Tirnaog 17 Posted October 27, 2015 Hello fellow Imperial Commanders! Just picked up one of these. Love the model! Any suggestions on builds and tactics for this baby? My first few tries: 1] DeathRain: [44] --- Munitions Failsafe, Fire-Control System, extra Munitions, Assault Missiles, Cluster mines, Conner Net. 2] Punisher squad: [100] --- Cutlass Pilot: Twin ion engines, Accuracy Corrector. --- Cutlass Pilot: Munitions Failsafe, Accuracy Corrector. --- Cutlass Pilot: Cluster Mines. --- Black 8 Pilot: ION Bombs. In this squad would like to keep each ship to 25pts. 3] Punishers Incoming!: [200] { ok going a little nuts here } --- Cutlass Pilot: Shield upgd, Accuracy Corrector, Cluster mines, Cluster mines. --- Cutlass Pilot: Shield upgd, Accuracy Corrector, Cluster mines, Cluster mines. --- Cutlass Pilot: Shield upgd, Accuracy Corrector, Cluster mines, Cluster mines. --- Cutlass Pilot: Shield upgd, Accuracy Corrector, Cluster mines, Cluster mines --- obsidian Pilot: x4 What builds do ye fine works good for this ship? How are they against B-Wings? Seems to be our B-Wing, at least to me it does. Thanks. Quote Share this post Link to post Share on other sites
Nikolishin 89 Posted October 27, 2015 Don't know if this could work? Cutlass Squadron Pilot (21)Fire-Control System (2)Extra Munitions (2)Cluster Missiles (4)Concussion Missiles (4) Cutlass Squadron Pilot (21)Fire-Control System (2)Extra Munitions (2)Cluster Missiles (4)Concussion Missiles (4) Cutlass Squadron Pilot (21)Fire-Control System (2)Extra Munitions (2)Cluster Missiles (4)Concussion Missiles (4) Total: 99 View in Yet Another Squad Builder 1 NorseJedi reacted to this Quote Share this post Link to post Share on other sites
ficklegreendice 34,362 Posted October 27, 2015 (edited) don't bother playing against the specialization of the named pilots Deathrain should not have missiles, Redline should not have bombs (though, if you have to pick, deathrain with missiles is far worse off because missiles are simply naturally more cluncky than bombs) Also, personally, I find cluster mines to be a rotten clump of **** (no crits = green dice odds of hitting). Wouldn't ever bother with them. more conners! (or prox mines) FCS on Deathrain also doesn't acomplish much. I can see the argument for AC if he needs to do damage after proverbially blowing his load, but either Scopes or Sensors make his job of flinging mines so much easier. remember, Punishers kind of need to be expensive to get all the tools they need to be effective, but they're stupidly squishy. Don't add anything that isn't absolutely necessary (system, two of relevant bomb or ordnance, extra munis; thrusters for redline because he will probably be trading dice while Deathrain has control and shenanigans to keep him/her safe) Edited October 27, 2015 by ficklegreendice 1 zerotc reacted to this Quote Share this post Link to post Share on other sites
stegocent 1,052 Posted October 27, 2015 Also, personally, I find cluster mines to be a rotten clump of **** (no crits = green dice odds of hitting). Wouldn't ever bother with them. more conners! (or prox mines) ) Really?!?. Are.they really no good I haven't gotten around to using cluster bombs yet, been waiting on my acrylic ones to arrive. Are they seriously no good???? 1 Spellscape reacted to this Quote Share this post Link to post Share on other sites
DraconPyrothayan 6,107 Posted October 27, 2015 Also, personally, I find cluster mines to be a rotten clump of **** (no crits = green dice odds of hitting). Wouldn't ever bother with them. more conners! (or prox mines) ) Really?!?. Are.they really no good I haven't gotten around to using cluster bombs yet, been waiting on my acrylic ones to arrive. Are they seriously no good???? Cluster Mines have pretty good damage if you can land all 3. Even if you can't, it provides a large zone-control against ships that pay a premium per HP (like Soontir Fel and the like), as they can't afford to risk it. Connors' Nets have been proven to be insane amounts of control and disruption, and are currently the preferred 4-drop bomb. Quote Share this post Link to post Share on other sites
