Jump to content
Sign in to follow this  
Rakaydos

Interest check: Knight Level "Clone Wars" forum RP

Recommended Posts

To be fair though, we only ever see Obi-Wan, Qui-Gon, and Luke use it (influence) in the movies.

 

Yoda, Mace, Ki-Adi Mundi, Aayla Secura, Qui-Gon, Obi-Wan, Anakin, and Luke are all seen using Move, and Enhance to varying degrees in the movies (most directly the Geonosis battle). We see Luke, Anakin, Yoda, Qui-Gon and Obi-Wan all using Sense as well in the movies, but Influence only gets used as often as other, less common, force powers.

 

For instance, both Anakin and Luke use Harm (Anakin on Padme, Luke on the Gamorreans in Jabba's Palace) making it nearly as common among Jedi as Influence was, and the fact that Yoda never used it definitely brings it into question.

 

In fact, one could argue for almost any power to be required for a Jedi (Obi-Wan used Misdirect on screen with the Stormies in the Death Star, the obvious knowledge of Heal/Harm on screen, and the Obi-Wan/Anakin fight as well as the Yoda/Dooku fight all highlighted Protect/Unleash) but at some point you have to draw the line.

 

That being said, I don't dispute Rakaydos making Influence required - his game, his Jedi, his tenets and I am 100% okay with that.

Edited by Kyla

Share this post


Link to post
Share on other sites

 

That being said, I don't dispute Rakaydos making Influence required - his game, his Jedi, his tenets and I am 100% okay with that.

To be clear, I wasn't trying to dispute anyone's definition of Jedi Knighthood.  I was merely offering up my opinion and the basis I had for that.

Share this post


Link to post
Share on other sites

Wow. Just tried to create a clone, just for fun. When creating a Jedi, especially the Jedi Knight, the racial XP+150 seems very tight indeed. When creating a clone soldier you are swimming in points. If you pick just one specialization you can go pretty far down the tree on just those XPs!

Share this post


Link to post
Share on other sites

Wow. Just tried to create a clone, just for fun. When creating a Jedi, especially the Jedi Knight, the racial XP+150 seems very tight indeed. When creating a clone soldier you are swimming in points. If you pick just one specialization you can go pretty far down the tree on just those XPs!

 

I thought that was the most shocking thing. Then I thought the amount of credits and spending them all was the worst part. But no. The worst part of creating a Clone is realising that sure you can afford all that kit - you just can't carry it!

Share this post


Link to post
Share on other sites

 

Wow. Just tried to create a clone, just for fun. When creating a Jedi, especially the Jedi Knight, the racial XP+150 seems very tight indeed. When creating a clone soldier you are swimming in points. If you pick just one specialization you can go pretty far down the tree on just those XPs!

 

I thought that was the most shocking thing. Then I thought the amount of credits and spending them all was the worst part. But no. The worst part of creating a Clone is realising that sure you can afford all that kit - you just can't carry it!

 

 

I bought everything I can think of, and still have almost $4k credits in my pocket.  Which works, as I'm saving for a rather expensive armor attachment.

 

150 XP for a Jedi has got to be tough.  Clones just need to buy talents and skills, but Jedi have to buy talents, skills, and powers.  

Edited by papy72

Share this post


Link to post
Share on other sites
Kyla, on 22 Oct 2015 - 2:29 PM, said:

 

That being said, I don't dispute Rakaydos making Influence required - his game, his Jedi, his tenets and I am 100% okay with that.

 

That maybe his game, his rules, but his criteria are too narrow and only lead to a game full of Consulars or Niman Disciples. Plus his criteria with force power are ridiculous. I can have a PC that can ressurect dead with the heal power but because I cant manipulate someone mind, I cannot be a Knight? Non-sense.

 

Plus the Lore tell us than a Padawan reach knighthood when he is ready to succeed the trials, not when he reach X criteria set in stone.

Share this post


Link to post
Share on other sites

I think the criteria are reasonable.

