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AshesFall

The "move" force power

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minimum 35 xp (to be able to attack a person with something that can do minimum 10 damage)  looks ok to me for such power, so overpowered? I think not, and its the force, its a powerful feet and should be feared, to move and attack with magic :P

 

Actually, the attacking people thing really isnt the problem. The problem arises out of the mechanical interpretation of the move power, allowing someone to effectively move another person, or themselves, from short/engaged range out to extreme range with a single action, with no regard for any intervening obstacles. Someone who can move themselves that far that fast would be able to move themselves above them. 

 

The answer from Sam Stewart doesnt really seem to take the actual rules and upgrades of the power into consideration, so perhaps we should interpret that answer as "only outside of combat, as a "story" mode thing, and always slowly regardless of upgrades"? Inside combat, with the rules as presented on the move power, "extreme" flight and move would be entirely possible, and very rapid.

 

As stated by others, moving yourself is force leap by Enhance. Otherwise, its the role of the GM to narrate how things are when its somewhat "outside of the rules". With appropriate upgrades one can move about anything. For example, if you are trying to keep something afloat, I would judge you need Magnitude upgrade or the upgrade about doing fine manipulation.

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The answer from Sam Stewart doesnt really seem to take the actual rules and upgrades of the power into consideration, so perhaps we should interpret that answer as "only outside of combat, as a "story" mode thing, and always slowly regardless of upgrades"? Inside combat, with the rules as presented on the move power, "extreme" flight and move would be entirely possible, and very rapid.

 

 

I would be more concerned with what would happen to the Force user in question, after he flings himself across the battlefield at a couple dozen meters-per-second. I'd require a Discipline check if the Force user had the "fine manipulation" upgrade, or a Resilience check if he didn't :) 

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Dont forget we talk about a silhouette 2-3 object with several silhouette 1 people on it, so we could consider the silhouette of the object increasing because of the weight added. For that  you need 3 more strengh upgrades (45 XP) and you need to roll 1 more pip. Note that, as written, Move power dont ask for a skill check unless you want to hurl something at someone, just enought pips on a force power roll. Plus if it was at my table, I would ask for a roll to lift the object in the air, another one to move it at the range band you want, plus another roll if they want to go farther than extrem range. I let you decide how much strain you need to lift a silhouette 7-8 object for that much time.

 

 So if you have a PC that is able to succeed at all that, you will have more to worry about  than seeing a PC making the group fly..

 

I'm going to mention something because I haven't seen anyone else mention it yet.

 

Don't increase the silhouette, and thus Strength requirement.  Increase the need for Magnitude.  In essence they are moving multiple objects at the same time (and same rate of speed in this case).

 

So a Sil 3 Object with say 3 people on it would need: Strength 3 and Magnitude 4, plus whatever Range you're trying to move.

 

Needing that many pips should curb this practice a little.

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The Move power has no upgrade that allows you to commit a force dice unlike some of the other force powers.

From this I would say it's impossible to use it to lift a target and hold them past your turn, same for flying/hovering imo

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The Move power has no upgrade that allows you to commit a force dice unlike some of the other force powers.

From this I would say it's impossible to use it to lift a target and hold them past your turn, same for flying/hovering imo

 

There's an insert called "Moving and Duration" that suggests committing a Force Die to maintain the power. Larger items (silhouette 2 or more) can inflict strain too. 

 

I was looking at this earlier and I thought I'd tie Force Rating into that silhouette suggestion, causing the Move-r to suffer strain equal to the difference between the target's silhouette and the player's Force Rating for every turn. Seems fair. 

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What I believe what can help settle the matter with a little thought I've had.

In the clone wars series Ashoka Tano was shown moving objects of considerable size either pulling pushing etc. However one episode she was on a mission with a panteran senator chuchi I believe on a trade federation ship spying. At one point in order to hide Ashoka went up a wall and force lifted chuchi with the force but there was noticeable difficulty with the force.

Move states for objects however living creatures move and probably harder to manipulate since they are not solid.

Using a power slightly out of the defined parameters increase the discipline difficulty.

Edited by Tassedar

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Personally I think there is no way Move can let you fly. In the films Obi-Wan, Anakin, and Palpatine have all fallen without any sign of being able to catch themselves by concentrating on floating really hard.

To me it seems clear that while you may move other things you cannot pick yourself up or hold something else in place when you have nothing to brace yourself on. Our group has been dealing with this issue since WEG days and the most reasonable explanation seemed that when using move the user acts as a fulcrum. He both braces himself in place with the force and exerts force on the object. With nothing to brace yourself against you cannot pick yourself up or lift yourself on another object.

Edited by Defenstrator

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