Lyraeus 4,759 Posted October 15, 2015 (edited) So recently I have been considering the Raider (mainly because I have one now. . . joy. . .) and a thought popped into my head when going over Tarkin and a thought popped into my head. One that surprised me because I had not seen it on the forums. The thought: Raider 1 is 44 points Expanded Hanger Bay is 5 points. a VSD 1 is 73 points. So 3 Raiders which are faster, can damage enemy squadrons better and increases your activation count is 147 points while 2 VSD 1's is 146. I present the Pocket Carrier. Discuss, though I feel I will hear much dissent over this. Edited October 15, 2015 by Lyraeus 5 starbat861, Jut, Lotheral and 2 others reacted to this Quote Share this post Link to post Share on other sites
Drasnighta 26,573 Posted October 15, 2015 I guess the reverse of it is how much of a Combat Loss Grouping you'll get with Raiders vs. Victories when the enemy starts throwing Red Dice at you. Quote Share this post Link to post Share on other sites
Iskander4000 142 Posted October 15, 2015 Hmmm, a CVE? Combustible Vulnerable Expendable? (Nevemind that things can't combust in space) Quote Share this post Link to post Share on other sites
kami689 156 Posted October 15, 2015 You may be on to something here....never thought about it. You can have an additional ship for activation, each raider can activate up to 2 squadrons (when using hanger bays), and if you want, for an additional 6 points per raider you can add flight controllers. Raider swarm + squadrons.....gonna have to toy around with this idea 3 starbat861, Jut and Hesekiel reacted to this Quote Share this post Link to post Share on other sites
Frimmel 2,190 Posted October 15, 2015 It presents an interesting choice. I don't know about going with three but two running the hangar bays along with fast squadrons would give a nice bit of flexibility. Quote Share this post Link to post Share on other sites
Lyraeus 4,759 Posted October 15, 2015 You may be on to something here....never thought about it. You can have an additional ship for activation, each raider can activate up to 2 squadrons (when using hanger bays), and if you want, for an additional 6 points per raider you can add flight controllers. Raider swarm + squadrons.....gonna have to toy around with this idea Add Tarkin and you can get 3 every turn. Quote Share this post Link to post Share on other sites
Lyraeus 4,759 Posted October 15, 2015 It presents an interesting choice. I don't know about going with three but two running the hangar bays along with fast squadrons would give a nice bit of flexibility. You mean all of the Imperial squadrons? It also has access to Flight Controllers. 2 starbat861 and Jut reacted to this Quote Share this post Link to post Share on other sites
kami689 156 Posted October 15, 2015 (edited) (400 of 400 pts)Flagship: (92 pts) Raider I-Class Corvette(44 pts) Grand Moff Tarkin (38 pts) Admiral Montferrat (5 pts) Expanded Hangar Bay (5 pts) Fleet Ship 1: (49 pts) Raider I-Class Corvette(44 pts) Expanded Hangar Bay (5 pts) Fleet Ship 2: (49 pts) Raider I-Class Corvette(44 pts) Expanded Hangar Bay (5 pts) Fleet Ship 3: (49 pts) Raider I-Class Corvette(44 pts) Expanded Hangar Bay (5 pts) Fleet Ship 4: (49 pts) Raider I-Class Corvette(44 pts) Expanded Hangar Bay (5 pts) Squadrons (112 of 134 pts): 1x Howlrunner Tie Fighter Squadron (16 pts) 12x Tie Fighter Squadron (96 pts) ALL THE TIES! This would be pretty funny though, just overwhelm them with squadrons. Edited October 15, 2015 by kami689 2 Jut and starbat861 reacted to this Quote Share this post Link to post Share on other sites
Lyraeus 4,759 Posted October 15, 2015 (400 of 400 pts) Flagship: (92 pts) Raider I-Class Corvette(44 pts) Grand Moff Tarkin (38 pts) Admiral Montferrat (5 pts) Expanded Hangar Bay (5 pts) Fleet Ship 1: (49 pts) Raider I-Class Corvette(44 pts) Expanded Hangar Bay (5 pts) Fleet Ship 2: (49 pts) Raider I-Class Corvette(44 pts) Expanded Hangar Bay (5 pts) Fleet Ship 3: (49 pts) Raider I-Class Corvette(44 pts) Expanded Hangar Bay (5 pts) Fleet Ship 4: (49 pts) Raider I-Class Corvette(44 pts) Expanded Hangar Bay (5 pts) Squadrons (112 of 134 pts): 1x Howlrunner Tie Fighter Squadron (16 pts) 12x Tie Fighter Squadron (96 pts) ALL THE TIES! This would be pretty funny though, just overwhelm them with squadrons. I would throw Rhymer in there somewhere and call it great! 3 starbat861, BergerFett and Jut reacted to this Quote Share this post Link to post Share on other sites