Spending 20XP on force powers is not too much to ask. It's a bare minimum and perhaps not good enough for a Jedi Knight (which is why most builds go further).

Force Rating 2 is also reasonable because it indicates some mastery of the force and ensures decent ability with most force powers.

Being able to use a Lightsaber (Skill Ranks and Reflect) also makes sense.

And it's doable with a variety of specialization combos.

My Padawan is Seer/Ataru Striker. I could have easily met the requirements but wanted to sacrifice force power for Lightsaber ability - he'll grow into his force powers and become a Knight (and even he has the Basic power for the "core" Jedi powers).

Any lightsaber form Spec with Seer or Sage work really well.

Or if you want more specialized abilities you can go with a lightsaber Spec and an in Career Spec to get the Force Rating and specialized Talents.

These Jedi just aren't very skillful which is ok.

Share this post


Link to post
Share on other sites

Actually, as far as criteria are concerned, you need to spend 30-40 XP on Force powers (Move needs to have two upgrades in addition to the basic power). Although Sense can be ignored if the character has the Niman Disciple's Sense Emotions, so in that case 25-35 XP.

I do agree that it can be achieved in a variety of ways, but a build that has Seer or Sage in it or Niman Disciple has an easier time of it.

I also do kinda agree that it is a bit odd to be able to have some of the seemingly more advanced Force powers, such as Bind and Protect/Unleash and Harm/Heal, and still be a Padawan, but one might be able to explain that as natural talent and affinity for those powers while still lacking the training and discipline associated with Knighthood or something to that effect.

Edited by FCastor

Share this post


Link to post
Share on other sites

This would be the Padawan.

JEREN VALLIN 
Male Human Consular (Niman Disciple)
Morality ?/? (50)
Motivation Faith (The Jedi Code)
Experience 270; Remaining 10

Brawn 3, Agility 3, Intellect 2, Cunning 2, Willpower 4, Presence 3
Wound Threshold 13; Strain Threshold 13
Defense Melee 1, Ranged 0; Soak Value 4 (Brawn 3, armor 1)
Skills Cool 1, Discipline 1, Knowledge (Lore) 1, Lightsaber 1, Negotiation 1, Perception 1, Vigilance 1
Talents Dedication (Willpower) 1, Defensive Training 1, Force Rating 1, Niman Technique, Nobody's Fool 1, Parry 1, Reflect 1, Sum Djem
Force Powers Enhance (Control - Force Leap (Horizontal)), Influence, Move (Strength - Silhouette), Sense (Control - Upgrade Difficulty)
Combat Gear Lightsaber (Ilum crystal), concealing robes; Other Gear Utility belt (breath mask, comlink (handheld), datapad, glow rod, hand scanner, ration pack x4, syntherope (20 meters)), military belt pouch (stimpack x2)
Money 5 + 1d100 credits; Other Wealth None
Encumbrance 5/9

Morality Option +10 XP
Human Non-Career Skills Perception 1, Vigilance 1
Career Skills Cool 1, Knowledge (Lore) 1, Negotiation 1
Specialization Skills Discipline 1, Lightsaber 1

Experience

Characteristics (120 XP)
Brawn 2 -> Brawn 3: 30 XP
Agility 2 -> Agility 3: 30 XP
Willpower 2 -> Willpower 3: 30 XP
Presence 2 -> Presence 3: 30 XP

Specializations (0 XP)
None

Talents (90 XP)
Reflect (Niman Disciple): 5 XP
Nobody's Fool (Niman Disciple): 5 XP
Niman Technique (Niman Disciple): 10 XP
Defensive Training (Niman Disciple): 10 XP
Parry (Niman Disciple): 15 XP
Sum Djem (Niman Disciple): 20 XP
Dedication - Willpower (Niman Disciple): 25 XP

