDaze 10,108 Posted March 22, 2016 You've also got information on Lothal, which itself can be the setting of an AoR campaign as the PCs try to continue the good work started by the crew of The Ghost. If you're up for the sloppy seconds of that group, then sure. 2 evanfardreamer and Maelora reacted to this Quote Share this post Link to post Share on other sites
Jegergryte 1,978 Posted March 22, 2016 You've also got information on Lothal, which itself can be the setting of an AoR campaign as the PCs try to continue the good work started by the crew of The Ghost. If you're up for the sloppy seconds of that group, then sure. Don't underestimate the quality and joy of sloppy seconds 2 Krieger22 and Daeglan reacted to this Quote Share this post Link to post Share on other sites
Desslok 13,571 Posted March 22, 2016 Never got a shipping notice from MM, but my copy appeared on my doorstep yesterday. Alas, I still haven't had a chance to really dive into it, beyond copying the gear into my ever-growing spreadsheet. Being a cheap bastard and since the releases are right on top of each other, I doubled down with Nexus and Special Mods at Mini Market - meaning I wont see either until next week or so. Quote Share this post Link to post Share on other sites
Blackbird888 4,110 Posted March 22, 2016 Why do we have Archaeologist, again? 3 Richardbuxton, Daeglan and Jegergryte reacted to this Quote Share this post Link to post Share on other sites
ExpandingUniverse 626 Posted March 22, 2016 (edited) To dig things up and sell artefacts, instead of smuggling contraband etc Edited March 22, 2016 by ExpandingUniverse Quote Share this post Link to post Share on other sites
Donovan Morningfire 10,200 Posted March 22, 2016 You've also got information on Lothal, which itself can be the setting of an AoR campaign as the PCs try to continue the good work started by the crew of The Ghost. If you're up for the sloppy seconds of that group, then sure. Technically, any group playing in the Rebellion Era is being served sloppy seconds of the original films' heroes, since they're the ones that actually win the war and save the galaxy. To say nothing of when we last saw Lothal, things were a whole lot worse than when the Ghost crew were last there on any regular basis. So it may well be up to a group of AoR PCs to fix the mess that was caused by their actions. 1 ExpandingUniverse reacted to this Quote Share this post Link to post Share on other sites
RogueCorona 1,043 Posted March 23, 2016 What all gear and vehicles are in it? Seconds the question. Quote Share this post Link to post Share on other sites
ExpandingUniverse 626 Posted March 23, 2016 You've also got information on Lothal, which itself can be the setting of an AoR campaign as the PCs try to continue the good work started by the crew of The Ghost. If you're up for the sloppy seconds of that group, then sure. Technically, any group playing in the Rebellion Era is being served sloppy seconds of the original films' heroes, since they're the ones that actually win the war and save the galaxy. To say nothing of when we last saw Lothal, things were a whole lot worse than when the Ghost crew were last there on any regular basis. So it may well be up to a group of AoR PCs to fix the mess that was caused by their actions. I agree.. it's like The Immortal Eyes campaign for C:TD... the players were just walking in the shadow of the protaganists from the novels. The Star Wars Universe is HUGE... the only way I'd run (or want to play) an AoR game is if it's an AU and the PCs are The Heroes... a big call, I know, but then it's up there in scope like The Enemy Within or Rise of The Runelords. Quote Share this post Link to post Share on other sites
Maelora 5,807 Posted March 23, 2016 the only way I'd run (or want to play) an AoR game is if it's an AU and the PCs are The Heroes... a big call, I know, but then it's up there in scope like The Enemy Within or Rise of The Runelords. Been doing that for two years and it's great fun. Also, the F&D GM Screen kind of suggests you'll be doing this anyway, that your PCs will be the ones to restore the Jedi. It offers an alternative setting in which the PC's can't do this because you're sticking to the movies. Compared to previous games, FFG is commendably restrained about 'canon' and appearances by movie characters are kept to a minimum. It's as easy to deep-six all that as it is to keep it. Quote Share this post Link to post Share on other sites
Blackbird888 4,110 Posted March 23, 2016 What all gear and vehicles are in it? Seconds the question. No vehicles. A full list of gear, starting with weapons: Energy slingshot Aurateran boomerang Gungan atlatl/plasma balls Longbow Bardottan electrolance Gungan electropole Gungan personal energy shield Training stick (a cheap, easily grabbed Lightsaber weapon for those starting as a lightsaber spec) Voss Warspear Weik Greatsword Gear: Frangawl Force powder Longsight (increases Willpower) Sulfur inhaler (a Devaronian stimulant) Adamite signet ring Bardottan chronoscanner (a scanner that estimates ages of things) Sporting macrobinoculars (binoculars + video camera) Thermal cutter Vergence starchart Wizard pouch Droids Chameleon droid Stone guardian Relics Bardottan Sphere Crown of Verity Dram of Orphne Dolina Ring Seeds Eyes of Laqasa Grimoire of Syclos the Lame Herder's Gauntlet Master Lodaka's Lightsaber Taradon's Helm Tear of the Elders 3 KRKappel, RusakRakesh and Jegergryte reacted to this Quote Share this post Link to post Share on other sites
