Jump to content
Sign in to follow this  
Reath28

3 ISDs

Recommended Posts

Please share thoughts or post other 3 list ISD variants here.

ISD II (120)
-Gunnery Team (7)
ISD II (120)
-Gunnery Team (7)
ISD II (120)
-Motti (24)

Total 398

Objectives:
Advanced Gunnery
Contested Outpost
Dangerous Territory

I would really like to see others thoughts on a 3 ISD list so please share

Edited by Reath28

Share this post


Link to post
Share on other sites

It looks glorious. You could also relegate one of them to ISD I; then you can fit Gunnery Teams on all of them and get a 5 pt bid to have a bigger chance of winning the bid (and likely going second). There is really not much flexibility in such a list and I see no better upgrade than Gunnery Team.

Share this post


Link to post
Share on other sites

I actually like ISD 1s better if im not taking ECMs. Here's a list ive been wanting to try (still need to buy two more isds though) to test out how useful those tractor beams are.

ISD 1

-Motti

-Gunnery team

-phylon q7 beam

ISD 1

-Director Isard

-Gunnery team

-phylon q7 beam

ISD 1

-Gunnery team

-Phylon q7 beam

Points 396

Edited by oddeye

Share this post


Link to post
Share on other sites

Motti is a cool option here, you have a strong chance of not loosing ANYTHING - even with your opponent trying to focus one down.   I REALLY want to put XI7 on an ISD though - it's a no brainer against any imperial list, and against rebels I see so many Mk2's with Advanced Projectors it's almost an auto include. 

Share this post


Link to post
Share on other sites

basically gonna second oddeye on the ISD-1s and tractor beams, though I think Motti could use the ISD-2 to support his shorter ranged friends

 

no bid, but if you're flying ISDs only, then you've already ceased to give a **** about anything

Edited by ficklegreendice

Share this post


Link to post
Share on other sites

So the issue I see with your list is that for all your potential strength, nothing really ensures it all hits.

Here's an alternative:

395/400

ISD1: Darth Vader, Heavy Turbolaser Turrets, Relentless

ISD1: Support Officer, Heavy Turbolaser Turrets

ISD1: Support Officer, Heavy Turbolaser Turrets

Advanced Gunnery, Fleet Ambush, Dangerous Territory

The idea is that between Relentless and the SOs you can spam navigate commands without consequence until you are in attack position, then wade in with overwhelming firepower. The ships are maneuverable enough that getting front arcs should not be overly difficult.

Share this post


Link to post
Share on other sites

Not yet. I will be able to playtest of Vassal hopefully this coming weekend. Please let me know if anyone here gets a chance to play with a similar list.

Other option is to run 3 x ISD2 with Vader. However that list would require some tight flying to maximise the side/front arcs.

Share this post


Link to post
Share on other sites

Ran up against a build like this. Took two guppies and a mc80 with ackbar.

Took one ISD and dmg the other two 6 and 4 hull points.

My take away. I lost due to picking the wrong object. Minefield was not the smart choice. Other two was fleet ambush and adv gunnery. After wards fleet ambush would of been the better choice.

My a wings where tearing his ship apart. Saddly i took 3 a wings, 3 x wings and the hawk. If i went 4 a wings and 4 y wings it would of been more even. As the x wings where not effective bombers even with counting crits. Myself and the imp player figure 4 a wings would equal about 3 dmg. While the 4 y wings would bring 5 with atleast 2 crit happening. Which meant front shields down and hull prepped for a ackbar boardside.

Again i lost cause i let the fear of three ISD woth motti get to me and didnt stop and breath.

Share this post


Link to post
Share on other sites

I would drop gunnery teams and use xi7 or htt depending on your meta. With 3 isds you want to vape stuff fast to trim activations.

Also, isd Is are scary because you can zip them in at speed 3 to use the blacks. Have an isd 2 as your flagship hanging back and two 1s brawling.

Share this post


Link to post
Share on other sites

ISD 2- Motti, Gunnery Team, Overload Pulse (159)

ISD 1- Avenger, Gunnery Team (122)

ISD 1- Heavy Turbolasers (116)

397 pts. Keep Motti flagship behind, using ion cannon to exhaust defense, then hammer with the Avenger. Heavy Turbolasers on second ISD minimize defense against its attacks as well. (This has not been field tested, as I presently have only 1 ISD.)

edit: adjust points for correct totals

Edited by MarekMandalore

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...