Skills (0 XP)
None

Force Powers (50 XP)
Enhance (Basic Power): 5 XP
Enhance (Control - Force Leap (Horizontal)): 10 XP
Influence (Basic Power): 5 XP
Move (Basic Power): 5 XP
Move (Strength - Silhouette): 10 XP
Sense (Basic Power): 5 XP
Sense (Control - Upgrade Difficulty): 10 XP

Equipment and Credits

Equipment (495 credits; encumbrance 5/9)
Lightsaber (Ilum crystal)
Concealing robes: 150 credits
Utility belt: 25 credits
Military belt pouch: 10 credits
Breath mask: 25 credits
Comlink (handheld): 25 credits
Datapad: 75 credits
Glow rod: 10 credits
Hand scanner: 100 credits
Ration pack x4: 20 credits
Stimpack x2: 50 credits
Syntherope (20 meters): 5 credits

Credits
5 + 1d100



And this would be the Knight.

JEREN VALLIN
Male Human Consular (Niman Disciple, Sage)
Morality ?/? (50)
Motivation Faith (The Jedi Code)
Experience 270; Remaining 0

Brawn 3, Agility 3, Intellect 2, Cunning 2, Willpower 3, Presence 3
Wound Threshold 13; Strain Threshold 14
Defense Melee 0, Ranged 0; Soak Value 4 (Brawn 3, armor 1)
Skills Cool 1, Discipline 1, Knowledge (Lore) 1, Lightsaber 1, Negotiation 1, Perception 1, Vigilance 1
Talents Force Rating 2, Grit 1, Kill with Kindness 1, Niman Technique, Nobody's Fool 1, Parry 1, Reflect 1, Researcher 1, Smooth Talker (Negotiation) 1
Force Powers Enhance, Influence, Move (Range, Strength - Silhouette), Sense
Combat Gear Lightsaber (Ilum crystal), concealing robes; Other Gear Utility belt (breath mask, comlink (handheld), datapad, glow rod, hand scanner, ration pack x4, syntherope (20 meters)), military belt pouch (stimpack x2)
Money 5 + 1d100 credits; Other Wealth None
Encumbrance 5/9

Morality Option +10 XP
Human Non-Career Skills Perception 1, Vigilance 1
Career Skills Cool 1, Knowledge (Lore) 1, Negotiation 1
Specialization Skills Discipline 1, Lightsaber 1

Experience

Characteristics (120 XP)
Brawn 2 -> Brawn 3: 30 XP
Agility 2 -> Agility 3: 30 XP
Willpower 2 -> Willpower 3: 30 XP
Presence 2 -> Presence 3: 30 XP

Specializations (20 XP)
Sage (Career Specialization): 20 XP

Talents (95 XP)
Parry (Niman Disciple): 5 XP
Reflect (Niman Disciple): 5 XP
Nobody's Fool (Niman Disciple): 5 XP
Niman Technique (Niman Disciple): 10 XP
Kill with Kindness (Sage): 5 XP
Researcher (Sage): 10 XP
Smooth Talker - Negotiation (Sage): 15 XP
Grit (Sage): 20 XP
Force Rating (Sage): 20 XP

Skills (0 XP)
None

Force Powers (35 XP)
Enhance (Basic Power): 5 XP
Influence (Basic Power): 5 XP
Move (Basic Power): 5 XP
Move (Range): 5 XP
Move (Strength - Silhouette): 10 XP
Sense (Basic Power): 5 XP

Equipment and Credits

Equipment (495 credits; encumbrance 5/9)
Lightsaber (Ilum crystal)
Concealing robes: 150 credits
Utility belt: 25 credits
Military belt pouch: 10 credits
Breath mask: 25 credits
Comlink (handheld): 25 credits
Datapad: 75 credits
Glow rod: 10 credits
Hand scanner: 100 credits
Ration pack x4: 20 credits
Stimpack x2: 50 credits
Syntherope (20 meters): 5 credits

Credits
5 + 1d100



There are still a few things to decide on crunch-wise, namely the Morality and what to spend the last 10 XP of the Padawan build on, but this should give a good enough idea. I will admit a preference to the Padawan, both mechanically and due to the fact that he would get to become a Knight through play.