Gausebeck 197 Posted October 27, 2015 Really?!?. Are.they really no goodI haven't gotten around to using cluster bombs yet, been waiting on my acrylic ones to arrive.Are they seriously no good???? Two cluster mines do the same average damage as one proximity mine (4 * 3/8 vs. 3 * 4/8) but without the possibility of crits, and they cost more. So you're worse off unless you can hit with all three templates. I think proximity mines are generally better and cheaper. Quote Share this post Link to post Share on other sites
Shrapnelbait 19 Posted October 28, 2015 I've run Deathrain in a tournament with Krassis and came in second. Advanced Sensors with Proton Bombs and Prox Mines (extra munitions of course) were nasty. It gave her the ability to boost, drop a proton bomb out the front to catch multiple ships, barrel roll, then do a Kturn to engage with primaries. Against higher PS ships, particularly arc dodgers, you could fly close to them and drop a prox out the front for unavoidable damage. Basically she turns bombs from a passive secondary weapon into a deadly second attack in the round. Quote Share this post Link to post Share on other sites
Rakky Wistol 2,903 Posted October 28, 2015 Deathrain+ Prox x2+ extra Munitions + Adv. sens... You can do EI too but it's not much of an improvement. Add AC tempest x3. Deathrain will lay the pain and the tempests 6 auto hits a round should mop up. Quote Share this post Link to post Share on other sites
Shrapnelbait 19 Posted October 28, 2015 Used Deathrain with the proton bombs against a friend the other day, and crippled the Houndstooth into uselessness with a couple of crits that went right through the shields. Never underestimate an opening salvo of proton bombs and Advanced Homing Missiles. Quote Share this post Link to post Share on other sites
Adan Raan 9 Posted October 28, 2015 I've run Deathrain in a tournament with Krassis and came in second. Advanced Sensors with Proton Bombs and Prox Mines (extra munitions of course) were nasty. It gave her the ability to boost, drop a proton bomb out the front to catch multiple ships, barrel roll, then do a Kturn to engage with primaries. Against higher PS ships, particularly arc dodgers, you could fly close to them and drop a prox out the front for unavoidable damage. Basically she turns bombs from a passive secondary weapon into a deadly second attack in the round. I'm curious what the rest of your list was like. Would you mind sharing it? Also, would you run something similar these day? We aren't seeing many Imperial Firesprays around. Quote Share this post Link to post Share on other sites
zerotc 1,011 Posted October 28, 2015 Really?!?. Are.they really no goodI haven't gotten around to using cluster bombs yet, been waiting on my acrylic ones to arrive.Are they seriously no good???? Two cluster mines do the same average damage as one proximity mine (4 * 3/8 vs. 3 * 4/8) but without the possibility of crits, and they cost more. So you're worse off unless you can hit with all three templates. I think proximity mines are generally better and cheaper. Cluster Mines deal 1.125 damage on average if you hit with all 3 mines each time. That's pretty terrible value for 4 points when you're probably going to land 2 mines most of the time. Conner net is the way to go IMO. It does 1 damage every time and absolutely neuters aces and fat ships for 1-2 rounds for 4 points - now that's good value. As for a Deathrain build, you should be taking Advanced Sensors every time to increase your Conner (AdvSen bomb) and Proton Bomb (AdvSen boost then drop) threat range. Quote Share this post Link to post Share on other sites
ficklegreendice 34,362 Posted October 28, 2015 Ffg ****** up BAD When they didn't make c mines one damage per template Quote Share this post Link to post Share on other sites
ArbitraryNerd 1,009 Posted October 28, 2015 Ffg ****** up BAD When they didn't make c mines one damage per template Ehh. Unavoidable 3 damage from a well-timed drop would be overpowered in the extreme. Quote Share this post Link to post Share on other sites
