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Blackbird888

Keeping the Peace preview

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I have my copy in my hands.  Very pleased with what I've read so far.  I like all three species, all three specialties, both sig abilities, Suppress force power, the new equipment (including new lightsaber hilt types, two crystals, and lots of mods both for lightsabers, weapons, and armor), and the armor crafting rules.

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What are the species like?

We've already seen some details of the Iktotchi's precognition stuff from the last preview, but one thing that wasn't mentioned in the preview was that they can use the ability to have an ally get the free maneuver instead of them, which could be really handy.  Iktotchi also get Vigilance, which goes with the precog vibe well. High is Willpower, low is Presence.

 

Lannik get Streetwise, and don't get affected quite as much by some things - they remove some setback caused by crits, disorientation, and fear. High is Intellect, low is Agility.

 

Whiphids get Survival along with an auto success to Survival checks and less of a need to eat as frequently, and their tusks are a weapon.  High is Brawn, low is Cunning.

Edited by NSIBystander

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I will like to know if possible, how does the armorer compare to the artisan.

Definitely different, but has a few similar talents.  They share Mental Tools, Comprehend Technology, Imbue Item and Inventor, but the Armorer gets a lot of the armor related talents we've seen from other books (Armor Master and Improved Armor Master) as well as a new one (Supreme Armor Master, which lets you take strain to lower a received crit roll), and the ability to reinforce a weapon or armor with the Cortosis quality by committing force dice.  It also has Lightsaber as a career skill along with Falling Avalanche and Saber Throw, which is very nice.

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ALthoug I'm curious about everything, what's the gist of Suppress?

Basically gives Failures to incoming force power checks.  Upgrades can increase the amount of failures, make it ongoing, enable it to be used as an out of turn incidental (once per session), partially mimic the Calming Aura talent, and at the mastery level, can cause a target to lose all active commits and ongoing force effects.

Edited by NSIBystander

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Thanks a lot. After seeing the lightsaber talents in their tree (Falling Avalanche and Saber Throw) will the Armorer increase your FR too?

It does have both Dedication and Force Rating talents (actually all three specs have both).  No new ranks of Parry or Reflect in any of the specs, but one of the new lightsaber crystals gets bonuses when used to Parry and can be modded to add a rank in Parry as well.

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I will like to know if possible, how does the armorer compare to the artisan.

Definitely different, but has a few similar talents.  They share Mental Tools, Comprehend Technology, Imbue Item and Inventor, but the Armorer gets a lot of the armor related talents we've seen from other books (Armor Master and Improved Armor Master) as well as a new one (Supreme Armor Master, which lets you take strain to lower a received crit roll), and the ability to reinforce a weapon or armor with the Cortosis quality by committing force dice.  It also has Lightsaber as a career skill along with Falling Avalanche and Saber Throw, which is very nice.

 

 

Wow.  That one sounds pretty freaking epic.

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I'm at work now and unfortunately away from my copy, but I'll do my best to answer from memory.

 

Do any of the specs have a talent with a conflict cost?

 

Warden has a talent called Balefule Gaze that has a conflict cost for having the talent like the one in Aggressor.  It can be used to upgrade an opponent's combat check by your ranks Coercion. 

 

Could you spoil the skills for us in each Specialisation please?

 

I unfortunately don't remember all of them, but I know that Armorer has lightsaber and mechanics, Warden has coercion and brawl, and Warleader has ranged (light).  I'll update this once I get home and can check with the book.

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