Edited by FCastor

Share this post


Link to post
Share on other sites

 

Wow. Just tried to create a clone, just for fun. When creating a Jedi, especially the Jedi Knight, the racial XP+150 seems very tight indeed. When creating a clone soldier you are swimming in points. If you pick just one specialization you can go pretty far down the tree on just those XPs!

 

I thought that was the most shocking thing. Then I thought the amount of credits and spending them all was the worst part. But no. The worst part of creating a Clone is realising that sure you can afford all that kit - you just can't carry it!

 

Ha ha, I never even got to that part, didn't think about buying stuff or figuring out how to carry it!

 

 

I bought everything I can think of, and still have almost $4k credits in my pocket.  Which works, as I'm saving for a rather expensive armor attachment.

 

150 XP for a Jedi has got to be tough.  Clones just need to buy talents and skills, but Jedi have to buy talents, skills, and powers.  

 

All the Jedi pretty much have to buy two specializations as well, whereas the clones can live the easy life and just go deep down into one tree. Slightly jealous of that, but I really want to try to play a force-user. I don't get to play much Star Wars, in my real-life group I'm always the GM when we play this system.

Edited by Kymrel

Share this post


Link to post
Share on other sites

 

Kyla, on 22 Oct 2015 - 2:29 PM, said:

 

That being said, I don't dispute Rakaydos making Influence required - his game, his Jedi, his tenets and I am 100% okay with that.

 

That maybe his game, his rules, but his criteria are too narrow and only lead to a game full of Consulars or Niman Disciples. 

Not really no. I did choose Niman over Soresu as a second speciality for fluff reasons only. Soresu would have made the character, a Guardian Protector, "better", but Niman fitted better with the background I wrote. Others have shown ways to create characters with other specializations.

 

Once you let go of the almost pathological need to spend every last beginning XP on stats (which I and many others have) you realize you can build almost any kind of Jedi while fulfilling this criteria and still make a good character. Heck, you could probably build a Shii-Choo knight/Protector as long as you spent some XP on Protector, which has one parry and one deflect talent pretty early in the tree.

 

Think of the force powers not as isolated powers young Jedi learn to use in different classes (oh no, I have a Move class right after the Enhance class, what a bummer) but as a way to represent the fact that the Jedi is learning to use the force to accomplish various things. Kenobi tells Luke to "use the force", not to "use the Enhance power" to guide his flying and "use the Intuitive Strike to hit the exhaust port". The powers and talents are just the mechanical representation of people "using the Force" needed for a RPG to work.

Share this post


Link to post
Share on other sites

So is this full?

 

Theres still time to get sheets in for consideration.

 

Actually, as far as criteria are concerned, you need to spend 30-40 XP on Force powers (Move needs to have two upgrades in addition to the basic power). Although Sense can be ignored if the character has the Niman Disciple's Sense Emotions, so in that case 25-35 XP.

I do agree that it can be achieved in a variety of ways, but a build that has Seer or Sage in it or Niman Disciple has an easier time of it.

I also do kinda agree that it is a bit odd to be able to have some of the seemingly more advanced Force powers, such as Bind and Protect/Unleash and Harm/Heal, and still be a Padawan, but one might be able to explain that as natural talent and affinity for those powers while still lacking the training and discipline associated with Knighthood or something to that effect.

As a gm, I feel that the Jedi Order holds a balanced view of the force, with a broad base of powers. You can be a master Warden of the Sky, able to punch a droidika to death with your fimely tuned Enhance and Shatterpoint powers, and the jedi order will respect you and even learn from you... but you are a Warden, not a Jedi Knight.

Theres room for people like that in the clone wars, but it is inherently a Jedi conflict- actual members of the jedi order should make up more of the cast.

Share this post


Link to post
Share on other sites

I actually think Discipline (at least 1 rank) should also be a prerequisite for being knighted. I actually think it's more important than Reflect. But anyway.

When's the raffle? :P

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...