ficklegreendice 34,362 Posted October 28, 2015 Your fault for not avoiding it 1 ArbitraryNerd reacted to this Quote Share this post Link to post Share on other sites
Shrapnelbait 19 Posted October 29, 2015 (edited) I've run Deathrain in a tournament with Krassis and came in second. Advanced Sensors with Proton Bombs and Prox Mines (extra munitions of course) were nasty. It gave her the ability to boost, drop a proton bomb out the front to catch multiple ships, barrel roll, then do a Kturn to engage with primaries. Against higher PS ships, particularly arc dodgers, you could fly close to them and drop a prox out the front for unavoidable damage. Basically she turns bombs from a passive secondary weapon into a deadly second attack in the round. I'm curious what the rest of your list was like. Would you mind sharing it? Also, would you run something similar these day? We aren't seeing many Imperial Firesprays around. “Deathrain” Advanced Sensors (3) Extra Munitions (2) Plasma Torpedoes (3) Advanced Homing Missiles (3) Cluster Missiles (4) Proton Bombs (5) Cluster Mines (4) 50 points Krassis Trelix Advanced Homing Missiles (3) Heavy Laser Cannon (7) Seismic Charges (2) Slave-1 (0) Extra Munitions (2) 50 points Krassis hung back and was artillery utilizing his reroll ability with the HLC and AHMs, while Deathrain was in-your-face havoc with proton bombs and cluster mines. If possible, Deathrain would targetlock, drop a proton bomb, K-turn, then launch a AHM for two crits through the shields. Krassis would follow up with a heavy pounding from the HLC, or a third AHM. When Krassis got pulled into things, he would try drop a seismic, fly past, then catch them in the rear arc. Edited October 29, 2015 by Shrapnelbait 1 Nikolishin reacted to this Quote Share this post Link to post Share on other sites
Endman 249 Posted October 29, 2015 I'm looking forward to giving this Deathrain list a whirl at my league tonight: "Deathrain" (26) Advanced Sensors (3) Extra Munitions (2) Conner Net (4) Seismic Charges (2) "Howlrunner" (18) Black Squadron Pilot (14) Crack Shot (1) Black Squadron Pilot (14) Crack Shot (1) Black Squadron Pilot (14) Crack Shot (1) Total: 100 View in Yet Another Squad Builder It keeps Deathrain on the cheaper side without sacrificing a great deal of effectiveness, and the Black Sq miniswarm with Crack Shot is capable to laying down a fair amount of pain by itself, especially with Howlrunner's re-roll. Quote Share this post Link to post Share on other sites
Guest ImperialMortification Posted January 26, 2017 Clusters are great! Load up and full the gaps between meteors, then fall back and use something like a lambda with hlc and Vader stalling in stasis with tie f/o to remove the stress. Quote Share this post Link to post Share on other sites
despotic 26 Posted January 26, 2017 Not a lot of people talk about him, but I really like Redline. The double target lock allows you to attack with ordnance and still have a target lock to spend, and with FCS you get both target locks back every time. Here's a list I came up with using him: "Redline" + FCS + Plasma Torpedoes + EM + Cluster Missiles + Guidance Chips - 38 pts Darth Vader + TIE/x1 + ATC + Predator + EU - 37 pts Pure Sabacc + Adaptive Ailerons + VI + Lightweight Frame -25 pts I've only played one game with this list thus far, as I'm not a big risk taker. It did confuse my opponent's target priority pretty effectively, and Redline punished (pun intended) his RAC very heavily. Quote Share this post Link to post Share on other sites
Pewpewpew BOOM 1,246 Posted January 26, 2017 On 10/27/2015 at 11:17 AM, kerbarian said: Two cluster mines do the same average damage as one proximity mine (4 * 3/8 vs. 3 * 4/8) but without the possibility of crits, and they cost more. So you're worse off unless you can hit with all three templates. I think proximity mines are generally better and cheaper. The errata indicates that CMs do a face down damage for each hit or crit rolled, so your math is off. CMs are easier to line up with an adv SLAM, but can still do some neat stuff. Why not buy 1 of each with EM added? Quote Share this post Link to post Share on other sites