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Blackbird888

Lead by Example

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Basic distillation:

  • Using mass combat
  • Expanded guidelines for Duty
  • Using military decorations
  • AA-70 speeder (whatever that is)
  • MC80A heavy star cruiser
  • Figurehead spec (political-type leader, mentioning Mon Mothma and Bail Organa)
  • Instructor spec
  • Strategist spec
  • Lannik (carried over from Keeping the Peace), Ishi Tib and Chagrian
  • EDIT: and "soon-to-be-released" Strongholds of Resistance

EDIT 2: Species links

http://starwars.wikia.com/wiki/Lannik_%28species%29

http://starwars.wikia.com/wiki/Ishi_Tib

http://starwars.wikia.com/wiki/Chagrian

Edited by Blackbird888

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Interesting. Will the mass combat rules be a re-print of Onslaught at Arda 1 or will they bring something new?

 

The Duty guidelines should be good, especially in terms of providing adventure seeds or subplots. Likewise the advice on military campaigns would be very useful, especially for the games I run.

 

Decorations I'm so-so on, but it'll be a nice fluff thing. Although in Only War (FFG's Warhammer RPG for the Imperial Guard) they provided stat bonuses so who knows. They may be useful.

 

The vehicles look fun too. The command speeder does lend some weight to the lacking area of military ground vehicles, though I'm still holding out for a tank like in Empire at War. The MC80A is much more interesting, as it could foreshadow a new adventure with a space combat focus (working title: Top Blaster). Or alternately they're going to put out an Empire book with stat blocks for the super-heavy ships like SSDs.

 

Figurehead spec will likely be a reskin of the Diplomat trees, so I'm not hugely interested.

 

Instructor sounds fun. It might be a sort of 'walking Mentor bonus'. If it lets you train up other PCs' skills that would be awesome (especially training Athletics - making the entire team, including the Hutt Quartermaster, do push-ups as an in-game action would be wonderful).

 

And Strategist is the wild card here, as we don't know what it might do. In the real world (that awful place) a Tactician would likely be responsible for the movement of anything up to a corps, but he's a battlefield thinker. The Strategist would move whole armies at a time. They could be someone who specialises in mass battles, or in coordinating multiple cells. We'll have to see.

 

And finally, while I'm a bit disappointed in them just re-printing the Lannik rules, I'm very much looking forward to the Chagrian.

 

Thoughts?

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Thoughts?

 

I like your break down. It also helps that should I ever get the chance to play in another game that most of my current builds involve the Commander. I'm wondering if the new Mass Combat rules will address some of the concerns people have raised about them in the past, namely the difference in tech levels and equipment quality. I think a side bar about that will more than likely settle that issue.

 

I see the Instructor as the hardest to pull off. Mostly because in other games similar classes have always been somewhat underwhelming and niche. If they're doing the MC8A then they may also do the SSD. I hope so. Decorations could be interesting, especially if they don't limit it to just the Rebels. I think this would be a good book to develop both the Rebel and Empire some in regards to such matters. 

 

I think expanded duty is likely to better address things like giving PC's access to large ships and the crews to manage them. 

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Glad to see there are more products in the pipeline.

 

Honestly was never really worried that there wouldn't be more products. 

 

 

I wasn't worried about that either.  But I was getting a little depressed over every single in-development product being "on the boat".

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Thoughts?

 

I like your break down. It also helps that should I ever get the chance to play in another game that most of my current builds involve the Commander. I'm wondering if the new Mass Combat rules will address some of the concerns people have raised about them in the past, namely the difference in tech levels and equipment quality. I think a side bar about that will more than likely settle that issue.

 

I see the Instructor as the hardest to pull off. Mostly because in other games similar classes have always been somewhat underwhelming and niche. If they're doing the MC8A then they may also do the SSD. I hope so. Decorations could be interesting, especially if they don't limit it to just the Rebels. I think this would be a good book to develop both the Rebel and Empire some in regards to such matters. 

 

I think expanded duty is likely to better address things like giving PC's access to large ships and the crews to manage them. 

 

 

Tech levels can be important (I'm looking at you Ewoks) but in a galaxy where practically everyone has access to the same sort of weapons that may not matter so much. I personally would just reduce the dice pool of whichever side had lower tech if it was that important. Too many rules could break the beautiful simplicity that is this ruleset.

 

The Instructor may be a flop. Who knows? They may have a good plan. I'm not sure of the direction they're taking with the specs, but it could be they're trying to step away from the military focus a bit - after all, the Commander's other three specs were all combat-focused to some extent.

 

Imperial decorations could be a good way to flavour Nemeses.

 

And rules on large crew/advice on giving the PCs a cool big ship would be incredibly useful.

 

Strategist sounds like it could be more about coordinating small groups, they mention Rebel Cells.

All of the specs sound interesting to me.

 

If the Strategist was a coordinator that could be a fun one to have - if it's done well.

 

The Figurehead is one they'll have to be careful with if they don't want a reskinned vanilla Diplomat.

 

Woot for Ishi Tib!

Gah! For still no Bith in the RPG lines!

 

Meh for Ishi Tib. Although if they have rules for the beak then I won't argue!

 

And the lack of Bith is a crying shame. But there's always the Spy or Mystic books.

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When I think Figurehead I think Charm and Leadership with a splash of Deception. I can see the tree being split down the middle with 1/2 for Leadership talents and the other for Charm, but that sounds very Diplomatic. I'm sure it will have a twist, but it's not that's probably going to cross spec well with diplomats.

Instructor sounds very interesting, hopefully combines well with Tactician and Squadron Leader.

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This is one of my three most anticipated career books in the system and the first to be announced so I am very happy. Plus I can't wait to see what goodies they have in the capital ship system besides the MC80As I'm hoping for some nice sil 5, 6, and 7 craft including some FFG created ones.

 

Edit: I hope this gives us more detail on how Alliance military training, specifically officer training works in FFG's setting.

Edited by RogueCorona

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And the Engineer book, and the Technician book, and the Consular book...

 

Ah, there's plenty of time yet!

 

When I think Figurehead I think Charm and Leadership with a splash of Deception. I can see the tree being split down the middle with 1/2 for Leadership talents and the other for Charm, but that sounds very Diplomatic. I'm sure it will have a twist, but it's not that's probably going to cross spec well with diplomats.

Instructor sounds very interesting, hopefully combines well with Tactician and Squadron Leader.

 

I see Figurehead as being Leadership, Negotiation and maybe Perception or Cool. The tree-splitting thing seems quite likely, depending on what social skills they lead with.

 

Yeah Instructor could have great synergy, especially with Tactician. Provided they pull it off of course.

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Looking at the article and some of the comments here, I am a bit intrigued by the book.

 

The biggest one I have a bit of concern with is the Instructor, since the other two are fairly standard among the Commander Specs.  To me, being a veteran, I'm thinking along the lines of someone who is a Drill Instructor.  This would also give the Commander Career a combat class that can also buff the other members of the team.

 

I'm also intrigued by the decorations.  I'm in one of CC's campaigns currently and I forsee that the Redbird Badge could be the "Forget to Dodge and Cover" Badge.

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Decorations would be nice.  I'm trying to get a handful of them distilled from Wookiepedia but it's a lot of work.  We are playing the Dead in the Water module and I figure if they save the ship they should get some kind of medals for that.  From what I'm reading the Star of Alderaan looks about right but I'm not sure.  It will be nice to have that solidified.

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