Lyraeus 4,759 Posted October 15, 2015 It is also something to note that while the Raider can not swarm as effectively as the CR90 swarm can, it is a better carrier. . . I like the distinction. 3 Cubanboy, Jut and starbat861 reacted to this Quote Share this post Link to post Share on other sites
Englishpete 1,379 Posted October 15, 2015 The one issue I saw when I contemplated this was that raiders need their speed and commanding squadrons will slow them and crimp their movement. If I did it, I'd want 4 Raiders and a balance of fighters and Rogue enabled squads maxing at 134 pts for squadrons. 1 Lyraeus reacted to this Quote Share this post Link to post Share on other sites
megamen 332 Posted October 15, 2015 I would just run bombers, and count on the raiders for anti squadron support. Quote Share this post Link to post Share on other sites
BergerFett 708 Posted October 15, 2015 (400 of 400 pts) Flagship: (92 pts) Raider I-Class Corvette(44 pts) Grand Moff Tarkin (38 pts) Admiral Montferrat (5 pts) Expanded Hangar Bay (5 pts) Fleet Ship 1: (49 pts) Raider I-Class Corvette(44 pts) Expanded Hangar Bay (5 pts) Fleet Ship 2: (49 pts) Raider I-Class Corvette(44 pts) Expanded Hangar Bay (5 pts) Fleet Ship 3: (49 pts) Raider I-Class Corvette(44 pts) Expanded Hangar Bay (5 pts) Fleet Ship 4: (49 pts) Raider I-Class Corvette(44 pts) Expanded Hangar Bay (5 pts) Squadrons (112 of 134 pts): 1x Howlrunner Tie Fighter Squadron (16 pts) 12x Tie Fighter Squadron (96 pts) ALL THE TIES! This would be pretty funny though, just overwhelm them with squadrons. I may be stealing this list... Just saying. I love it and agree, Fit Rhymer in and I am a huge fan. 1 starbat861 reacted to this Quote Share this post Link to post Share on other sites
Frimmel 2,190 Posted October 15, 2015 With Tarkin you can give back a couple of those hangar bays for a bid or to get Rhymer or other ace in there. 1 Lyraeus reacted to this Quote Share this post Link to post Share on other sites
Lyraeus 4,759 Posted October 15, 2015 The one issue I saw when I contemplated this was that raiders need their speed and commanding squadrons will slow them and crimp their movement. If I did it, I'd want 4 Raiders and a balance of fighters and Rogue enabled squads maxing at 134 pts for squadrons. Yes and no. With Rhymer you have a combat platform that the raiders can move around. With their speed they don't have a ton of yaw in their chart so it is not as jarring as one might think. Quote Share this post Link to post Share on other sites
Lyraeus 4,759 Posted October 15, 2015 With Tarkin you can give back a couple of those hangar bays for a bid or to get Rhymer or other ace in there. Rhymer, 2 Firesprays, and I think they are good. Ozzel could also work instead of Tarkin to save points. Maybe even Motti. 1 Jut reacted to this Quote Share this post Link to post Share on other sites
Green Knight 8,822 Posted October 15, 2015 I bring you: the Gladiator carrier fleet, aka. Tarkin's revenge: [ EMPIRE FLEET (400 points) 1 • Gladiator I-class Star Destroyer - Grand Moff Tarkin (94) 2 • Gladiator I-class Star Destroyer - Engine Techs - Demolisher (74) 3 • Gladiator I-class Star Destroyer - Flight Controllers (62) 4 • Gladiator I-class Star Destroyer - Flight Controllers (62) 5 • Major Rhymer TIE Bomber Squadron (16) 6 • TIE Advanced Squadron (12) 7 • TIE Advanced Squadron (12) 8 • JumpMaster 5000 (12) 9 • Howlrunner'' TIE Fighter Squadron (16) 10 • TIE Fighter Squadron (8) 11 • TIE Fighter Squadron (8) 12 • TIE Fighter Squadron (8) 13 • TIE Fighter Squadron (8) 14 • TIE Fighter Squadron (8) http://armada.fabpsb.net/permalink.php?sq=e5c1e5s3f12e5w2e5w2e8e12e12e23e3e4e4e4e4e4 ] 1 starbat861 reacted to this Quote Share this post Link to post Share on other sites
TheRealStarkiller 3,445 Posted October 15, 2015 I like the idea of a flankng Pocket Carrier. Its just that we currently don't have a proper fighter/bomber to go with the raider. Not yet. I hope the Tie Defender will be speed 5 and have some staying power as well as the Bomber keyword to accompany Raider Pocket Carriers. 2 Jut and starbat861 reacted to this Quote Share this post Link to post Share on other sites
Englishpete 1,379 Posted October 15, 2015 If you replace Tarkin I'd use Screed and find 6 more points for Torpedoes on 4 of the raiders. 2 Jut and starbat861 reacted to this Quote Share this post Link to post Share on other sites