JoshuaEvanBrown 97 Posted March 23, 2016 I actually felt that most of these locations were written with more cross-line application than expected - most reference whether a world (or group of folks on it) might be ready to rebel, or be particularly oppressive, or be in league with corrupt thugs. Everything still had a nice gloss of 'and here's the bits most likely to interest Force Users' but I thought, given the space, they did a great job of dropping elements for all lines. This is even true of the vergences section, with highlights on things you might look for on Illum, and how the garrison was divided and corrupt, for example. Generally, I was impressed at how solid this book was. I also really liked getting some more support for non-lightsaber melee weapons...though I still am looking for a really good bludgeon 2 KRKappel and A7T reacted to this Quote Share this post Link to post Share on other sites
Jasonco2 45 Posted March 24, 2016 Relics Bardottan Sphere Crown of Verity Dram of Orphne Dolina Ring Seeds Eyes of Laqasa Grimoire of Syclos the Lame Herder's Gauntlet Master Lodaka's Lightsaber Taradon's Helm Tear of the Elders My copy should be arriving soon, but I've got a session coming up sooner. Any chance you could mention which of these relics existed during the Old Republic Era? I've got a potential maguffin in my game that could contain a "shopping list" of sorts for Old Republic Era relics. However the list hasn't been updated since then, so it couldn't contain anything that came after that era. (For example; if Master Lodaka's lightsaber was constructed during in the Clone Wars, it couldn't have made the list.) I guess a better way of phrasing the question would be: are the relics Rebellion Era specific or are they written to be included in games of any era? Quote Share this post Link to post Share on other sites
Blackbird888 4,110 Posted March 24, 2016 (edited) Only a few I would sat for certain are Rebellion era: the Sphere and the Gauntlet. The Dram is a maybe, because it could be possible for somebody to find it before the events of Mercy Mission. I would lean towards a no on the Grimoire as well, as that's a Weik relic. All the others have names, but no dates. Of course, there is a lot of text to sift through, and I've only had the chance to skim them, so I may be missing a few details. Edited March 24, 2016 by Blackbird888 1 Jasonco2 reacted to this Quote Share this post Link to post Share on other sites
JoshuaEvanBrown 97 Posted March 24, 2016 Relics Bardottan Sphere Crown of Verity Dram of Orphne Dolina Ring Seeds Eyes of Laqasa Grimoire of Syclos the Lame Herder's Gauntlet Master Lodaka's Lightsaber Taradon's Helm Tear of the Elders My copy should be arriving soon, but I've got a session coming up sooner. Any chance you could mention which of these relics existed during the Old Republic Era? I've got a potential maguffin in my game that could contain a "shopping list" of sorts for Old Republic Era relics. However the list hasn't been updated since then, so it couldn't contain anything that came after that era. (For example; if Master Lodaka's lightsaber was constructed during in the Clone Wars, it couldn't have made the list.) I guess a better way of phrasing the question would be: are the relics Rebellion Era specific or are they written to be included in games of any era? They pull from a range of eras, at least by my read of the text - they're the sort of thing you might find in a lost tomb, a ruined temple, or a junk dealer on a backwater planet who doesn't know the value of what she's got...but does know where to get more. Mechanically, most of them are on par with other gear items, in my opinion, but they have a very different flavor, which is cool. Quote Share this post Link to post Share on other sites
RusakRakesh 567 Posted March 25, 2016 (edited) Very weird, I did not find Weik on wookieepedia Edited March 25, 2016 by RusakRakesh Quote Share this post Link to post Share on other sites
Blackbird888 4,110 Posted March 25, 2016 Weik was introduced in the core rulebook and elaborated on in Nexus. Nobody on Wookieepedia seems to have any interest in covering the stuff from the RPG. Quote Share this post Link to post Share on other sites
RusakRakesh 567 Posted March 25, 2016 Right, I remembered that I saw it before NoP. Quote Share this post Link to post Share on other sites
HappyDaze 10,108 Posted March 25, 2016 Weik was introduced in the core rulebook and elaborated on in Nexus. Nobody on Wookieepedia seems to have any interest in covering the stuff from the RPG. Not entirely true. Some things have made it over. The Skywatcher-class Deep Space Scout Ship is one. 1 JoshuaEvanBrown reacted to this Quote Share this post Link to post Share on other sites