Frimmel 2,190 Posted October 15, 2015 (edited) With Tarkin you can give back a couple of those hangar bays for a bid or to get Rhymer or other ace in there. Rhymer, 2 Firesprays, and I think they are good. Ozzel could also work instead of Tarkin to save points. Maybe even Motti. With Tarkin they don't necessarily need the Hangar Bays. That's five ships each getting one squadron activation regardless of their dial. Keep maybe two bays and spread that fifteen points around a bit for more. It doesn't seem efficient to spend points on firespray/rogue when you're going to be going with squadron commands. Spend the points on bays or on rogue. Edited October 15, 2015 by Frimmel Quote Share this post Link to post Share on other sites
Lyraeus 4,759 Posted October 15, 2015 I bring you: the Gladiator carrier fleet, aka. Tarkin's revenge: [ EMPIRE FLEET (400 points) 1 • Gladiator I-class Star Destroyer - Grand Moff Tarkin (94) 2 • Gladiator I-class Star Destroyer - Engine Techs - Demolisher (74) 3 • Gladiator I-class Star Destroyer - Flight Controllers (62) 4 • Gladiator I-class Star Destroyer - Flight Controllers (62) 5 • Major Rhymer TIE Bomber Squadron (16) 6 • TIE Advanced Squadron (12) 7 • TIE Advanced Squadron (12) 8 • JumpMaster 5000 (12) 9 • Howlrunner'' TIE Fighter Squadron (16) 10 • TIE Fighter Squadron (8) 11 • TIE Fighter Squadron (8) 12 • TIE Fighter Squadron (8) 13 • TIE Fighter Squadron (8) 14 • TIE Fighter Squadron (8) http://armada.fabpsb.net/permalink.php?sq=e5c1e5s3f12e5w2e5w2e8e12e12e23e3e4e4e4e4e4 ] This is what I see currently in my meta. . . Well for the most part. Mikael Hasselstein uses this ideology but he focuses on bombers Quote Share this post Link to post Share on other sites
Tvayumat 3,497 Posted October 15, 2015 I've done the Gladiator mini-carrier thing, shielding my bombers from engagement by running them physically behind the Glad (Like german soldiers behind a Panzer)It's certainly interesting, but not particularly effective in my experience, since for this to work you need multiple ships that want navigation commands to be issuing Squadron commands over and over again.Bigger carriers require fewer dials, and are thus almost universally preferable IMO. 1 Hesekiel reacted to this Quote Share this post Link to post Share on other sites
kami689 156 Posted October 15, 2015 (400 of 400 pts) Flagship: (92 pts) Raider I-Class Corvette(44 pts) Grand Moff Tarkin (38 pts) Admiral Montferrat (5 pts) Expanded Hangar Bay (5 pts) Fleet Ship 1: (49 pts) Raider I-Class Corvette(44 pts) Expanded Hangar Bay (5 pts) Fleet Ship 2: (49 pts) Raider I-Class Corvette(44 pts) Expanded Hangar Bay (5 pts) Fleet Ship 3: (49 pts) Raider I-Class Corvette(44 pts) Expanded Hangar Bay (5 pts) Fleet Ship 4: (49 pts) Raider I-Class Corvette(44 pts) Expanded Hangar Bay (5 pts) Squadrons (112 of 134 pts): 1x Howlrunner Tie Fighter Squadron (16 pts) 12x Tie Fighter Squadron (96 pts) ALL THE TIES! This would be pretty funny though, just overwhelm them with squadrons. I may be stealing this list... Just saying. I love it and agree, Fit Rhymer in and I am a huge fan. By all means I made the list in about 2 min, so nothing special lol Quote Share this post Link to post Share on other sites
BergerFett 708 Posted October 15, 2015 Id argue that you have 13 stands of fighters and 15 available due to commands/tarkin. You could cut 2 expanded hangar bays to trim 10pts and either upgrade a squadron(s) or add some other upgrade (boosted comms.....) I don't have the new upgrade cards committed to memory yet. Quote Share this post Link to post Share on other sites
Tvayumat 3,497 Posted October 15, 2015 (edited) Id argue that you have 13 stands of fighters and 15 available due to commands/tarkin. You could cut 2 expanded hangar bays to trim 10pts and either upgrade a squadron(s) or add some other upgrade (boosted comms.....) I don't have the new upgrade cards committed to memory yet. Boosted Comms is an offensive retrofit, and so would replace the hangars on a Raider, leaving it able to activate one squadron at long range. Not very inspiring. EDIT: Pardon, I misread your post for some reason, and see that you wrote exactly what I did. Still, for one activation that seems like a real waste. Exactly when is ONE TIE fighter squadron activation going to be worth a whole dial? I just don't see it. Edited October 15, 2015 by Tvayumat Quote Share this post Link to post Share on other sites